I don't have any insight on the topic of inactivity because I am inactive myself. I won't pick a side. I just want the server more lively, active, and willing to engage in dynamic roleplay that challenges people's ability to maintain a constant in a roleplay. Sure, some people might be on the shit end of the stick, but how far can trivial roleplay involving drinking from mugs and engaging in small-talk carry a character, let alone a server of them? There has to be some impending force that allows a large portion of the server to engage in the same time space of roleplay. Again, I don't know what the majority role play format is. I'm using tavern small talk as an example.
Some of the best roleplaying experiences I've had come from either conflict, or interest in a large scale. Wars, diplomatic relations, roadmaps for empires or sprawling cities. Sure, lots of annoying role plays came from conflict, but it doesn't have to be that way. Annoying cheese roleplay involving party-pooping consent law abusers or OOC hate driven zealots are not a core part of conflict-driven events. They can be avoided and everyone involved would be thankful for it.
My point is that (FROM WHAT IVE GATHERED FROM CLAIMS) people should be open minded about what springs up in roleplay. A claim, for example, could POTENTIALLY be a start of something great, given the chance. If people would allow it, the faction who made the claim wouldn't have to make impossible standards of roleplay backing. Where is he going to get 30 or so people to roleplay as an invading force to "back" the claim. He's not, and with the state of the server now, he can't. So what I'm saying is: everyone should start small. Let claims be claims, and retaliation be exclusively in-game. Good things can come of it. They have before.