The Beginning of Linlea
Not long ago, a pair of Dark-Grey Moors, bound together through trials of past, sought to save their people from an incoming attack of grave danger. Along with many others who had fled north in what is known as Nor Kolach (Northern Kingdoms)- they build up their walls and weapons of war against the undead upon an isle of stone they called home.. Grafjell. But proceedings of time and warnings of those who fell below south of them was enough. The sickness was strong and the wards that protected the Kingdoms was failing. They could not falter. Fortunately, several people had sailed ahead and soon came with news of lands to the East. They raised up sails and called their allies to leave with them, for there was nothing to defend in a land that could not be salvaged. At least there was chance to prepare farther away with an ocean between them and the plague.
The seas were relentless and their people grew wary. Beasts, never seen before, soon came forth from the Eastern Seas of the unknown. Krakens.. Gryphons.. And Crabs the size of carts- were trials and tribunes of the seas as they made their way for safer lands. And soon.. With the aid of their allies and guards, they reached what those of the Hawklight Kingdom call the “Talon Islands”, North-West of the Easalands (Eastern Lands). They did not stay long.. As the clever gryphons of the isle swept their citizens and crushed them on whims. It was not safe, nor was it welcoming in the wild. They sailed east and north again, farther and farther.. The snow passages fell behind them after weeks and they saw their first sighting of green lands. A grouping of meadow-like islands close in a familiar atmosphere of wind and rain. The peeks of the Ashlands could be seen behind these islands, encompassing dangers of its own.
It was then, they decided.. They would make a living here.
Ruling Moor Clan Kov'Gra'Sek
Linlea is an Independent City-State that was ruled under two authority figures. Lord Learornor and Lady Ashna of the Moorish Clan Kov’Gra’Sek. They once ruled over the Islands of Grafjell in Nor Kolach, and then carried their long standing partnership onto the Easalands in Linlea. The joint Clan, previously of Alak’iira and Khovr, was formed under mutual interests and promises, and their politics balance neutral dealings with the outside world and inner workings of their settlement.
Lord Laerornor Kov’Gra’Sek of Linlea was once lord of Grafjell and Moor representative of the Northern Kingdoms Council of Elves.
Lady Ashna Kov’Gra’Sek of Linlea was once lady of Grafjell and High Priestess of a Ministry to the Grey Lady of the Pantheon.
Landscape/Climate
Linlea, known for its prosperous and rich meadows, is a group of four distinct and large islands circled by smaller, grey and rocky ones. The terrain is rough, and difficult for farming, but the quick work of Moorish architecture, and familiarity in working with stone, helped shape the landscape to be more sturdy on the outer rims with walkways and archs in order to travel. With the lack of timber, shipments have been slow and mostly cultivated by native lands north of the isles. Thick forests are plenty enough to supply lumber for structures, roofs, useful tools and contraptions. The Ashlands, a vast expanse to the unknown ashen lands, are shielded by a gateway (coming soon) to protect the people from whatever may lay there.
Wind and rain are a constant weather in the daily lives of the people. The temperature is always cool and rainy. The volcanos from the Ashlands warm the atmosphere during sporadic times and the heat does affect the air of the lands, but the water always remains cool from the melting snow of the north. {See a map of potential display of Linlea’s climate here}
Culture and Atmosphere
Moorish culture is dominant in Linlea as a Moorish Clan rules. Under the stoic leadership of Lord Laerornor and Lady Ashna of Kov’Gra’Sek, the islands of Linlea is prosperous with the taste, culture, and beliefs of Moors. Other cultures and beliefs are tolerated and accepted, accordingly. ..Harsh punishments for excruciating crime, caution and wariness against strangers, and a strong claim for neutrality towards outside politics has been subtly promoted on the isle. {Read Moor Lore here}
Smoked fish and meats freshly slaughtered the night before, tend to bask the harbor with their aroma. The salty air mixed with the dew of the islands meadows gives each dominant island a distinct look and smell. The cold and rainy atmosphere of the land gives way to comfortable and warm attire. Woolen robes, vests and tunics are preferred. Leather boots, and furred boots as well as fur cloaks are held with good regards. Often than nought, mostly all citizens and travelers wear leather and dyed leather attires. Velvet is a rare fabric, and only those of some wealthy standing wear robes of velvet. Dyes sold and cultivated on these lands are handled with care. On occasions, the heat from the volcanoes and acidic smell of the Ashlands tend to warm up the air, leaving less need for citizens to pack on layers of clothing.
Religion- Despite the fall of the Grand Shrines in Nor Kolach, The Grey Lady is held and spoke with respect in the Easalands for the aid she has given during the days of Corruption and the guidance to her Acolytes, Priests and Priestesses. The Lady of the Isle herself was a High Priestess of a Ministry dedicated to teaching the ways of grief and death. A new Apostle by name of Ventare Seymour takes the helm in recruitment and leading in the ways of the Lady for new inquirers.
Flora & Fauna
PLANTS
Name | Description |
Volbus Chelak | This plant is small in nature, with green round petals, growing under rocks and gravel of the Ashlands, using the shelter of shadows. On rare occasions, it sprouts a red flower. When this plant is crushed, it can be used as a salve to soothe burn wounds and blisters. |
Spirit's Wail | A white orchid-like flower plant that only glows white under starlight. Illuminates around 2-3 blocks in range. Rarely seen around volcanic lands, but can be cultivated and spread. Thrives in warm atmospheres near sea-salt water sources. It has no medicinal properties. |
Bittertooth Bark | A brownish-grey treebark that grows horizontally on the Ashlands, far from hot lava ports and in between rock crevices between the shades. If the top layer is peeled off, the innards and bottom can be chewed on as a crisp edible biscuit. This dry, edible plant can be used as half-a-day's rations during travel across the tough terrain. |
Barberry | Deciduous bush of oblong shaped red berries |
Blessed thistle | Tall, leathery, hairy leaves with yellow flowers |
Blueberries | Plant with deciduous leaves & indigo-colored berries |
Chamomille | Small daisy like plants in appearance |
Elderberry | Shrub of black colored berries |
Feverfew | |
Horsetail | whorls of branches with tiny dark-tipped leaves |
Lavender | |
Marigold | |
Rosemary | Evergreen shrub with needle like leaves |
St. John's wort | Yellow green oblong leaves with conspicuous black dots. |
Thyme | Small, perennial, evergreen shrub. Branching stems. |
Valerian | Fern-like fragrant pinkish flowers. Strong earth roots. |
ANIMALS
Type | List |
Mammals | Badger, Goat, Gray wolf, Hare, Red deer, Red fox, Wildcat, Sheep, Highland cattle |
Birds | Buzzard, Gull, Hooded crow, Meadow pipit, Osprey, Raven, Snipe |
Reptiles | Viviparous lizard |
Amphibians | Common frog, Palmate newt |
Sea Life | Salmon, Trout, Crabs, Turtles, Oysters, Clams, Seals |
Beasts | Fey, Crooner, Drokodo, Krowlers |