[ LEGENDARY ]
▬▬▬▬▬▬▬▬▬▬▬
Items of this tier are limited to having one per character, be it in their possession or hidden away.
Name: Star Singer
Description: A long sword that reflects the night sky in the blade as if one looked at the stars. If it's daylight, it'll look as if it's a plain sword with an ordinary oak hilt and crossguard.
Effect: The weapon makes the attuned desire it when they look at it and are around it. It gives a short confidence boost upon wielding it. Around certain areas of the continent at night, the blade will softly glow white. (Contact a Staff Member if you test it out at night)
Item Holder: Thôrdil Jazzper
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Chasm
Description: A two handed weapon that can shift with a minute of focus from an axe, to a warhammer, to a zweihander, a blade of dark, near black metal that is streaked with veins of glowing amber.
Effect: It is slightly heavier than any usual version of its three forms, but in return, it has the ability to create small chasms in any surface like an axe that hacks into wood. Said chasms cannot be more than three blocks deep and five in length. When swung, the weapon emits dark almost red sparks.
Item Holder: Halvar Varyn AionTbird
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Slither
Description: A small thin shard of almost glass-like metal, broken from a blade that held far more power. It is always sharp, but cannot ever be remade into the dagger it came from.
Effect: Effect: Once per OOC week, this item can be used to 'slip through' the Veil. After a round, the attuned slashes in the direction they want to be and vanishes in a flash of bright light. They slip into the Planar, where they do not remember what they see or interact with. After 1d3 rounds, they appear somewhere within 10 meters that they could originally see. The longer they remain in this foreign place, the more chaos they find: scars, headaches, aches - up to player or DM flavor. They reappear a little disoriented at the spot they intended.
Item Holder: Joseph Seeker JoeJoe
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Torchlight
Description: A quarterstaff that seems to be made of a dark metal with sections of red crystal through the upper half almost resembling ice. It is as light as wood.
Effect: It has the physical properties of steel and is therefore hard to destroy, but if it is, it burns into ashes and reforms within an hour in the hand of its owner. Up to three times a day it can steal flame to keep lingering upon the top, which can then be thrown or kept as its own torchlight. Fire can be stolen from any source, but it will never exceed the amount beyond a torch worth. This extinguishes existing torches or candles but only briefly dims fireplaces and bonfires. Flame can be kept atop the stave for up to one hour before it extinguishes, and it is limited to a range of five blocks if thrown.
Item Holder: Basil Phoenix blargtheawesome
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Guidance
Description: A silver compass with a lid etched of a snowy wonderland.
Effect: It may be focused upon for five minutes to make it point towards whatever is wanted most. It may also, once per day, be used to create an icy shield before the user the size of a tower shield, thick enough it would take a hardy hammerswing to shatter it. This shield forms over ten seconds.
Item Holder: Avalyn Juvix_
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Gryphon Call
Description: A golden ring that appears as if two claws wrap around to hold a stone of amber.
Effect: The wearer finds themselves able to commune with the ‘lead’ gryphon on the Isle of Drachenhort providing they are within sight of it. It is at DM discretion what is said, but it is a mental link able to be broached. Keep in mind it is not human, and will not have a casual chat. They are also able to know if the beast has been severely injured or killed.
Item Holder: Reyne von Alderwood Minty
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Mirror of Connection
Description: A simple silver hand mirror, the back etched with designs and scenes of a winter wonderland.
Effect: Up to three times per day, the owner may focus upon the mirror for one minute and offer to broach a connection with another on the same plane. The other must accept the connection, and their face will appear in the mirror but their background is a blur and unable to be deciphered. To them, the face of the mirror owner appears before them. They may hold a brief conversation for up to five minutes. If someone opts not to accept the connection, it still counts towards one of the three daily uses.
Item Holder: Sugar Silveira Ruu Darling
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Extra Time
Description: A large hourglass reaching 30cm in height, the sand a pure white like snow. As it falls through, the sand disperses into tiny snowflakes, and vanishes. Once it has been turned for one person, it is linked to them, and will vanish when the time is up.
Effect: Once turned, it links to that individual, and no matter what way it is turned after then it still falls in the same manner. It extends the natural lifespan by ten years, effectively pausing the aging process from the moment it is turned. Contact Lore when it is used, and it will hold one OOC year in equivalent timing (or sooner, if you wish).
Item Holder: Aislin Galaxy
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Icebane
Description: A longsword of unique material. The crossguard is a dark blue steel, the hilt similar though wrapped in a lighter blue leather. The pommel holds a stone that holds the shape and colour of ice though it never melts. The blade itself is of immortal diamond.
Effect: The wielder of the sword finds themselves protected from the bitterness of the cold to a degree that keeps them more comfortable, not immune to it. The blade itself is able to inflict significant damage simply as a result of what it is made of.
Item Holder: Lothaire Dugald Mitch
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Infallible
Description: A longbow made of Silverwood, with a few small snowflakes placed here and there without interfering with the material itself. It is, as a result of its material, entirely silver in colour.
Effect: It is incredibly hard to break, and would take extreme or otherworldly force to do so, and it does not burn. It is also half as heavy as any generic longbow, despite this having no impact on its strength and effectiveness as a bow.
Item Holder: Aryn Ithildran Lannis
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Sanctum
Description: A kaleidoscopic tear in reality of varying hues and shades of iridescent purples and blues.
Effect: When a mage attempts to walk through this tear in reality, they find themselves transported to a whole new place. The room in which they find themselves is furnished in the ways of a typical stately study; walls lined with bookshelves, a large desk table and a blazing hearth. - No means of scrying or spying spells may be cast to find those inside this room; they instead fizzle and fail as though the person sought cannot be found. - Upon leaving the room, every mage must halve their remaining spell pool for that day. Those who have no use or capacity for magic, or those who are Divinely blessed, are unable to enter in the first place. - Everything that is done, said and written in this room must be OOCly documented in an ongoing log with the lore team and the divine coordinator in accordance with Magic's own surveillance in the room's goings on. This is the price they must pay for privacy from all other prying eyes.
Item Holder: Milah Sicarus-Freyr Jazzper
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Dopple's Globe
Description: A collection of highly intricate metal workings similar in appearance to the innards of a watch, arranged in a globe. With many small levers and switches, the globe responds to each manipulation with subtle movements internally and externally—the complexity is such that it is practically impossible to tell what any combination of any type of movement will do. It is weighty, appears to be solidly made, and approximately the size of a baseball. The globe is made of a brilliant chrome silver metal which is impact resistant but not impervious to damage. Excessive heating, quenching, and/or impact will destroy the artifact. If it is broken, all effects end and it can not be repaired.
Effect 1 (Optional activation): Users take no special interest in the globe until they begin to manipulate it. In doing so, users become certain that there is a secret hidden inside. After approximately ten hours of usage (zero for Cogimens), the user inadvertently finds their mens restructured in such a fashion that they are able to telepathically communicate with a voice from within the globe… (Users can “summon” the teachings and wisdom of Josef Mandovi. To do so, they must be actively manipulating the globe, which may be done during a trance state.)
Effect 2 (Optional activation): The user finds that the more they use the globe and fiddle with its machinations—which they find increasingly compelling—they feel more and more like someone else, someone who is somehow, more them… (PC becomes Josef Mandovi in mind but not body. Effect lasts as long as the user is in possession of the Orb, so long as they continue to manipulate the orb for at least one hour every five days. Every day that the user does not manipulate the orb for at least one hour, the strength of Josef’s personality fades until it is gone entirely on the fifth day. Josef is at “full power” when the user has, for five consecutive days, spent one hour manipulating the orb. Each day he does not spend this hour, he drops a level in his ability: down to Adept, then Journeyman, Apprentice, and on the last day before Josef disappears entirely, no powers at all.)[/ISPOILER]
Item Holder: Adama Mandovi tyufiire7
▬▬▬▬▬▬▬▬▬▬▬
Items of this tier are limited to having one per character, be it in their possession or hidden away.
Name: Star Singer
Description: A long sword that reflects the night sky in the blade as if one looked at the stars. If it's daylight, it'll look as if it's a plain sword with an ordinary oak hilt and crossguard.
Effect: The weapon makes the attuned desire it when they look at it and are around it. It gives a short confidence boost upon wielding it. Around certain areas of the continent at night, the blade will softly glow white. (Contact a Staff Member if you test it out at night)
Item Holder: Thôrdil Jazzper
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Chasm
Description: A two handed weapon that can shift with a minute of focus from an axe, to a warhammer, to a zweihander, a blade of dark, near black metal that is streaked with veins of glowing amber.
Effect: It is slightly heavier than any usual version of its three forms, but in return, it has the ability to create small chasms in any surface like an axe that hacks into wood. Said chasms cannot be more than three blocks deep and five in length. When swung, the weapon emits dark almost red sparks.
Item Holder: Halvar Varyn AionTbird
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Slither
Description: A small thin shard of almost glass-like metal, broken from a blade that held far more power. It is always sharp, but cannot ever be remade into the dagger it came from.
Effect: Effect: Once per OOC week, this item can be used to 'slip through' the Veil. After a round, the attuned slashes in the direction they want to be and vanishes in a flash of bright light. They slip into the Planar, where they do not remember what they see or interact with. After 1d3 rounds, they appear somewhere within 10 meters that they could originally see. The longer they remain in this foreign place, the more chaos they find: scars, headaches, aches - up to player or DM flavor. They reappear a little disoriented at the spot they intended.
Item Holder: Joseph Seeker JoeJoe
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Torchlight
Description: A quarterstaff that seems to be made of a dark metal with sections of red crystal through the upper half almost resembling ice. It is as light as wood.
Effect: It has the physical properties of steel and is therefore hard to destroy, but if it is, it burns into ashes and reforms within an hour in the hand of its owner. Up to three times a day it can steal flame to keep lingering upon the top, which can then be thrown or kept as its own torchlight. Fire can be stolen from any source, but it will never exceed the amount beyond a torch worth. This extinguishes existing torches or candles but only briefly dims fireplaces and bonfires. Flame can be kept atop the stave for up to one hour before it extinguishes, and it is limited to a range of five blocks if thrown.
Item Holder: Basil Phoenix blargtheawesome
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Guidance
Description: A silver compass with a lid etched of a snowy wonderland.
Effect: It may be focused upon for five minutes to make it point towards whatever is wanted most. It may also, once per day, be used to create an icy shield before the user the size of a tower shield, thick enough it would take a hardy hammerswing to shatter it. This shield forms over ten seconds.
Item Holder: Avalyn Juvix_
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Gryphon Call
Description: A golden ring that appears as if two claws wrap around to hold a stone of amber.
Effect: The wearer finds themselves able to commune with the ‘lead’ gryphon on the Isle of Drachenhort providing they are within sight of it. It is at DM discretion what is said, but it is a mental link able to be broached. Keep in mind it is not human, and will not have a casual chat. They are also able to know if the beast has been severely injured or killed.
Item Holder: Reyne von Alderwood Minty
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Mirror of Connection
Description: A simple silver hand mirror, the back etched with designs and scenes of a winter wonderland.
Effect: Up to three times per day, the owner may focus upon the mirror for one minute and offer to broach a connection with another on the same plane. The other must accept the connection, and their face will appear in the mirror but their background is a blur and unable to be deciphered. To them, the face of the mirror owner appears before them. They may hold a brief conversation for up to five minutes. If someone opts not to accept the connection, it still counts towards one of the three daily uses.
Item Holder: Sugar Silveira Ruu Darling
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Extra Time
Description: A large hourglass reaching 30cm in height, the sand a pure white like snow. As it falls through, the sand disperses into tiny snowflakes, and vanishes. Once it has been turned for one person, it is linked to them, and will vanish when the time is up.
Effect: Once turned, it links to that individual, and no matter what way it is turned after then it still falls in the same manner. It extends the natural lifespan by ten years, effectively pausing the aging process from the moment it is turned. Contact Lore when it is used, and it will hold one OOC year in equivalent timing (or sooner, if you wish).
Item Holder: Aislin Galaxy
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Icebane
Description: A longsword of unique material. The crossguard is a dark blue steel, the hilt similar though wrapped in a lighter blue leather. The pommel holds a stone that holds the shape and colour of ice though it never melts. The blade itself is of immortal diamond.
Effect: The wielder of the sword finds themselves protected from the bitterness of the cold to a degree that keeps them more comfortable, not immune to it. The blade itself is able to inflict significant damage simply as a result of what it is made of.
Item Holder: Lothaire Dugald Mitch
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Infallible
Description: A longbow made of Silverwood, with a few small snowflakes placed here and there without interfering with the material itself. It is, as a result of its material, entirely silver in colour.
Effect: It is incredibly hard to break, and would take extreme or otherworldly force to do so, and it does not burn. It is also half as heavy as any generic longbow, despite this having no impact on its strength and effectiveness as a bow.
Item Holder: Aryn Ithildran Lannis
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Sanctum
Description: A kaleidoscopic tear in reality of varying hues and shades of iridescent purples and blues.
Effect: When a mage attempts to walk through this tear in reality, they find themselves transported to a whole new place. The room in which they find themselves is furnished in the ways of a typical stately study; walls lined with bookshelves, a large desk table and a blazing hearth. - No means of scrying or spying spells may be cast to find those inside this room; they instead fizzle and fail as though the person sought cannot be found. - Upon leaving the room, every mage must halve their remaining spell pool for that day. Those who have no use or capacity for magic, or those who are Divinely blessed, are unable to enter in the first place. - Everything that is done, said and written in this room must be OOCly documented in an ongoing log with the lore team and the divine coordinator in accordance with Magic's own surveillance in the room's goings on. This is the price they must pay for privacy from all other prying eyes.
Item Holder: Milah Sicarus-Freyr Jazzper
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Dopple's Globe
Description: A collection of highly intricate metal workings similar in appearance to the innards of a watch, arranged in a globe. With many small levers and switches, the globe responds to each manipulation with subtle movements internally and externally—the complexity is such that it is practically impossible to tell what any combination of any type of movement will do. It is weighty, appears to be solidly made, and approximately the size of a baseball. The globe is made of a brilliant chrome silver metal which is impact resistant but not impervious to damage. Excessive heating, quenching, and/or impact will destroy the artifact. If it is broken, all effects end and it can not be repaired.
Effect 1 (Optional activation): Users take no special interest in the globe until they begin to manipulate it. In doing so, users become certain that there is a secret hidden inside. After approximately ten hours of usage (zero for Cogimens), the user inadvertently finds their mens restructured in such a fashion that they are able to telepathically communicate with a voice from within the globe… (Users can “summon” the teachings and wisdom of Josef Mandovi. To do so, they must be actively manipulating the globe, which may be done during a trance state.)
Effect 2 (Optional activation): The user finds that the more they use the globe and fiddle with its machinations—which they find increasingly compelling—they feel more and more like someone else, someone who is somehow, more them… (PC becomes Josef Mandovi in mind but not body. Effect lasts as long as the user is in possession of the Orb, so long as they continue to manipulate the orb for at least one hour every five days. Every day that the user does not manipulate the orb for at least one hour, the strength of Josef’s personality fades until it is gone entirely on the fifth day. Josef is at “full power” when the user has, for five consecutive days, spent one hour manipulating the orb. Each day he does not spend this hour, he drops a level in his ability: down to Adept, then Journeyman, Apprentice, and on the last day before Josef disappears entirely, no powers at all.)[/ISPOILER]
Item Holder: Adama Mandovi tyufiire7
Last edited by a moderator: