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[Visage] Sacred Keeper of Keys - Tier 2

Bartooliinii

An Alteran Bard
Patron
Retired Staff
Pronouns
He/Him
Slimy_Froggy
Slimy_Froggy
Patron
= [ Visage ] =
Kublai Kulligar
1620550741481.png
Keeper of Keys

"There are many keys, all of them taking many different forms, which one can use to unlock all kinds of forbidden knowledge."

IGN: Bartooliinii
Character: Kublai Kulligar
Profile: [LINK]
Divine Interest: Visage

Status: Keeping a low profile in Evenfall Academy, staying away from other Visages with conflicting opinions/worshipping.


=[ The tragedy of Kublai Kulligar ]=


Kublai was a friendly, openhearted, jovial Dwarf. With a good heart. Someone who was easy to trust another.
He had been this loving and good-natured Dwarf for years, decades even.
He was then taken captive by the Sons of Jishrim, enslaved for months.
Without hope of others coming to his rescue, they broke him both physically and mentally.
He escaped the camp in the end, at the cost of others. The memory pains him.
The jovial Kublai burnt to ashes and from it rose a more sinister version of himself.
To cope with the pain of his actions, he tells himself that he would've died if he hadn't changed.
If he hadn't become shrewd, grim, stern, and reclusive...


Tier: 2

Spellpoints: 3

Artifacts


Black Eye
A tattoo on Kublai's neck in the shape of an eye.
The eye is just a plain tattoo but animates in times of strong emotion.
It blinks when Kublai is very confused, cries when Kublai is very sad, looks around wildly when he is shocked, etc.
The tattoo can shift around his body to settle on his hand. Kublai can then see through this eye as though it were one of his own.

Trinkets: -

Passives:
The color of his irises is a very very light blue, almost white.
With these eyes, Kublai can see through natural smoke, mist, and fog as if it is hardly there at all.

Emotions and thoughts become somewhat hazy to those looking in (mages / lover vyres).

Whenever Kublai reads a book with knowledge that is unknown to him, his fingertips glow in bright blue.

Providence
If something tries to possess Kublai, he may roll a d6 save to resist it. If he rolls his tier or lower on the d6, the possession fails and has no effect.
Vyrism and Spirit Blessings may be negated at will.

Martyr
Kublai may remove an injury from another and take it upon himself instead, making their body whole at the cost of his own.


=[ Divine Log ]=
Tier 0 to 1:

The character is at least two months old OOC.

The character is at least sixteen years of age.

Must significantly contribute to (by attending) or host an event that is of thematic significance to their divine.
Hosted an event to introduce a bunch of secrets to folks (secret doors, pieces of unknown items, divine knowledge scraps - 29th of May 2021). He hopes to inspire people who are not familiar with Visage to get a preference for enjoying secrets and enjoying piecing together puzzles. Kublai believes that the act of creating secrets and solving puzzles is just as much a form of veneration to Visage as it is to keep secrets and information from people.

Notable Acts:
-1-
Kublai made the "Invisible Book Keepers Guild" in Frostwarts long ago, which allows only a select few people to quickly distill information from numerous tomes. It's a way to find knowledge that is entirely hidden to those who do not know where to look. (Very Visagy I thought). He's continuing this invisible book keepers guild in Praes Divina now, hoping to gather Visage folks in the place.
-2-
Abandoned both Korog and Jax in favor of Visage.
-3-
Found out about 3 shrines to Visage, by asking people, without giving away his true intentions. All under the guise of 'helping an old friend at Frostwarts'. He then found his way to the Coven of the Faceless and writes a note to them, voicing his disapproval of the site of the shrine. Kublai feels like Visage has been worshiped wrongly. All that blatant dark stuff with masks and dark deeds. "Selectingly giveth thy Knowledge" and "Seeketh Far Thine Words of Worthe" seem to have very little to do with the current reputation folks of Visage hold. Kublai thinks this is exactly the problem; if someone does their worship well, they do not have any change in reputation at all. Yet, he's still curious about this group and hopes to find new wisdom from them, however dim he may find them to be.
-4-
Has become a member of the Coven of The Faceless without the mandatory spilling of his own blood and consciously swearing the oath to Ignis not to Ignis but to the mere dust in the shrine.

Offered a banner of Praes Divina to Visage in SL cathedral, symbolizing the secret aspects of the town and surrendering them entirely to Visage. A promise that its construction will always incorporate things that are in favor of Visage.

Show worship of a Divine for at least one month OOC from the creation of a divine profile/thread.

Tier 1 to 2:
Has shown extended worship, with one month OOC since achieving Blessed status.

Has significantly contributed to (by attending) at least two events that are of thematic significance to their divine.
-1-
Attended one event; a meeting of visage folks in Drakenport. 07-12-2021
-2-
Attended the rite of passage event for the Visage cult. 10-12-2021

Kublai now wears a golden ring with a motif of eyes along the side of it.

A shrine was made in Frostwarts, the item offered was the divine golden ring of Korog that the prophet of Korog had made him.

Notable Acts:
-1-
Became a member of the Reflection's Truth cult of Visage.
-2-
Attend a sermon to Visage and pray along.
-3-
Regularly attends lessons about Visage and the powers of her blessed.

Tier 2 to 3:
Show extended worship, with two months OOC since achieving T2.
Must significantly contribute to (by attending) or host at least five events that are of thematic significance to their divine.
The character must have earnest and genuine faith in their Divine.
Evidence of a more unique understanding and outlook towards their own faith.
Must show evidence in their log of teaching another something thematic to their Divine. (Hunting, Fighting, Dancing, etc)
Must have at least five instances in their divine log where they have personally done something significant in the name of their faith separate to the event(s) above.

They must also pick one of the following paths:
[To Guide Another]
Ultimately they must guide another into the rank of T1 and showcase at least ten ways they assisted doing so. This can be through lessons, discussions, or other ways you feel are significant in the journey of the student. They must reach T1 before you can apply for T3.

[To Great Lengths]
They must showcase ten additional instances of significance in the name of their Divine. These should be of importance, be it through protecting a group, hunting down something of significance, the poisoning of a town, or some other action. Why these actions are considered significant should also be added to your logs, how your character personally feels them necessary or important.

Tier 3 to 4:
Show extended worship, with three months OOC since achieving T3.
Must have a significance presence in the world as an embodiment of the virtues of their divine. Must make a constant effort to guide and foster their faith through either significant personal acts or active participation in events.
Must hold at least one sermon in which they explain their own unique views and understanding of their Divine.
An event held to sanctify an area/region in the name of their Divine, or the creation of a larger secondary shrine/church.
Must be part of or create an organisation dedicated to their Divine.
Must show further evidence of having a unique view and understanding of their Divine and their faith. To truly show how they differ, and what faith means to them personally.
Must have at least ten instances in their divine log where they have personally done something significant in the name of their faith separate to the event(s) above.
An offering of something of great personal value to the character themselves given to their Divine. Include evidence of why this offering is of importance and significance.

The character will also be contacted via a divine servant in some form when they are T3, and an Oath will be sworn. Include this in your T4 rank-up application:
Oath sworn: "Example of Oath sworn at T3."

=[ Spells ]=
Spells Cast
Spell Pool: 3 SP

Illusion 2
The caster can create an illusion of something no larger than a horse within 10b of them, capable of basic sounds but also able to give the brief impression of touch before it disperses. This includes the faint sting of a bite or stab, though it will leave no physical wounds. These illusions are capable of giving off as much light as a torch if desired. Up to two illusions may be active at a time, though will disperse into smoke if touched forcefully. The caster is able to touch and hold them with no issue. The illusion responds to other illusions at the caster’s discretion, and is capable of dispelling those created by Illusion I—but cannot be dispelled by other illusions. The target may roll a Mind+Awareness check against the caster's Soul+Guile to resist this effect.
SP: 1
Cast: IV


Suggestion
The caster plants a small idea in their target's mind, if it is too unlike them to think of doing it then they will dismiss it but it has the potential to become something of their own (this is heavy on the target and how they wish to proceed).
SP: 1
Cast: I


Watchful Gaze
The caster marks out an area or item with the symbol of an eye at least as big as a palm, and they may close their own eyes to focus for several minutes and see through that symbol.
SP: 2
Cast: I


Mirror Mimicry
The caster blesses a mirror to become a mimic for any natural sound, as long as it is something the caster has experienced themselves. It can replay this sound until the mirror is broken or up to a week. It can trigger with a timer, light, darkness, movement, or a word uttered.
SP: 2
Cast: 0


Lexicon
The caster whispers a short prayer to Visage and grants themselves the ability to understand all spoken words regardless of the tongue used for an hour tops. They cannot use this ability to learn the language, though may pick up on the occasional words and know what languages are spoken outside of the spell.
SP: 1
Cast: 0



Shroud of the Watcher
With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15-block radius to become veiled with a dense sea fog, seemingly endless once entered. Any entering this area are unable to be detected in any capacity as if they are both there, but not, but also someone else. All colors become muted black and white, whispers sound from each direction among the sound of waves, and those blessed of Visage may control what is said. Mirrored surfaces float and linger without walls, and bookshelves hold books held in any common library that are publicly accessible. These books cannot be removed from this location, and can only be read by those of Visage. Should this be cast again elsewhere, the old one fades. Once cast, it remains permanently.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts with or offends another divine, by a blessed member of the said divine. (i.e placing a Jishrim variant in a Shalherana grove).
SP: 1
Cast: 0


Obscurity
The caster wills an area to be obscured by a dense sea fog up to the size of the average tavern for up to 30 minutes. Those within struggle to make out the faces or voices of those around them, the caster included, but may be able to recognize those they are close to by way of colors or words spoken. The caster may whisper a single sentence that will be repeated throughout the fog from multiple sources in voices unrecognizable, and beyond these whispers, the sounds of the ocean are distracting enough to muddle other conversations. The fog fades after 30 minutes. It is dense but players can see one another up to a maximum of four blocks away. Can not be used if it is nowhere near the coastline (i.e. middle of the continent). The target may roll a Mind+Awareness or Soul+Determination against the caster's AoE DC to resist this effect.
SP: 1
Cast: 0



Spells Available

Universal
Available

Tier 1
Available

Tier 2
Available


Tier 3
Not Available

Tier 4
Not Available

Tier 5
Not Available






 
Last edited:

Bartooliinii

An Alteran Bard
Patron
Retired Staff
Pronouns
He/Him
Slimy_Froggy
Slimy_Froggy
Patron
Yay! Tier 2! :D

+ Emotions and thoughts become somewhat hazy to those looking into Kublai's already stoic mind (mages / lover vyres).

+ Whenever Kublai reads a book with some knowledge that was yet unknown to him, his fingertips and eyes glow in bright blue.

+ Providence
If something tries to possess Kublai, he may roll a d6 save to resist it. If he rolls his tier or lower on the d6, the possession fails and has no effect.
Vyrism and Spirit Blessings may be negated at will.

+ Martyr
Kublai may remove an injury from another and take it upon himself instead, making their body whole at the cost of his own.

+ Illusion 2 spell
+ Lexicon spell
+ Shroud of the Watcher spell (yay!)
+ Obscurity spell

So many toys to play with >:^)
 

Bartooliinii

An Alteran Bard
Patron
Retired Staff
Pronouns
He/Him
Slimy_Froggy
Slimy_Froggy
Patron
Got myself my divine 'item' :D

Black Eye
A tattoo on Kublai's neck in the shape of an eye.
The eye is just a plain tattoo but animates in times of strong emotion.
It blinks when Kublai is very confused, cries when Kublai is very sad, looks around wildly when he is shocked, etc.
The tattoo can shift around his body to settle on his hand. Kublai can then see through this eye as though it were one of his own.
 
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