Medieval & Fantasy Minecraft Roleplaying

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Quill Emiryn - Echelon 5

Juvix_

Lord of Altera
Legend
Juvix_
Juvix_
Legend
Quill Emiryn - Echelon 5

K.png

In-Game Name: Juvix_
Character Profile: [x]
Current Echelon: Echelon 5

Chosen School
Life

Chosen Specialization(s)
Life

Spell Points
15 SP

Knack
Two antlers, appearing much like deciduous tree branches, sprout from the mage's head.
The common leaves, flowers and vines growing from these antlers indicate her wellbeing.
Upon touching a plant, the mage may feel if it is ill or healthy.

Sustained Effects
N/A

Sanctum Location
N/A

Current Status
Nurturing all life

Mentor(s)
(Former) Milah Sicarus [x]

Protege(s)
N/A



Known Spells:


Cantrips
Diagnose
Fleshwarp
Numb
Cycle


Level 1
Cleanse
Identify
Mutate
Hasten
Floral Familiar
Healer's Intuition

Level 2
Mend Bone
Greater Hasten
Burgeon
Alter Self


Level 3
Regrow
Recover
Copse
Purify

Level 4

Verdant Guardian
Resuscitate
Blooming Barrow
Overgrow



Minecraft name: Juvix_
Character name: Quill Emiryn
Link to normal character profile: [x]

Current Rank/Proficiency
Formistry:
Adept

Overall Rank: Adept

Spell Points: 125

Active Student: Yes
Formistry

Active Teacher: No

Teacher(s):
(Former) Milah Sicarus [x] - Formistry


Affinity: Herba
+2 roll modifier to all Herba casts
-2 roll modifier to all Insu casts

Knack(s):
Herba specialization



Known spells:

Herba:
Living Seedling [Cost: 5/20/30/50] [Casted: 11] [Successful: 7]
Temper Seedling [Cost: 5 (+5/day)] [Casted: 7] [Successful: 6]
Capsule [Cost: 5] [Casted: 1] [Successful: 1]
Beanstalk [Cost: 5/10/25] [Casted: 7] [Successful: 3]
Network [Cost: 10-40] [Casted: 6] [Successful: 4]
Mutate [Cost: 5] [Casted: 16] [Successful: 15]
Fortify [Cost: 10] [Casted: 32] [Successful: 28]
Enlarge [Cost: 10] [Casted: 6] [Successful: 5]
Whistle [Cost: 15] [Casted: 2] [Successful: 2]
Bait [Cost: 40] [Casted: 1] [Successful: 1]
Tangle Trap [Cost: 20] [Casted: 2] [Successful: 2]

Vitae:
Numb [Cost: 5] [Casted: 8] [Successful: 7]
Sew [Cost: 10] [Casted: 5] [Successful: 5]
Mend [Cost: 5] [Casted: 4] [Successful: 4]
Lull [Cost: 10] [Casted: 11] [Successful: 8]
Retinoic [Cost: 15] [Casted: 11] [Successful: 6]
Cease [Cost: 15] [Casted: 12] [Successful: 11]
Orphine [Cost: 20] [Casted: 12] [Successful: 10]
Absolve [Cost: 25] [Casted: 3] [Successful: 2]
Flesh Fuse [Cost: 30] [Casted: 6] [Successful: 5]
Renewal [Cost: 75] [Casted: 1] [Successful: 1]
Restore [Cost: 60] [Casted: 4] [Successful: 3]
Bind [Cost: 125] [Casted: 1] [Successful: 1]
Enable [Cost: 100] [Casted: 5] [Successful: 2]
Viscera [Cost: 100] [Casted: 4] [Successful: 4]
Centrasight [Cost: 55] [Casted: 3] [Successful: 3]

Insu:
Waterdance [Cost: 5/10/15] [Casted: 11] [Successful: 7]
Pure Drop (Purify) [Cost: 10] [Casted: 1] [Successful: 1]
Flavor Drop (Season) [Cost: 5] [Casted: 1] [Successful: 1]
Identify [Cost: 10] [Casted: 1] [Successful: 1]
Stingspit [Cost: 15] [Casted: 2] [Successful: 1]
Drain [Cost: 10] [Casted: 4] [Successful: 3]
Distill [Cost: 10] [Casted: 10] [Successful: 10]
Grease [Cost: 10/15/25/35] [Casted: 2] [Successful: 2]
Rush [Cost: 30] [Casted: 1] [Successful: 1]
Haematid [Cost: 35] [Casted: 1] [Successful: 1]
Boilblood [Cost: 10] [Casted: 3] [Successful: 0]

Vesti:
Prana [Cost: 10/20/30] [Casted: 4] [Successful: 4]
Kali [Cost: 5/10] [Casted: 2] [Successful: 2]
Buffer [Cost: 25/35] [Casted: 2] [Successful: 1]
Olfa [Cost: 15] [Casted: 2] [Successful: 1]
Layer [Cost: 5/10/25] [Casted: 5] [Successful: 5]
Wick [Cost: 10 per 5 blocks] [Casted: 2] [Successful: 2]
Thin [Cost: 10] [Casted: 1] [Successful: 1]
Snuff [Cost: 25/35] [Casted: 1] [Successful: 1]
Dust Devil [Cost: 10] [Casted: 1] [Successful: 1]
Mist [Cost: 30] [Casted: 1] [Successful: 1]

Fortis:
Fuse [Cost: 5] [Casted: 19] [Successful: 16]
Sculpt [Cost: 10] [Casted: 4] [Successful: 3]
Pigment [Cost: 5/10/15/20] [Casted: 8] [Successful: 5]
Shell [Cost: 15/30/60] [Casted: 6] [Successful: 2]
Plinth [Cost: 10/25/60/100] [Casted: 1] [Successful: 1]
Sink [Cost: 15/25/60] [Casted: 3] [Successful: 1]
Weave [Cost: 10/25/50] [Casted: 1] [Successful: 1]
Barricade [Cost: 10/20/30] [Casted: 1] [Successful: 1]
Knit [Cost: 5/10/25/50] [Casted: 1] [Successful: 1]
Earthquake [Cost: 10/20/30/50] [Casted: 2] [Successful: 2]
Doline [Cost: 25/35/45] [Casted: 1] [Successful: 1]
Fray [Cost: 25/50/100/150] [Casted: 2] [Successful: 1]


Total Casts: 308
Total Successful Casts: 228

Critical Success Count: 8
Critical Failure Count: 12




Sustained Effects:

The Formist's connection to plant life has developed fully, allowing them to detect what ails a plant within RP range,
and are able to fully understand what ails the plants in question.

They have spent sufficient time coping with their compulsion to help hurting plants, and may now begin to resist it.

The earthen toned floral/vine patterns that previously reached up her arms now branch across the rest of the Formist's body,
coming together at the spine. Unique to each Formist, these markings may be more pronounced across other important parts of their body,
like the heart or temples.


Current Magical Status:
Learning the ways of Formistry on her own.
Delving deeper into Herba.
A stilled addiction on the numbing spell Orphine.


Magic Accomplishments:
Actively informing and teaching people on Formistry and its branches
Utilized magic as a Healer in the Astrum Hospital whenever possible in her growth
Utilized magic as a Healer in the Honeysuckle Hospital, and as Royal Physician of Azerwind
Grew a garden through the means of Formistry in Queensport, for locals to be able to get fruits and vegetables in the winter
Grew a small garden in Astrum, modifying it with the help of Formistry and sharing its fruits with other locals
Grew a large garden in Mockingbay by the Benitoite Palace, introducing Formistry through unnatural plants to the once Shalheranan city
Grew a grand garden in the northeastern woods, with most - if not all - plants there affected by Formistry one way or another, her largest creation with magic
Active healer and botanist, magic is used in her day to day life whenever fitting
 
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