Wertologist
Lord of Altera
Usernames: Just me so far
Example of Work: I'm terrible at taking screenshots of my builds, but I'll post a few:
Event Layout: The idea is that it's a rescue quest. Not a big one. Just a small dungeon. An NPC is missing along with some others and their guards. The last known location was that they were heading to <insert location>. Players follow the path they would have taken until they find an old monastery up in the snowy mountains right as a blizzard hits. Players would take refuge inside and find evidence of the lost NPC inside. They'd explore around it and then be attacked by giant spiders. In the basement, there would be a wall knocked down revealing a tunnel leading to a cave system that is a spider's nest. Players will have to navigate the nest, fend off spiders, rescue the survivors, then escape. The area itself doesn't even need to be big. The monastery itself can be surrounded by a snow wall to simulate a blinding blizzard to hide how small the area is. Not sure what would be a good reward for this kind of quest, but I imagine that detail can be figured out later. I am more focused on the dungeon itself for now.
I have a few other ideas, but I figure I should start small for now.
Example of Work: I'm terrible at taking screenshots of my builds, but I'll post a few:
Event Layout: The idea is that it's a rescue quest. Not a big one. Just a small dungeon. An NPC is missing along with some others and their guards. The last known location was that they were heading to <insert location>. Players follow the path they would have taken until they find an old monastery up in the snowy mountains right as a blizzard hits. Players would take refuge inside and find evidence of the lost NPC inside. They'd explore around it and then be attacked by giant spiders. In the basement, there would be a wall knocked down revealing a tunnel leading to a cave system that is a spider's nest. Players will have to navigate the nest, fend off spiders, rescue the survivors, then escape. The area itself doesn't even need to be big. The monastery itself can be surrounded by a snow wall to simulate a blinding blizzard to hide how small the area is. Not sure what would be a good reward for this kind of quest, but I imagine that detail can be figured out later. I am more focused on the dungeon itself for now.
I have a few other ideas, but I figure I should start small for now.