BoredBrit
Bored Brit
BoredBritishGuy
Legend
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- J A X -
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Mathieu de Courtnay
Jax
-=-
You shall chase all opportunities, to better thy standing;
"Nothing Ventured, Nothing Gained."
Take all that is given, and give back only what you must.
You shall not reveal your entire hand in one play.
All that glitters is gold, and thou shall pursue it for its likeness.
~-~-~-~-~
Status: Establishing himself as a merchant of high
value and repute. In doing so, he's exploring thve
faith of Jax and where he might stand within it.
Tier: Blessed of Jax [T2]
Spell Points: [] [] [] [] [] / [] [] [] [] []
Passive: The blessed regularly finds coins laying about
that no one else would’ve found. They have a good poker face.
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WITHIN REACH I
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: As long as required.
Spell: The caster summons their coin purse out of thin air with a poof of gold glitter into their hand. It may contain
any type of currency, but nothing else beyond that. The size is limited to the average large coin purse. They may dismiss
it at will. The coin inside remains inside, it does not vanish or change as it is willed and dismissed. The ‘cost’ and ‘cast’
of this spell is each time it is summoned.
JAX’S TOUCH
Divine: Jax.
Tier: 1
Action: Prayer and Touch.
Cost: 2SP
Duration: Permanent.
Spell: The caster may touch any object up to the size of a tankard to coat it in a layer of gold. Can be used on flesh but the gold
will flake off and leave them with a brief ache. This does not turn the entire object into gold, though it could be melted down.
UNLUCKY
Divine: Jax.
Tier: 1
Action: Prayer and the payment of one golden coin that disperses upon the cast.
Cost: 2SP
Duration: One day.
Spell: The caster curses an individual with bad luck and misfortune. The target finds that for the rest of the day they will, at the
choice of the caster, be given one of the following outcomes for the rest of the day:
[Clumsy] They bump into chairs, tables, walls, doors, and so on - As if everything has moved a few inches in the wrong
direction and they never noticed. They even spill their drinks half the time. Wasteful.
[Loser] They lose every gamble they make, find that they have lost half their coin purse amount, and one of their normal possessions
has abruptly been left at home or somewhere else entirely. Such as a boot, or a sword, or a cloak. How could they be so careless?
[Forgetful] They call people by the wrong name and make a fool of themselves for it, gaining a faint stutter and stammer that they
surely didn't have before. They might have had a meeting to go to, or a delivery to make, but they've simply lost track of time.
Note: This cannot be used to sway the outcome of combat but the player may factor it in if they desire to do so.
BINDING CONTRACT I
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: Permanent until broken.
Spell: The caster summons forth a golden quill and scroll of parchment from thin air with a poof of gold glitter, and it writes up
a contract as spoken by the caster. The target can then take the quill to sign it, and the contract is sealed. Should this agreement
or contract be broken in any way, the blessed witnesses the contract tear itself up in front of them, and the target is plagued with
misfortune for the next week in a similar line to [UNLUCKY].
Note: The contract states explicitly what will happen if the terms are not met. The signee is fully aware of the consequences.
The contract cannot be altered once written.
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: As long as required.
Spell: The caster summons their coin purse out of thin air with a poof of gold glitter into their hand. It may contain
any type of currency, but nothing else beyond that. The size is limited to the average large coin purse. They may dismiss
it at will. The coin inside remains inside, it does not vanish or change as it is willed and dismissed. The ‘cost’ and ‘cast’
of this spell is each time it is summoned.
JAX’S TOUCH
Divine: Jax.
Tier: 1
Action: Prayer and Touch.
Cost: 2SP
Duration: Permanent.
Spell: The caster may touch any object up to the size of a tankard to coat it in a layer of gold. Can be used on flesh but the gold
will flake off and leave them with a brief ache. This does not turn the entire object into gold, though it could be melted down.
UNLUCKY
Divine: Jax.
Tier: 1
Action: Prayer and the payment of one golden coin that disperses upon the cast.
Cost: 2SP
Duration: One day.
Spell: The caster curses an individual with bad luck and misfortune. The target finds that for the rest of the day they will, at the
choice of the caster, be given one of the following outcomes for the rest of the day:
[Clumsy] They bump into chairs, tables, walls, doors, and so on - As if everything has moved a few inches in the wrong
direction and they never noticed. They even spill their drinks half the time. Wasteful.
[Loser] They lose every gamble they make, find that they have lost half their coin purse amount, and one of their normal possessions
has abruptly been left at home or somewhere else entirely. Such as a boot, or a sword, or a cloak. How could they be so careless?
[Forgetful] They call people by the wrong name and make a fool of themselves for it, gaining a faint stutter and stammer that they
surely didn't have before. They might have had a meeting to go to, or a delivery to make, but they've simply lost track of time.
Note: This cannot be used to sway the outcome of combat but the player may factor it in if they desire to do so.
BINDING CONTRACT I
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: Permanent until broken.
Spell: The caster summons forth a golden quill and scroll of parchment from thin air with a poof of gold glitter, and it writes up
a contract as spoken by the caster. The target can then take the quill to sign it, and the contract is sealed. Should this agreement
or contract be broken in any way, the blessed witnesses the contract tear itself up in front of them, and the target is plagued with
misfortune for the next week in a similar line to [UNLUCKY].
Note: The contract states explicitly what will happen if the terms are not met. The signee is fully aware of the consequences.
The contract cannot be altered once written.
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