- Pronouns
- He/Him
Slimy_Froggy
Patron
The Arachian Cheatsheet
Concise Essential Information.
I'm making this as simple as possible for everyone involved.
This thread is meant as a quick overview to check before and while rping in Nid Arach.
Need more information? Check the Optional Information or click the links to the more elaborate pages.
- Essential Information
- Everything Action Points (AP) Related
- 1 Action Point
- 2 Action Points
- 3 Action Points
- Everything Loot Related
- Daily Loot Piece
- Repairing Loot Pieces
- Loot Item: Kits
- More Loot Items?
- Optional Information
- Everything Travel Related
- Modes of Travel
- Locations of Interest
- Everything Lore Related
- Flora
- Fauna
- Everything Travel Related
Essential Information
Everything Action Points (AP) Related
For a more elaborate explanation refer to the Visitor's Manual.
- You have 5 AP in total per visit. These do not stack between visits.
- 1 Action Point
- Actions that alter the region significantly.
- Get something from an NPC.
- Grab a broken loot piece (from a chest or item frame).
- Loot a guarded loot location.
- Specific uses of toolkits.
- Set or dismantle a trap.
- Remove 5 blocks of debris
.
- 2 Action Points
- Flee a scene, guaranteed unharmed.
- Loot an abandoned loot-location
- Grab loot item (from a chest or item frame)
.
- 3 Action Points
- Prevent falling down when you fail during parkour.
- Create a shortcut somewhere
- Overpower similar level strength NPC during combat.
- Find an extra daily loot piece.
.
Everything Loot Related
For a more elaborate explanation refer to the Visitor's Manual.
- Upon your arrival, you get 1 free daily loot piece.
- The pieces are;
- Weapon
- Arachian Weaponry
- Armor
- Arachian Armor
- Object
- Arachian Objects
- Kit
- Useful kits for your visit (see kits at AP)
- Cloth
- Clothing that is not armor
- Torn Page
- A piece from a book
- Plant
- Arachian Plant seeds
.
- Arachian Plant seeds
- Weapon
- The pieces are;
- Repairing loot pieces into loot items
- This is done before and after the event.
- 3 pieces of the same kind are exchanged for a loot item from the loot table of that same kind.
- One repaired loot item may be exchanged for 2 pieces of that same kind.
.
- Loot Item: Kits
- Four kits can be used to increase Quality of Life when visiting Nid Arach. They may be used indefinitely:
- Agility Kit
- While parkouring, use 1AP instead of 3 to prevent falling + move across ziplines in both directions freely.
- Shortcut Kit
- Create shortcuts for 1 AP instead of 3 + cross gaps of up to 10 blocks with a grappling hook freely.
- Loot Kit
- Use 1 AP to optionally reroll at loot-points + never get stunned by the trap.
- Charisma Kit
- Use 1 AP to intimidate or distract NPC opponents + natural trust from peaceful NPCs.
.
- Use 1 AP to intimidate or distract NPC opponents + natural trust from peaceful NPCs.
- Agility Kit
- Four kits can be used to increase Quality of Life when visiting Nid Arach. They may be used indefinitely:
- Want more loot items?
- Use your AP at loot locations.
- Use 3 AP for an extra daily loot piece.
- Exchange 2 random pieces for 1 piece of your choice (no AP cost).
Optional Information
Everything Travel Related
For a more elaborate explanation, see the New Lands Overview thread.
- Modes of Travel
- Ziplines
- May be used to zip from high to low by anyone.
- May be used to zip from low to high by those with an Agility Kit.
- Old Mangonel
- May be used to shoot oneself up to another platform at own risk
- Arachian Plants
- Make smart use of Arachian Plants to bridge gaps or cross otherwise dangerous areas.
.
- Make smart use of Arachian Plants to bridge gaps or cross otherwise dangerous areas.
- Locations of Interest (Denizens)
- The Last Arachians
- An order of peaceful Jishrimites.
- Give cryptic hints about locations with specific special loot
- Arachian archive can be read inside this building for backstory information.
- Will answer questions about Arachian Lore truthfully (go here when you're ever stuck or unsure).
- Irrelevant
- A construct that can explain the lore behind specific objects.
- Adventurers
- Their campfires and tents are a sign that there is a cave or dungeon nearby.
- Gorshank's Horn
- Summons Gorshank; a hunter that goes after creatures in the new lands
- Gorshank can give the locations of specific creatures and give advice on how to tackle them.
- The Last Arachians
Everything Lore Related
For a more elaborate explanation, see the Nid Arach Lore pages.
- Flora - is sown for immediate results:
- Gap Bridger Plant
- Grow 10 blocks horizontally to bridge gaps.
.
- Ladder Plant
- Grow 10 blocks vertically to bridge gaps.
.
- Snare plant
- Max diameter of 10 blocks of deathly snare-trap.
.
- Loot Tree
- Depending on its location, loot pieces of a specific kind are dug up by the roots of this plant.
.
- Giant Mushroom
- Grow a 10 blocks tall mushroom with a 10 blocks diameter cap.
.
- Thorny Wall
- Grow a 10-block-long near-impenetrable hedge of thorns.
.
- Fauna - Gorshank may be summoned to give advice on how to hunt certain creatures.
- Air
- Arachian Bats
- Massive bats that can lift a child from the ground
- Move in groups.
- Have a snake-like tail with which they whip and strangle their victims.
- Yields: Batwing Hide
- Fey
- Enjoy shiny things
- Can call upon other creatures for help
- Can curse an individual
- Can heal an individual
- Communicates with emotions
- Eating of wings induce vivid hallucination
- Yields: Wings + Seed (of any kind)
- Pincer Beetles
- Gryphon Beetle: Can sting, causing a rash
- Poison Beetle: Can sting, causing lightheadedness.
- Traveler Beetle: Can bite hard enough to cut skin.
- Lightning Beetle: Illuminates with sparks of white light, can give an electric shock.
- Yields: The beetles themselves can be displayed or captured in jars.
- Mutated Gryphon
- A very rare sight.
- Has been seen devouring Arachian Bats in the sky.
- Boss Creature.
- Yields: Unknown
.
- Yields: Unknown
- Arachian Bats
- Water
- Crooner
- Humanoid, but animals all the same
- Fiercely territorial
- Drown their victims
- Yields: Bones
- Piranha and Pikes
- Flesh-eating fish.
- The piranha are especially aggressive in Nid Arach.
- The massive pikes attack any small-enough creature that comes near or in the water.
- Yields: Bones.
- Snapjaw Turtles
- Small turtles can bite a finger or toe straight off, larger ones an entire hand or foot.
- Feeds off anything, even things much larger than itself.
- Yields: Turtle Shell (decoration).
.
- Yields: Turtle Shell (decoration).
- Crooner
- Earth
- Cave Wendigo
- Barely visible in the dark, detest light.
- Solitary creatures
- Sharp claws and very agile
- Yields: Hide + Claw + Eyeball
- Krowlers
- Ratlike creatures the size of cats
- Carry terrible diseases and inflict poisonous wounds
- Travel in large groups of 20-30 individuals
- Yields: Bones
- Maulerkin
- Doglike creatures with a barbed tail
- Travel in packs of 10 individuals
- Have claws and a mean bite, basically the worse variant of krowlers
- Yields: Hide
- Giant Spiders
- Spiders, but large.
- Can spew webs, climb webs, and grapple with webs.
- Venom makes humans sluggish, 6 bites within 24h can be lethal.
- Yields: Spider Silk + Venom
- Arbori
- Don't mistake them for trees
- Long spindly legs and arms, used to pierce their prey.
- Ambush attacks in forests.
- Yields: Arbori Hide + Tendon
- Cave Wendigo
- Air
Last edited: