Teeke
Lord of Altera
Being as the lore section is locked, very wisely, I would like to go ahead and open a thread here in RP discussion to give feedback on the system.
First I'd like to thank the entire staff and lore team that has obviously worked very hard on this new system. The level of transparency and comprehensibility is very nice and makes it easy to understand what we are working with. The outlined schools and levels are very nice to see, and easy enough to understand. An easy reference like this is very helpful and serves the intended purpose well.
I hope it's alright with the staff and lore team if this thread is able to run as a responsive thread to the entire magic system: open questions, critiques, questions, and criticisms may be posted here.
Quick Reference Info
Read this first
Schools of Magic
Animancy - Soul Magic
Cogimency - Thought Magic
Eviscism - Evocation Magic (Magic Missile)
Formistry - Living Things Magic
Levels of Magic
Burn-Out - Someone incapable of using magic
Wash-Out - Someone incapable of learning new skills or teaching others.
Sparked - Someone with newly awakened magical abilities - this person must find a teacher in order to progress - this person has no direct control over magic.
Apprentice - Someone who has found a teacher and has been taught at least one spell.
Journeyman - Someone still relatively new to magic, but more practiced than an apprentice.
Adept - Someone who has trained enough to become competent at magic, is able to learn new skill independently, is able to take students.
Master - Someone who is incredibly skilled in their school, is able to answer any question about the discipline.
Magus - The top dog in a given school of magic.
((Important questions and information may be repeated in this op))
((pointless/useless posts will be flagged for removal))
First I'd like to thank the entire staff and lore team that has obviously worked very hard on this new system. The level of transparency and comprehensibility is very nice and makes it easy to understand what we are working with. The outlined schools and levels are very nice to see, and easy enough to understand. An easy reference like this is very helpful and serves the intended purpose well.
I hope it's alright with the staff and lore team if this thread is able to run as a responsive thread to the entire magic system: open questions, critiques, questions, and criticisms may be posted here.
Quick Reference Info
Read this first
Schools of Magic
Animancy - Soul Magic
Cogimency - Thought Magic
Eviscism - Evocation Magic (Magic Missile)
Formistry - Living Things Magic
Levels of Magic
Burn-Out - Someone incapable of using magic
Wash-Out - Someone incapable of learning new skills or teaching others.
Sparked - Someone with newly awakened magical abilities - this person must find a teacher in order to progress - this person has no direct control over magic.
Apprentice - Someone who has found a teacher and has been taught at least one spell.
Journeyman - Someone still relatively new to magic, but more practiced than an apprentice.
Adept - Someone who has trained enough to become competent at magic, is able to learn new skill independently, is able to take students.
Master - Someone who is incredibly skilled in their school, is able to answer any question about the discipline.
Magus - The top dog in a given school of magic.
this is probably just because I'm a Scrub, but what does DC mean?
It's a term coming from Tabletop Roleplay games such as Pathfinder or Dungeons and Dragons. It means "Difficulty Class" and it just means that you need to roll that number or higher to succeed the difficulty level.
How will the changes to mysticism affect the Sisterhood of Shalherana and revivals?a
Effectively not at all.
@Somnastra
8 hours down time for any character from a single player in order to recoup mp? (can i call it mp?)
What happens if someone is offline for only say, 6 hours?
If a character is logged off, and the player logs in with a different character. . . does this still qualify as the aforementioned character resting?
I shall explain:
We needed a way for the spell points to be reset with an easily-recognizable milestone, but we didn't want to open ourselves up to potentially doubling some mages' spell pools by making the cut-off server reset (some people are still RPing when that happens). And so it was decided that it would reset when the player slept, as opposed to something server-based. We still needed something quantifiable, so the "recommended daily amount of sleep" (who does that, though?) of eight hours was chosen.
I personally am comfortable with this because the people who will be using the magic system are intended to be the folks who will happily and faithfully abide by such rules.
((Important questions and information may be repeated in this op))
((pointless/useless posts will be flagged for removal))
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