Medieval & Fantasy Minecraft Roleplaying

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Finished Annual Tournament of Eberland [May 12+13]

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Lord of Altera
Frosty
Retired Staff
ShadowAdmin
ShadowAdmin
Frosty
Thanks to all of you that attended the first event, I heard it went well so I'm happy.

Hope to see you all tomorrow, you have 3 hours to enter the mounted joust.
 

Paint

Lord of Altera
Frosty
Retired Staff
ShadowAdmin
ShadowAdmin
Frosty
Three Hours till.

Still have one spot open for the joust.
 

Paint

Lord of Altera
Frosty
Retired Staff
ShadowAdmin
ShadowAdmin
Frosty


{ THE MOUNTED JOUST RULES }
The mounted joust is made up of a three point score system, the two riders will tilt until the score is reached. Points are awarded based on whether or not a strike was successful and the result of such;

No Point is awarded if the lances tie or strike each other. (Rolls within 1-3 of each other)

One Point is Awarded for each broken lance (Rolls between 3-9 difference of each other)

Two Points are awarded if a lance strike dehorses the other rider. (Rolls 10 Points higher)

However, the sport of Jousting is a sport of nobility and order, and therefore includes other laws and rules that govern the sport. Each rider is required to present a coat of arms, whether it be his own or his Liege Lord's, such must be represented by banner or shield at the event. Each rider is required to have plate armour protection from the pelvis upwards as a basic requirement for entering, this includes the following; Helmet, Curiass, Pauldron, Shield or Reberace. Elbowguard, Vambrace, and Gaunlet. Purposefully striking the horse of the other rider is considered highly dishonourable and will be met with severe punishment for the rider. Each rider must also use only blunted lances, the use of clay ornaments on the lance is permitted. Aiming for the helm of the other rider, will some consider it to be dishonourable is not against the rules, but is simply considered a foolish move to make. It is notable that the Eberlands, entering the Mounted Joust also requires each rider to present proof of nobility in the form of either a letter or edict from a lord referred as a patent of nobility or the aforementioned Lord’s approval at the day of tournament.

Regarding the Rank System-
To Answer a bit of possible confusion, the top three have (+1) on them for a reason, those in the top three jousters in the next tournamants held in any of the settlements in Kaltstaat recieve a +1 to their d20 rolls for each tilt, to try and show a bit of realism when it comes to the skill of the jousters.

Quick Example of a Jousting Round-
Tilt 1:
Each Rider will make a emote detailing their charge, and both will roll;
Knight 1 rolls 3 out of 20
Knight 2 Rolls 10 of 20

The Tilt goes to Knight 2, and he is awarded one point.

Tilt 2:
Each Rider will make a emote detailing their charge, and both will roll;
Knight 1 rolls 20 out of 20.
Knight 2 rolls 5 out of 20

Knight 1 has dehorsed Knight 2, and therefore takes the tilt and is awarded 2 points, making the current score 2-1 in favour of Knight 1.

Tilt 3:
Each Rider will make a emote detailing their charge, and both will roll;
Knight 1 Rolls 13 out of 20
Knight 2 Rolls 17 out of 20

Knight 2 has won the tilt and made it a tied round, the score now being 2-2.

Tilt 4:
Each Rider will make a emote detailing their charge, and both will roll;
Knight 1 Rolls 17 out of 20
Knight 2 Rolls 10 out of 20.

Knight 1 wins the tilt and the round.

Regarding Injury and Chance of Death-
Before deciding whether or not your character should attend a Joust please consider the possiblity of your character's harm, and at your own choice, even possible death. Jousting is a dangerous sport and the chance of being harmed is high. Do remember its the not the same as simply falling off a horse or being poked with a stick, there is a lot of force involved in the sport. So please kept such in mind, we want to keep as much realism as possible when we hold these events and don't want the event to be slowed down with OOC issue.

{ THE MELEE RULES }
The Melee will be held in the style of a battle royale until one warrior is the last standing. The fight will be until yield or until the fighter can no longer stand or hold his weapon, killing during this event is still a crime and will be punished as such, if a fighter clearly cannot continue but tries to anyway, it will be the choice of the judge to decide whether or not he can stay within the battle. Another way to be removed from the Melee is to be pushed off the side of the arena and down the hill, once the fighter is out of the zone (Marked by GRAY clay) he is out of the match.



Reminder of the rules.

ETA One Hour.
 

Paint

Lord of Altera
Frosty
Retired Staff
ShadowAdmin
ShadowAdmin
Frosty
Its starting the joust will be short so if you plan on entering the melee make your way over.
 

Paint

Lord of Altera
Frosty
Retired Staff
ShadowAdmin
ShadowAdmin
Frosty
Joust Results:

R1) Azrai vs Cymic - Cymic wins
R1) Ronn vs Ventare - Ventare Wins
Final) Cymic vs Ventare - Ventare wins the Mounted Joust, and the title of Tournament champion.

Melee Results;
5) Athena Yields.
4) Joe - Blood
3) Ronn - Blood
2) Ventare - Yields
Champion: Azgir
 
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