Naelwyn
Non sum qualis eram
(I'm going to keep doing them as they come)
Charlie Foxtrot.
There's a mad rush to register exploration events and it really doesn't make a whole lot of IC sense for everyone to be rushing to make 'expedition parties'.
OOCly, whoever doesn't get all their things together first is going to be stuck waiting in a queue.
Problems arise if:
A) A party can go to a location that includes an item of interest and /misses/ it, then it will most likely go unexplored until the map is exhausted and we have to then /re-explore/ everything again.
AA) If they are guaranteed to find it if it's there, it removes all aspects of skill from the exploration, just madly spam the explore button and you'll find all sites.
B) The expeditions to the fruitful sites are pushed down behind nonfruitful sites, we could be sitting here for a very long time.
C) On further consideration, I have to remark that publicly announcing the exploration mechanics, while allowing more folks to participate, also completely removed any kind of reward for my own and others creative thinking and initiative. I had the idea to do it anyways, as part of being proactively engaged in the events (Which is what is absolutely wanted with this kinda stuff), and that was essentially taken away by telling everybody else to do it too. This is more "Tall Poppy" stuff I guess, but I might as well raise the point that if there's no benefit to being insightful then it's going to happen a lot less, and people will wait to be spoonfed the next action instead of being proactive. My engagement in the campaign has ultimately dropped somewhat as a result.
D) It gives people an idea of how to participate but it also imposes severe constraints on how they can participate.
Charlie Foxtrot.
There's a mad rush to register exploration events and it really doesn't make a whole lot of IC sense for everyone to be rushing to make 'expedition parties'.
OOCly, whoever doesn't get all their things together first is going to be stuck waiting in a queue.
Problems arise if:
A) A party can go to a location that includes an item of interest and /misses/ it, then it will most likely go unexplored until the map is exhausted and we have to then /re-explore/ everything again.
AA) If they are guaranteed to find it if it's there, it removes all aspects of skill from the exploration, just madly spam the explore button and you'll find all sites.
B) The expeditions to the fruitful sites are pushed down behind nonfruitful sites, we could be sitting here for a very long time.
C) On further consideration, I have to remark that publicly announcing the exploration mechanics, while allowing more folks to participate, also completely removed any kind of reward for my own and others creative thinking and initiative. I had the idea to do it anyways, as part of being proactively engaged in the events (Which is what is absolutely wanted with this kinda stuff), and that was essentially taken away by telling everybody else to do it too. This is more "Tall Poppy" stuff I guess, but I might as well raise the point that if there's no benefit to being insightful then it's going to happen a lot less, and people will wait to be spoonfed the next action instead of being proactive. My engagement in the campaign has ultimately dropped somewhat as a result.
D) It gives people an idea of how to participate but it also imposes severe constraints on how they can participate.