Artist Link(mild NSFW) [x]
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Titles: Sentinel, Exalt, Chieftess of the Valley
Nicknames: Mari, Mary-Anne
Divine or Mage Profile:[x]
Themes
Age: Forty two (Visually appears to be in her mid twenties)
Gender: Female
Race & Culture: Elf (Forest)
Social Status: Stable in funds and home.
Sexuality: Bisexual
Height: 6'0"
Weight: Around 160 lbs.
Profession: Huntress, Bowyer
Current Residence: Verdant Valley, Storms Landing, Blackrush
Frequents: Stormhall, Landing ranger hall, Verdant Valley, The Grove
(Updates done in #065E0C)
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Build: Mesomorphic, with musculature better suited for daily tasks and activities than purely for show.
Hair: Her hair takes on a light brown color, coming down midback with a braid along her left shoulder in the front.
Eyes: Bright teal, with silver rings around the iris. Scarring can be seen at the corner of each eye.
Appearance: An elven woman with lightly tanned skin and hardened features. Her face is slightly angular in appearance, with a sharper chin, relatively higher cheekbones, and angular eyes to top it off. Various scars both large and small adorn her skin, though a majority of them are often covered. Her posture is often laid back and relaxed, often taking to leaning partially or fully on her surroundings, though there is a level of attentiveness and reactivity present. Her ears are rather short, and follow along her head instead of jutting out. Swirling markings of silver come from the base of her neck, extending down along the back of both arms to the hands. Silvered markings of an incomplete band around the head of the exalt, mimicking crawling vines that almost meet at the center of their forehead. A set of three feathers of diminishing sizes lead from this connection towards the side of the head.
Signature Clothing: Travelling clothes of earthy colors, best suited for practical work instead of show. A glove is almost always worn over the right hand though depending on the activity both hands may end up covered. More often than not, a furred cloak will be draped over her shoulders as well.
Inventory: A satchel carrying a small notebook alongside a piece of charcoal alongside other small items of particular note kept in smaller pockets. A knife and seax are situated on her thigh and back respectively, seemingly always on her person when travelling.
Hygiene: Despite her general lifestyle, she does try to stay as clean as possible.
Art by Elz
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Personality: Marian on first meeting often comes off as a rather outgoing and willing talker, though it's become difficult to tell how much she holds back in conversation anymore. She listens patiently and with intent when others speak. She is always willing to learn more about just about anything, whether it be the divine, history, or someone's own life. Her willingness to learn has also made her more knowledgeable in her own view, but she won't let this come off as superiority and is still willing to admit when she is wrong or not knowledgeable on a topic.
Strengths:
Caring~
"Guess I'm a bit of a sucker for other people."
She is a naturally caring individual, often wanting to look out for the safety and well being of others before herself. This is especially present for the downtrodden or lost.
Loyal~
"Through thick and thin, you watch my back, and I'll watch yours."
She is slow to truly trust, but once that trust is gained she is incredibly loyal.
Logical~
"Emotions are high, lets all just settle down for a second and think things through."
She is often one to think things through, even when others are ready for action. She tries to be a voice of reason in almost any circumstance.
Strong Willed~
"I won't yield!"
No matter what comes her way, she is ready and willing to get back up when knocked down. She tries not to dwell on things outside of her control.
Weaknesses:
Overly Attached~
"I just... Don't know what I would do without them."
She quickly attaches to people that she meets, and often clings to them from that point on. Their problems nearly instantly become hers, whether she wants it or not.
Vengeful~
"Fuck with me again, and you will watch everything you love crumble around you. Are we clear?"
A quality Marian didn't realize she had, but burns hot when someone does wrong to her. She is not one to let major grudges go.
Reckless~
"Every opportunity, every card that we have, is something that must be considered."
Sometimes, you need to take a risk in order to get things done. Who is to say if that line of too far will be crossed, and when.
Fears:
Someone Getting Hurt~
"Please, for the love of the gods, don't get hurt. Especially don't die."
She is absolutely terrified of someone she cares about getting hurt, whether she could help or not.
Bears~
"I've faced down a gryphon, a wendigo, a garulf. But something about it... Just gets to my core."
After an encounter when she was younger, she has a very rational fear of bears. While mitigated, some primal fear still remains.
Heartbeats~
"It was in the walls, my head, my very soul. And that scared the hells out of me."
After several sets of circumstances, the exaggerated sound of heartbeats is terrifying to Marian
Mental Manipulation~
"It's my fucking head. Get. Out. Of. It."
Less of a fear and more of a general trigger, whether it be emotional, thoughts, or voices it is likely to set her off in a negative manner.
Nightmares:
"Not losing sleep because of raising a child, I can tell you that much."
A castle in the sands: A vivid nightmare of the horrific events involved with gathering the crown 'Coronet'. Chaotic and without reason, the events seem to play in a random order, but all were witnessed within the castle of the sands.
A feast: A memory of the events within the dining hall related to retrieving the crown 'Coronet'. While everything worked out fine in reality, the dream does not. Often only ending after a brutal death on her part.
The Bear Wall: A reimagining of the events occurring within the Storms Landing sewers. The wall cannot be stopped, cannot be fought. No matter what happens, death seems to be the only sure way out of the nightmare. While more uncommon than the other two, it is often mixed in now that her mental state is waning.
Intelligence: Decently intelligent, and always seeking out new knowledge.
Religion or Cults: Exalt of Theodra
Alignment: Chaotic Good
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Weaponry:
Dessicate(MW): A longbow of archblossom wood, paired with a bowstring of mirrorwood. The usual teal glow of the wood seems to be replaced with a light green with silver flowing throughout. Occasionally, wisps of black tendrils will roll away from the wood into the air.
Ebony's Left Hand: A weapon of demonic origin with a blade cut from ginur bone and a hilt of hellmetal. Infernal runes are cut into the guard, which effectively protects the wielders hands. Once the weapon of a general in the Ivory King's army, it has been given new purpose in culling the demonic instead of aiding them.
Riftsealer: A weapon of simple design and brutal efficiency, combining a leather wrapped hilt with a blade of glimmersteel. Effective in either one or two hands. The top third of the blade has been scorched by hellish fire.
Stalkers Blade(MW): A long dagger with a solid spline, and utility focused hilt. The blade is masterfully formed from blooded silver, with a nice leather grip. Filigree of silver vines adorn the blade.
Wildtreader's Claw(MW): A seax with a blade of eizholz roots attached to a hilt of archblossom wood. Carved into the blade are scenes of wolves in active chase, mimicry of the weapons purpose in its wielders hand.
Clothing and Accesories:
Band of the Forest: A finely crafted ring of silver, carved intricately to resemble tree bark in texture. A diamond is set as the centerpiece of the item. Worn on the ring finger of the left hand.
Emberlark Cloak(MW): A beautiful cloak created from a base of mirrorwood with emberlark feathers masterfully inlaid into the cloak. The colors blend from silvers to hues of red and orange, and when the wearer walks trails of embers follow behind them.
Garulf Cloak: A furred cloak crafted from the carved remains of a garulf. Masterfully crafted, the lingering abilities of the creature that was slain are still present within the item. On the collar, imagery of a crossbow bolt, a halberd, and a longbow are sewn into the pelt.
Mothers Embrace Scarf: A comfortable forest green scarf crafted in its entirety from mothers embrace. A small 'Q' denotes a makers mark at the tail of the scarf.
Silver Ring: A plain silver ring with an emerald adorning the center. Often worn on the middle finger of the right hand.
Spidersilk Shirt: A simple shirt made from spidersilk, it provides minor protection from cuts, more so than normal quilted clothing.
Armor and Other Equipment:
Adelhard's Legacy: A pauldron freed from the standard guard uniform of Eldpoint. This armor efficiently covers the right shoulder from attacks. Scratched into the metal are tally marks totaling out to 37.
Archblossom Mail: A set of mail created from archblossom leaves. The armor is custom fit, and with the weight of the leaves lighter than almost any other armor, while offering the strength of steel. The armor is decorated with stitching's of forest imagery, white lines running through the armor designed to look like cracks.
Spectre of the Huntress: A clawed gauntlet crafted from blooded silver, but appearing to be translucent and ghostly. The design is asymmetric in nature, featuring a single wing reminiscent of an owls own.
Stored Equipment:
Arbori Leather Greaves: A set of greaves crafted from Arbori leather. Fitted specifically to Marian, they provide good protection with a minor detriment to mobility.
Irrut Warbow: A generally unattractive weapon made of the twisted, muscle-like Irrut wood. The stave measures 72 inches, and is paired with a silken bowstring. At the grip of the bow sits the carved shape of a bird.
The Hummingbird: A Birdwood longbow made by Thryss Vendolyn. The stave measures 60 inches in length, and is often strung with a bowstring made from spider silk.
Hunters Tunic: A well crafted tunic made of chokevine, providing the properties of the material to a minor degree. The tunic is dyed green, silver vines embroidering the entire shirt.
Blooded Silver Heavy Glaive: A long glaive made from a sturdy irrut stave and a blade made from blooded silver. The heads shape allows for effective slashing and stabbing attacks from a long range.
Drakodo Leather Cloak: A well made cloak of Drakodo leather.
Arbori Hide Armor: A leather cuirass with attachments crafted from Arbori leather. The material makes the armor appear and feel like a trunk of wood, taking blows in a similar manner. The armor covers the torso, shoulders, and upper legs effectively.
Irrut Warbow: A generally unattractive weapon made of the twisted, muscle-like Irrut wood. The stave measures 72 inches, and is paired with a silken bowstring. At the grip of the bow sits the carved shape of a bird.
The Hummingbird: A Birdwood longbow made by Thryss Vendolyn. The stave measures 60 inches in length, and is often strung with a bowstring made from spider silk.
Hunters Tunic: A well crafted tunic made of chokevine, providing the properties of the material to a minor degree. The tunic is dyed green, silver vines embroidering the entire shirt.
Blooded Silver Heavy Glaive: A long glaive made from a sturdy irrut stave and a blade made from blooded silver. The heads shape allows for effective slashing and stabbing attacks from a long range.
Drakodo Leather Cloak: A well made cloak of Drakodo leather.
Arbori Hide Armor: A leather cuirass with attachments crafted from Arbori leather. The material makes the armor appear and feel like a trunk of wood, taking blows in a similar manner. The armor covers the torso, shoulders, and upper legs effectively.
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HollowStats:
Attributes:
Body: 5
Mind: 2
Soul: 3
Skills:
Awareness: 2+2
Focus in passive and tracking
Ranged: 5(3 focus)
Focus while using bows.
Handling: 0
Resilience: 3
Focus in mental and endurance
Medicine: 0
Athletics: 3
Focus in might and climbing.
Dexterity: 5
Focus in evasion and reflex
Deception: 3
Focus in stealth
Melee: 5
Focus with blades.
Lore: 0+1
Charisma: 0
Crafting: 0
Unarmed: 3
Focus in Striking
HollowCrafting:
Tailoring: Novice
Smithing: Novice
Cartography: Novice
Carving: Master(Specialization Bowyer)
Ornamentalist: Master(Specialization Jeweler)
Languages:
Common~ Fluently speaks and reads common.
Elvish~ Fluently speaks and reads elvish.
Fae~ Practiced spoken and written.
Mok'yra~ Practiced spoken and written.
Art by Samywch
Cured July 13th, 2021. Archived profile: [x]
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Short Term Goals:
The search for a seed
The Rangers
Long Term Goals:
Make leaving home worthwhile.
The Children
A grove
Completed Goals:
Become blessed under Theodra
An eye for an eye
Aid in retaking Life
Melee Combat.
The nightmares.
A proper name.
Overcome
Failed/Abandoned goals:
Find a cure
Get payback on Bok'ra
Be a good role model for Gwen.
Become a proper scholar.
Demons
By Ruu Darling
Art done by abirosse
Art done by Zoslore
Profile layout completely ripped from Zoslore.
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