Rawkiller12
LegendMystic
Minecraft name: Rawkiller12
Link to normal character profile:
Patron: Valiant
Overall Tier: 2 {See Thread}
Spell Points: 5 per day
Prepared spells per day (# of times cast):
-Spell name/description/link (#)
PURIFY Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities depending on the deity worshipped. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration.
Not Jishrim, Skraag,or Visage: It becomes ‘Holy Water’, and is able to burn any Undead, Vyre, Mage, or individual who worships not of the Pantheon with the same heat and effect of boiling water. The burns shall heal over the span of three days. If consumed, it eases headaches and heals minor bruises or scratches. Has been known to repel supernatural entities.
Jishrim, Skraag or Visage: It becomes blood that is able to be consumed by any Vyre to the same standard as a healthy individual, and is also able to burn any Mage, and any individual who worships not of the Pantheon with the same heat and effect of boiling water. The burns shall heal over the span of three days. Has been known to repel supernatural entities.
ILLUMINATE
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.
VISION
Action: Prayer and touch of the target.
Cost: 1SP
Duration: One minute.
Spell: The caster wills the vague imagery of something themed to their own divine into the minds eye of another. This may be blinked away or shaken off if considered too disturbing, but is more akin to an unwanted thought or brief daydream than a forced visual.
DIVINATION
Action: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a question, and receive a response. This is limited to once per OOC month and must be at an event in game to be given. This is only available to T3 and upwards.
Divine Request Thread: [ x ]
DIVINE WORD
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP per rank.
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know the name and face of the target they commune with.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
Rank III - T3
The caster can send a far more cohesive message, and they can hear one in return. The word limit here is one single PM, so whatever you can fit into that box.
FEAST OF THE GODS
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1-3SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.
Valiant; Feast of the Brave
Simple wooden tableware and cups with iron utensils form upon a dark blue cloth. Healthy, hearty foods form, like stews, soups, and bread, but seem a type commonly available to all. Water is served.
REDIRECT
Tier: 1
Action: Vocal prayer.
Cost: 1SP
Duration: 5 minutes.
Spell: The caster commands the attention of a violent foe, providing it is not a murderous rage. Events beasts and monsters will focus on the caster at the discretion of the DM, and player characters may lose the attention after a pause.
SHARED BURDEN
Divine: Valiant.
Tier: 1
Action: Prayer and touch of the target.
Cost: 2SP
Duration: One hour.
Spell: The caster forms a bond with another for a period of one hour and takes half of their injuries and pains upon themselves in order to lessen it. Does not protect the target from lethal injuries nor die themselves from being connected, the caster feeling the blow but not taking the physical wounds.
SHIELD OF FAITH I
Divine: Valiant.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: One day.
Spell: The caster wards themselves for the rest of the day, enabling them to lift an arm as if holding a physical shield to deflect one physical blow, blue lightning arcing in the form of a shield before fading away. Cannot exceed the force of the average Earthspawn using a weapon. Can only be used once per day.
BLESSING OF STEEL
Divine: Valiant.
Tier: 1
Action: A short prayer uttered as the caster nicks themselves with the metal, and the submerging of the weapon in flowing water.
Cost: 3SP
Duration: Permanent, until re-cast.
Spell: Once per week the caster may, upon the completion of the ritual, imbue a weapon with the blessing of Valiant. The metal will darken to a dark greyish blue, glinting red in lighting. Crafts with this blessing will remain sharp and be twice as resilient to most damage, be it rust, brute force, or blunt. If this weapon is used upon an innocent or in an act unfitting to Valiant’s tenets, it shatters completely and loses all the qualities stated.
Can only have one active at a time. If cast upon another weapon, the previous one reverts back to its former state
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities depending on the deity worshipped. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration.
Not Jishrim, Skraag,or Visage: It becomes ‘Holy Water’, and is able to burn any Undead, Vyre, Mage, or individual who worships not of the Pantheon with the same heat and effect of boiling water. The burns shall heal over the span of three days. If consumed, it eases headaches and heals minor bruises or scratches. Has been known to repel supernatural entities.
Jishrim, Skraag or Visage: It becomes blood that is able to be consumed by any Vyre to the same standard as a healthy individual, and is also able to burn any Mage, and any individual who worships not of the Pantheon with the same heat and effect of boiling water. The burns shall heal over the span of three days. Has been known to repel supernatural entities.
ILLUMINATE
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.
VISION
Action: Prayer and touch of the target.
Cost: 1SP
Duration: One minute.
Spell: The caster wills the vague imagery of something themed to their own divine into the minds eye of another. This may be blinked away or shaken off if considered too disturbing, but is more akin to an unwanted thought or brief daydream than a forced visual.
DIVINATION
Action: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a question, and receive a response. This is limited to once per OOC month and must be at an event in game to be given. This is only available to T3 and upwards.
Divine Request Thread: [ x ]
DIVINE WORD
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP per rank.
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know the name and face of the target they commune with.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
Rank III - T3
The caster can send a far more cohesive message, and they can hear one in return. The word limit here is one single PM, so whatever you can fit into that box.
FEAST OF THE GODS
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1-3SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.
Valiant; Feast of the Brave
Simple wooden tableware and cups with iron utensils form upon a dark blue cloth. Healthy, hearty foods form, like stews, soups, and bread, but seem a type commonly available to all. Water is served.
REDIRECT
Tier: 1
Action: Vocal prayer.
Cost: 1SP
Duration: 5 minutes.
Spell: The caster commands the attention of a violent foe, providing it is not a murderous rage. Events beasts and monsters will focus on the caster at the discretion of the DM, and player characters may lose the attention after a pause.
SHARED BURDEN
Divine: Valiant.
Tier: 1
Action: Prayer and touch of the target.
Cost: 2SP
Duration: One hour.
Spell: The caster forms a bond with another for a period of one hour and takes half of their injuries and pains upon themselves in order to lessen it. Does not protect the target from lethal injuries nor die themselves from being connected, the caster feeling the blow but not taking the physical wounds.
SHIELD OF FAITH I
Divine: Valiant.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: One day.
Spell: The caster wards themselves for the rest of the day, enabling them to lift an arm as if holding a physical shield to deflect one physical blow, blue lightning arcing in the form of a shield before fading away. Cannot exceed the force of the average Earthspawn using a weapon. Can only be used once per day.
BLESSING OF STEEL
Divine: Valiant.
Tier: 1
Action: A short prayer uttered as the caster nicks themselves with the metal, and the submerging of the weapon in flowing water.
Cost: 3SP
Duration: Permanent, until re-cast.
Spell: Once per week the caster may, upon the completion of the ritual, imbue a weapon with the blessing of Valiant. The metal will darken to a dark greyish blue, glinting red in lighting. Crafts with this blessing will remain sharp and be twice as resilient to most damage, be it rust, brute force, or blunt. If this weapon is used upon an innocent or in an act unfitting to Valiant’s tenets, it shatters completely and loses all the qualities stated.
Can only have one active at a time. If cast upon another weapon, the previous one reverts back to its former state
Tier 2 spells
SHIELD OF FAITH II
Divine: Valiant.
Tier: 2
Action: Prayer.
Cost: 2SP
Duration: One day.
Spell: The caster wards themselves for the rest of the day, enabling them to lift an arm as if holding a physical shield to deflect up to three physical blows throughout the day, blue lightning arcing in the form of a shield before fading away. Cannot exceed the force of the average Earthspawn using a weapon, but all three charges can be used at once to deflect one hit from something with more force ie cannonfire or the hit from a giant. However in these instances the caster is still repelled backwards and will be injured (survivable).
STRONGHOLD
Divine: Valiant.
Tier: 2
Action: Prayer and touching of the ground.
Cost: 4SP
Duration: Permanent, until a new location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to flatten out and form simple wooden palisades and a gatehouse over a period of two OOC days. Any entering this area are given a general feeling of safety, protection, and may take the time here to rest in various tents and ready themselves for the outsides once more. Sleeping within will let them awaken well rested and invigorated. Anyone with ill intent finds the gatehouse shuts before they can get inside. Should this be cast again elsewhere, the old one fades.
This spell has a cooldown of 2 weeks OOC if it is not in an existing region, and you are able to contact event staff to request a pre-built area be added into the world for you.
SUIT UP
Divine: Valiant.
Tier: 2
Action: Prayer, and the touching of a set of armour that will disintegrate upon ritual completion. This armour becomes their ‘ritual armour’ to be called forth in the future. To swap out which armour is used, the same process must be completed on a new set, the old set taking its place.
Cost: 4SP for the ritual cast, 2SP to summon, free to dismiss.
Duration: Permanent, until re-cast.
Spell: The caster makes a brief, vocal prayer, and over the span of roughly a minute their ritual armour forms around them clipping into place with faint arcs of lightning as the pieces join. The caster must stay still during this process or all armour will dematerialise and the spell will fail. Cannot be cast if armour is already worn. Only one set of armour can be active at a time.
BOLSTER
Divine: Valiant.
Tier: 2
Action: Prayer.
Cost: 2SP
Duration: 30 minutes
Spell: The caster emits a battle cry thematic to Valiant, and all in a fifteen block radius (so long as they are not working against the caster) feel themselves fearless and energised, to pick up their weapons and continue onward. Even those physically exerted and injured will manage to power through their pains for the next half hour (roughly) unless they are fatally wounded. Once this time has elapsed, they will feel their pains in full and must tend to their wounds.
SHIELD OF FAITH II
Divine: Valiant.
Tier: 2
Action: Prayer.
Cost: 2SP
Duration: One day.
Spell: The caster wards themselves for the rest of the day, enabling them to lift an arm as if holding a physical shield to deflect up to three physical blows throughout the day, blue lightning arcing in the form of a shield before fading away. Cannot exceed the force of the average Earthspawn using a weapon, but all three charges can be used at once to deflect one hit from something with more force ie cannonfire or the hit from a giant. However in these instances the caster is still repelled backwards and will be injured (survivable).
STRONGHOLD
Divine: Valiant.
Tier: 2
Action: Prayer and touching of the ground.
Cost: 4SP
Duration: Permanent, until a new location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to flatten out and form simple wooden palisades and a gatehouse over a period of two OOC days. Any entering this area are given a general feeling of safety, protection, and may take the time here to rest in various tents and ready themselves for the outsides once more. Sleeping within will let them awaken well rested and invigorated. Anyone with ill intent finds the gatehouse shuts before they can get inside. Should this be cast again elsewhere, the old one fades.
This spell has a cooldown of 2 weeks OOC if it is not in an existing region, and you are able to contact event staff to request a pre-built area be added into the world for you.
SUIT UP
Divine: Valiant.
Tier: 2
Action: Prayer, and the touching of a set of armour that will disintegrate upon ritual completion. This armour becomes their ‘ritual armour’ to be called forth in the future. To swap out which armour is used, the same process must be completed on a new set, the old set taking its place.
Cost: 4SP for the ritual cast, 2SP to summon, free to dismiss.
Duration: Permanent, until re-cast.
Spell: The caster makes a brief, vocal prayer, and over the span of roughly a minute their ritual armour forms around them clipping into place with faint arcs of lightning as the pieces join. The caster must stay still during this process or all armour will dematerialise and the spell will fail. Cannot be cast if armour is already worn. Only one set of armour can be active at a time.
BOLSTER
Divine: Valiant.
Tier: 2
Action: Prayer.
Cost: 2SP
Duration: 30 minutes
Spell: The caster emits a battle cry thematic to Valiant, and all in a fifteen block radius (so long as they are not working against the caster) feel themselves fearless and energised, to pick up their weapons and continue onward. Even those physically exerted and injured will manage to power through their pains for the next half hour (roughly) unless they are fatally wounded. Once this time has elapsed, they will feel their pains in full and must tend to their wounds.
-Spell name/description/link (#)
Artifacts:
-List of artifacts attuned to or in possession and spell/s involved within each
Cuirass of Sanctification:
Description: A breastplate of blued steel, etched with glowing red embellishments thematic to Valiant
Passive: Creatures associated with the Blight and the dark gods are uncomfortable within five blocks of the wearer and are inclined to move away. Conversely, allies feel safe and protected within the radius.
Ability: Once per day, the wearer can redirect an injury sustained by someone within five blocks to themselves instead. The injury immediately heals on the target, healing as a blue scar if relevant, and appears upon the caster exactly as it was inflicted. This must be done immediately after the injury happens.
Attuned to: Eimar
Passives(s) or Sustained Effects:
pending release as placeholder so I don't have to remember.
- His set of personally treated steel plate is a much darker tone to it a glint of red coming off of it.
Passives:
Their shoulders get a little broader and they grow up to an inch taller.
Wounds that would not require stitches seal over with a metallic sheen within five minutes, leaving scars or not at the choice of the player.
Their features become more defined, muscle seeming more pronounced, and facial features becoming more chiseled or sharper in appearance.
Their bones get a little stronger and harder to break, becoming somewhat more resilient, +1 Fortitude
Current Divine Status: Blessed
Treaties upon the Valiant
Treaties upon the Shields of Valiance and their view of conduct in his name
valianttreaties.carrd.co
Cults:
{Cult}The Shields of Valiance
We are the people's shield. Their first line of defense. Our lives before the innocent. Our souls before those of others. We guard against the corruption that stains the world. The Mantle of Conflict, held by Valiant. Cultists find that they can maintain peak physical fitness and grow their...
hollowworld.co.uk
Prayers:
Morning Prayer.
“Valiant gives me the courage to not fear not to falter not, to not give a single step against my foes that lay before me. Though you watch from above far from this mortal place of existence Valiants hands are upon our shoulders this day. Give me the courage to fight and to display loyalty to my fellows in arms lay your hands upon my shoulders, for the defenseless and those who fight beside me. May you fight alongside me in my endeavors so that I may give my life if needed for those who need our protection, so that I may hold the line against evil and darkness. For every one of us that falls may ten more take our place to defend the defenseless, for that we may fight in his name. To each of us falls a task and all that we may do is stand against evil and its effects, to resist the corruption of our bodies so we may remain pure and untainted against our enemies. In this, I ask of you Valiant so that I may serve others humbly”
Nightly Prayer:
“Now that I lay down to rest may you guard my soul against those that may put it to the test. Guard my soul against evil and my body from harm from those that wish it ill, may I rest in peace so that I can perform my duties on the morrow with a clear mind and rested body. Give those who are in harm your protection and guide them during the darkness so that they are not swallowed by it. In your name, I pray for this Valiant.”
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