Full name: Maebh Alraun
Nicknames: 'Seer', 'Lich', 'Witchling', 'Mae-Mae', 'Slug'
Titles: None worth recounting.
Age: Twenty
Gender: Female
Race: Human
Culture: A stray of the Landing.
Social Status: Vagrant
Profession: Street-witch and fortune-teller, travelling storyteller. Most of her recent coin has been made as an errant ghost-seeker
Sexuality: She squints her eyes. "What's your angle?"
Homeland: The winding alleys of Storms.
Current Home(s): Lilith's Home, Blackrush Hall
Date of Birth: Unknown. A winter child.
Status: Working witchery, spreading her name.
Height: ~5’7
Weight: ~160kg
Eye Color: Milky white, cataract clouded
Skin: Pale and acne-scarred
Distinguishing Features: Her offset eyes aren't a pretty sight, and tend to be what folks remember. Stitches crosshatch her throat, like a doll with its head sown on.
Build of Body: Gangly, the woman is wiry but tough.
Hair : A tangled mess of mousey grey, usually tied back in a rats-nest, or kept in check with her headscarf.
Is Seen By Others As: A blind woman, curiously deft on her feet, always cracking a smile.
Scars: A lifetime of scars on her feet, a death carved above her heart. A rebirth branded into the nape of her neck.
Her usual get-up consists of a woolen shawl, mud-stained boots and loose-fitting garments. Charms of twine and hair ring her wrists, along with beads, baubles and gris-gris.
She keeps coin in small amounts, tucked in her stockings or the lining of her shawl.
IMPULSES
◈ Likes
✢ Fables
✢ Strangers
✢ Tomfoolery
✢ Magic
✢ Rum (Ironically)
◈ Dislikes
✢ Charity
✢ Silence
✢ Self-importance
✢ Spoilsports
✢ Rum (Unironically)
◈ Values
✢ Your Money
✢ Stories, old and new.
✢ Her Gods
✢ A Laugh
◈ Fears
✢ Pity
✢ Getting lost/disoriented
✢ Being forgotten
✢ Sight
TRAITS
[Blind as a Bat] But let's not forget, bats aren't entirely blind. Maebh grew up relying on sound, touch and motor memory to navigate the world, and is much more attentive to them than most. Well, the Gods made her this way, who's she to complain?
[Second Sight] How did she know that? And how so deft on her feet, the blind lass?
[Crowd Pleaser(?)] They won't forget that anytime soon. Prone to mischief-making and sowing chaos, for a laugh or otherwise. She can put on a good show when she wants to.
[Spade by Name] Her upbringing hasn't instilled much tact in her. While this makes her good at conversation, it's less useful for diplomacy, and her words tend to provoke offense whether intentional or not. Her cutthroat sense of humour doesn't help.
[Voices in the Dark] She carries an endless curiosity for others, the whims that drive them and the secrets they've got stowed away. Wind them up, peek inside, see what makes them tick.
[Tale-spinner] Having grown up blind and stranded in a single place, it's no wonder she has such a fondness for tales, myths and songs of other places. Though she has no proper education in letters or otherwise, she's got a trove of lore locked up in her skull, good common-sense, and a head for lateral thinking.
[Street-wise] Everyone's got an angle; Whoever said you can't fool an honest man wasn't one. The lessons that have kept her alive will never leave her, nor the attitudes they bring with. Trust will always be a pin in her chest, however many friends she gathers. Can't blame the cunning for tricking the gullible, can you? Rather unbothered by violence in whatever form it takes.
✢ Memory of a Cold Cradle
A memory yet to be recalled.
✢ Memory of a King’s Bargain
A memory yet to be recalled.
✢ Memory of a Deadman’s Audience
A memory yet to be recalled.
✢ Memory of the Ninth Life
A memory yet to be recalled.
✢ Memory of Sea and Stars
A memory yet to be recalled.
✢ Memory of a Witch's Brand
A memory yet to be recalled.
✢ Memory of Northern Songs
A memory yet to be recalled.
✢ Memory of Charity
A memory yet to be recalled.
✢ Memory of a Brainless Stupid Good-for-Nothing Arsehole Lordling-
A memory yet to be recalled.
✢ Memory of a First Nameday
A memory yet to be recalled.
THE FUTURE
Plots, plans; Premonitions.
◈ Drives
✢ Sow mischief and magic
✢ Spread her name
✢ Protect those dear
◈ Goals
✢ [Ongoing] Exorcise Thryss, take the eye of Zerrin in the bargain.
✢ [Ongoing] Try one of her new spells on a Hardanger
✢ [Ongoing] Lady of Winter - Grant an eye for an eye.
✢ [Ongoing] Ars Arcanum - Compose a song to sing the stars.
✢ [Ongoing] Mother's Grimoire - Advance her Witchery.
✢ [Ongoing] Sight beyond Sight - Abandon the crutch.
✢ [Ongoing] The Seer Witch - Spread her tale across Altera. Don't let them forget her name.
✢ [Completed] Audience with a Deadman - Meet her Da. Get the last word. (It was 'git').
✢ [Completed] False Light - See her first sunrise.
✢ [Completed] Second Sight - Meet the Magus, spark her potential. Become a Witch.
✢ [Completed] Tough Crowd - Make half of Mockingbay spill their drinks. They shan't forget that song any time soon.
✢ [Completed] Lady of Stone - Perform her first Seance; Meet the first Witch.
✢ [Completed] Reprise - Take the hand of her Mother's killer.
✢ [Abandoned]See.
✢ [Failed] Dust to Dust - Put Emma to Rest
◈ Speech
She wields words like needles - cut, slice and sow.
◈ Song
She holds a fascination for rhyme and rhythm. A weaver of words, bar-singer, story-spinner; The best tales are always true.
✢ 'Tale of Biter' - The tale of a stray lured into the Undercity by a Sorcerer of the shadows.
✢ 'The Song of Storms' - A melody of home.
✢ 'The Banshee and The Deaf' - A tale of the drowned world, so she says. Once sung to court of Mockingbay, to 'mixed' reception.
◈ Sorcery
A means of second-sight. Initiate in the grand Mystery, shaper of hearts and stone.
[X] Mage Profile
◈ Soothsaying
Few trades for the blind. Her cards are her closest companions, her house and board over many cold years; She has a knack of knowing what people need to hear, a talent for spinning futures.
✢ The Deck of Salt and Stone
✢ The Deck of Bloody Omens
◈ Mok’yra [Fluent]
Her Mother's tongue, an inheritance with her name. She has committed the dusty words to heart, and keeps them like fine china; cherished and seldom used.
◈ Elvish [Conversational]
Patchwork city-elvish, she’s traded for sporadic lessons and picked up a knack for it from the companions of her childhood. Her accent is simply horrific.
◈ Yakai [??]
Warbling words.
◈ Source [??]
Clockwork secrets.
KEEPSAKES
Keep close your cherished things.
✢ Hawthorn Cane - Trusted, old, an extension of herself.
✢ Rosie’s Mantle - A hand-down threadbare shawl, stained black and white by the magic of a Midnight Visitor.
✢ Metal Tablet - Her name etched in glyphwork on an iron plate. Kept beneath her pillow.
✢ Moonstone Pendant - A gift from her Mother; she is never without it.
✢ Good-Luck Charm - Fee for a Reading, a rabbit’s foot and a pheasant’s feather tied with twine.
✢ White Quill - An enchanted keepsake, bargained for long ago.
✢ Seeing-eye Amulet - Contraption made by a lackadaisy Magus, a means of borrowed sight. Kept by her heart, at arms-length.
✢ Brass Button - Pinned under her shawl. Cherished dearly.
✢ Twin Charms - Her first ever nameday gift. A gargoyle and a vymbat shaped from Glimmersteel.
WEAPONS
Be they kings, heroes or witches, they all die the same.
✢ Nettle - A knife fashioned from Immortal ‘bones’ by a certain Lordling. Stings like hell.
✢ Betty Reckoner - Her trusty birdwood crossbow, loaded with charmed quarrels.
✢ Ibek - A steel dagger pulled from a deadman's fingers. Means ‘stupid’ in cat-tongue.
CURIOS
Her 'finds'. She turns them useful, or turns a profit at the very least.
✢ Giant Tooth
✢ Elchbar Bone
✢ Blue Feather
✢ Black Gryphon Feather
✢ Tealstone
✢ Feather of Archon
✢ Fluich Skull
✢ Damaged Fluich Egg
MALAPROPS
Concealed in pockets, affixed to arrowtips; instruments of magic adorn her person in many unlikely forms.
✢ Charms of Wind - Folded paper charms, feathers and twine, chimes of bone.
✢ Charms of Stone - Chunks of quartz and salt, rosary beads of various minerals.
✢ Charms of Flame - She favours sticks of charcoal, animal bones kept in pouches of soot.
✢ Charms of Dark - Shards of dark glass, ink-stained fingerbones.
✢ Charms of Rain - Small bundles of dried rushes, the carved shells of sea-things.
CATS OF NINE
???
✢ Cat of Wood - Carved by a Northwoman in her likeness. Cherished.
✢ Cat of Bone - Scrimshaw keepsake made by a Vagrant Empress.
✢ Cat of Stone - A little trinket shaped by a Bookish Sorcerer, a gift in the parlour.
✢ Cat of White - A pale marble statuette, found at a Harvest Festival.
✢ Cat of Black - Musty, her household cat.
✢ ??? -
✢ ??? -
✢ ??? -
✢ ??? -
STRINGS
Entrails steeped and twisted, each thread a tale. With them, she's going to make a lyre like no other.
✢ Fendark String - Crafted from the entrails of a fallen Fluich, this string is dyed black.
Nicknames: 'Seer', 'Lich', 'Witchling', 'Mae-Mae', 'Slug'
Titles: None worth recounting.
Age: Twenty
Gender: Female
Race: Human
Culture: A stray of the Landing.
Social Status: Vagrant
Profession: Street-witch and fortune-teller, travelling storyteller. Most of her recent coin has been made as an errant ghost-seeker
Sexuality: She squints her eyes. "What's your angle?"
Homeland: The winding alleys of Storms.
Current Home(s): Lilith's Home, Blackrush Hall
Date of Birth: Unknown. A winter child.
Status: Working witchery, spreading her name.
Height: ~5’7
Weight: ~160kg
Eye Color: Milky white, cataract clouded
Skin: Pale and acne-scarred
Distinguishing Features: Her offset eyes aren't a pretty sight, and tend to be what folks remember. Stitches crosshatch her throat, like a doll with its head sown on.
Build of Body: Gangly, the woman is wiry but tough.
Hair : A tangled mess of mousey grey, usually tied back in a rats-nest, or kept in check with her headscarf.
Is Seen By Others As: A blind woman, curiously deft on her feet, always cracking a smile.
Scars: A lifetime of scars on her feet, a death carved above her heart. A rebirth branded into the nape of her neck.
Her usual get-up consists of a woolen shawl, mud-stained boots and loose-fitting garments. Charms of twine and hair ring her wrists, along with beads, baubles and gris-gris.
She keeps coin in small amounts, tucked in her stockings or the lining of her shawl.
IMPULSES
◈ Likes
✢ Fables
✢ Strangers
✢ Tomfoolery
✢ Magic
✢ Rum (Ironically)
◈ Dislikes
✢ Charity
✢ Silence
✢ Self-importance
✢ Spoilsports
✢ Rum (Unironically)
◈ Values
✢ Your Money
✢ Stories, old and new.
✢ Her Gods
✢ A Laugh
◈ Fears
✢ Pity
✢ Getting lost/disoriented
✢ Being forgotten
✢ Sight
TRAITS
[Blind as a Bat] But let's not forget, bats aren't entirely blind. Maebh grew up relying on sound, touch and motor memory to navigate the world, and is much more attentive to them than most. Well, the Gods made her this way, who's she to complain?
[Second Sight] How did she know that? And how so deft on her feet, the blind lass?
[Crowd Pleaser(?)] They won't forget that anytime soon. Prone to mischief-making and sowing chaos, for a laugh or otherwise. She can put on a good show when she wants to.
[Spade by Name] Her upbringing hasn't instilled much tact in her. While this makes her good at conversation, it's less useful for diplomacy, and her words tend to provoke offense whether intentional or not. Her cutthroat sense of humour doesn't help.
[Voices in the Dark] She carries an endless curiosity for others, the whims that drive them and the secrets they've got stowed away. Wind them up, peek inside, see what makes them tick.
[Tale-spinner] Having grown up blind and stranded in a single place, it's no wonder she has such a fondness for tales, myths and songs of other places. Though she has no proper education in letters or otherwise, she's got a trove of lore locked up in her skull, good common-sense, and a head for lateral thinking.
[Street-wise] Everyone's got an angle; Whoever said you can't fool an honest man wasn't one. The lessons that have kept her alive will never leave her, nor the attitudes they bring with. Trust will always be a pin in her chest, however many friends she gathers. Can't blame the cunning for tricking the gullible, can you? Rather unbothered by violence in whatever form it takes.
✢ Memory of a Cold Cradle
A memory yet to be recalled.
✢ Memory of a King’s Bargain
A memory yet to be recalled.
✢ Memory of a Deadman’s Audience
A memory yet to be recalled.
✢ Memory of the Ninth Life
A memory yet to be recalled.
✢ Memory of Sea and Stars
A memory yet to be recalled.
✢ Memory of a Witch's Brand
A memory yet to be recalled.
✢ Memory of Northern Songs
A memory yet to be recalled.
✢ Memory of Charity
A memory yet to be recalled.
✢ Memory of a Brainless Stupid Good-for-Nothing Arsehole Lordling-
A memory yet to be recalled.
✢ Memory of a First Nameday
A memory yet to be recalled.
THE FUTURE
Plots, plans; Premonitions.
✢ Sow mischief and magic
✢ Spread her name
✢ Protect those dear
◈ Goals
✢ [Ongoing] Exorcise Thryss, take the eye of Zerrin in the bargain.
✢ [Ongoing] Try one of her new spells on a Hardanger
✢ [Ongoing] Lady of Winter - Grant an eye for an eye.
✢ [Ongoing] Ars Arcanum - Compose a song to sing the stars.
✢ [Ongoing] Mother's Grimoire - Advance her Witchery.
✢ [Ongoing] Sight beyond Sight - Abandon the crutch.
✢ [Ongoing] The Seer Witch - Spread her tale across Altera. Don't let them forget her name.
✢ [Completed] Audience with a Deadman - Meet her Da. Get the last word. (It was 'git').
✢ [Completed] False Light - See her first sunrise.
✢ [Completed] Second Sight - Meet the Magus, spark her potential. Become a Witch.
✢ [Completed] Tough Crowd - Make half of Mockingbay spill their drinks. They shan't forget that song any time soon.
✢ [Completed] Lady of Stone - Perform her first Seance; Meet the first Witch.
✢ [Completed] Reprise - Take the hand of her Mother's killer.
✢ [Abandoned]
✢ [Failed] Dust to Dust - Put Emma to Rest
◈ Speech
She wields words like needles - cut, slice and sow.
◈ Song
She holds a fascination for rhyme and rhythm. A weaver of words, bar-singer, story-spinner; The best tales are always true.
✢ 'Tale of Biter' - The tale of a stray lured into the Undercity by a Sorcerer of the shadows.
✢ 'The Song of Storms' - A melody of home.
✢ 'The Banshee and The Deaf' - A tale of the drowned world, so she says. Once sung to court of Mockingbay, to 'mixed' reception.
◈ Sorcery
A means of second-sight. Initiate in the grand Mystery, shaper of hearts and stone.
[X] Mage Profile
◈ Soothsaying
Few trades for the blind. Her cards are her closest companions, her house and board over many cold years; She has a knack of knowing what people need to hear, a talent for spinning futures.
✢ The Deck of Salt and Stone
I - The Sisters
II - Catspaw
III - Grief
IV - Comet
V - Silence
VI - Throne
VII - Skin
VIII - Lullaby
IX - Harrow
X - Farce
XI - Folley
XII - Merrow
XIII - ???
II - Catspaw
III - Grief
IV - Comet
V - Silence
VI - Throne
VII - Skin
VIII - Lullaby
IX - Harrow
X - Farce
XI - Folley
XII - Merrow
XIII - ???
I - Lady of Stone
The card of a Mother of Witches, a shadow in a mirror, wed to a mountain.
II - Child of Thorns
A card yet to be drawn.
III - King of Salt
Card of a bastard King, an old salted wound, a golden skull.
IV - Beast of Ivory
Card of an ocean terror, a blade in it’s brow.
V - Hound of Two Heads
Card of a certain Mutt, who met a fitting end.
VI - Stained Vagrant
Card of a hedge-woman, a relic of the Drowned World.
VII - Muse of Gales
Card of a wandering minstrel who freed themselves from a spiderweb.
VIII - Sire of Omens
Card of a magpie, a woman of scars and scorn.
IX - Mercy of Winter
Card of a lady of ice and snow, who plucked an eye from her socket.
X - Prince of Worms
A card yet to be drawn.
XI - Captor of Lights
Card of a Godling who stole the stars from the sky.
XII - ???
A card that must never be drawn.
The card of a Mother of Witches, a shadow in a mirror, wed to a mountain.
II - Child of Thorns
A card yet to be drawn.
III - King of Salt
Card of a bastard King, an old salted wound, a golden skull.
IV - Beast of Ivory
Card of an ocean terror, a blade in it’s brow.
V - Hound of Two Heads
Card of a certain Mutt, who met a fitting end.
VI - Stained Vagrant
Card of a hedge-woman, a relic of the Drowned World.
VII - Muse of Gales
Card of a wandering minstrel who freed themselves from a spiderweb.
VIII - Sire of Omens
Card of a magpie, a woman of scars and scorn.
IX - Mercy of Winter
Card of a lady of ice and snow, who plucked an eye from her socket.
X - Prince of Worms
A card yet to be drawn.
XI - Captor of Lights
Card of a Godling who stole the stars from the sky.
XII - ???
A card that must never be drawn.
TONGUES
"They say cats speak in all the words of men."
"They say cats speak in all the words of men."
◈ Mok’yra [Fluent]
Her Mother's tongue, an inheritance with her name. She has committed the dusty words to heart, and keeps them like fine china; cherished and seldom used.
◈ Elvish [Conversational]
Patchwork city-elvish, she’s traded for sporadic lessons and picked up a knack for it from the companions of her childhood. Her accent is simply horrific.
◈ Yakai [??]
Warbling words.
◈ Source [??]
Clockwork secrets.
KEEPSAKES
Keep close your cherished things.
✢ Hawthorn Cane - Trusted, old, an extension of herself.
✢ Rosie’s Mantle - A hand-down threadbare shawl, stained black and white by the magic of a Midnight Visitor.
✢ Metal Tablet - Her name etched in glyphwork on an iron plate. Kept beneath her pillow.
✢ Moonstone Pendant - A gift from her Mother; she is never without it.
✢ Good-Luck Charm - Fee for a Reading, a rabbit’s foot and a pheasant’s feather tied with twine.
✢ White Quill - An enchanted keepsake, bargained for long ago.
✢ Seeing-eye Amulet - Contraption made by a lackadaisy Magus, a means of borrowed sight. Kept by her heart, at arms-length.
✢ Brass Button - Pinned under her shawl. Cherished dearly.
✢ Twin Charms - Her first ever nameday gift. A gargoyle and a vymbat shaped from Glimmersteel.
WEAPONS
Be they kings, heroes or witches, they all die the same.
✢ Nettle - A knife fashioned from Immortal ‘bones’ by a certain Lordling. Stings like hell.
✢ Betty Reckoner - Her trusty birdwood crossbow, loaded with charmed quarrels.
✢ Ibek - A steel dagger pulled from a deadman's fingers. Means ‘stupid’ in cat-tongue.
CURIOS
Her 'finds'. She turns them useful, or turns a profit at the very least.
✢ Giant Tooth
✢ Elchbar Bone
✢ Blue Feather
✢ Black Gryphon Feather
✢ Tealstone
✢ Feather of Archon
✢ Fluich Skull
✢ Damaged Fluich Egg
MALAPROPS
Concealed in pockets, affixed to arrowtips; instruments of magic adorn her person in many unlikely forms.
✢ Charms of Wind - Folded paper charms, feathers and twine, chimes of bone.
✢ Charms of Stone - Chunks of quartz and salt, rosary beads of various minerals.
✢ Charms of Flame - She favours sticks of charcoal, animal bones kept in pouches of soot.
✢ Charms of Dark - Shards of dark glass, ink-stained fingerbones.
✢ Charms of Rain - Small bundles of dried rushes, the carved shells of sea-things.
CATS OF NINE
???
✢ Cat of Wood - Carved by a Northwoman in her likeness. Cherished.
✢ Cat of Bone - Scrimshaw keepsake made by a Vagrant Empress.
✢ Cat of Stone - A little trinket shaped by a Bookish Sorcerer, a gift in the parlour.
✢ Cat of White - A pale marble statuette, found at a Harvest Festival.
✢ Cat of Black - Musty, her household cat.
✢ ??? -
✢ ??? -
✢ ??? -
✢ ??? -
STRINGS
Entrails steeped and twisted, each thread a tale. With them, she's going to make a lyre like no other.
✢ Fendark String - Crafted from the entrails of a fallen Fluich, this string is dyed black.
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