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[Valiant] Eren Abel - T3

DraKonum

Lord of Altera
Good
DraKonum
DraKonum
Good

Valiant.jpg

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Minecraft name: DraKonum
Character name: Eren Abel
Link to normal character profile: Here!
Patron:
Valiant
Overall Tier: Tier 3
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Hold true to thy given word.

Fester not thy body to disrepair.

Do not abandon diplomacy out of lust for war.

Defend those that cannot defend themselves.

Do not betray thy companions, people, or traditions.


Tremble not upon the field of battle, but always remember the better part of valor.

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† Spell Points †
{ [] [] [] [] [] [] [] }

† Artifacts †
NAME: Rankbreaker
DESCRIPTION: A poleaxe of blued steel colours, and a metallic sheen of red.
PASSIVE: Those within a 5b range feel a sense of uncertainty and doubt when locked in battle with the attuned.
[ABILITY - Ripple ]: The attuned takes one turn to drive the butt of their poleaxe into the ground, sending out a shockwave in a three block radius that unbalances foes and hits them with a pulse of shimmering energy. Those hit by it must
take the time to keep on their feet and are hit with various small static shocks, meaning they cannot attack for their own turn as they do so. It is optionally up to the player if they wish to be toppled by this pulse of energy, but it is not a requirement. Can be used three times per day.

ATTUNED TO: Eren Abel / DraKonum
{ [] [] [] }

† Divine Touched Trinkets †
Name: Radiant's Blade - Korog
Description: An ancient longsword used by a corruption fighting knight, centuries ago. Veins of gold arc through the blade's metal. Thordil brought the blade before Korog and he blessed it to be unbreakable.
Abilities: The sword remains unbreakable unless by the hands of a god


† Aesthetics †
[ x ] Their shoulders get a little broader and they grow up to an inch taller.
[ x ] Harmless arcs of lightning form between their fingers and around the pupil in times of high emotion or bouts of adrenaline.

[ x ] The edges of held items and/or clothing flickers away into smoke and occasional arcs of harmless blue or red lightning. This can intensify in moments of conflict, adrenaline, or when spell casting if desired.

† Quirks †

[ x ] Wounds that would not require stitches seal over with a metallic sheen within five minutes, leaving scars or not at the choice of the player.
[ x ] Their bones get a little stronger and harder to break, becoming somewhat more resilient, +1 Fortitude

[ x ] They find that they can stand their ground with twice the strength they’d usually have, such as holding closed a door or keeping their shield raised against force.

† Students †
None

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"Defend these southern deserts with my will, and do so with courage, my son."

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DraKonum

Lord of Altera
Good
DraKonum
DraKonum
Good
109974
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109623
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PURIFY
Action
: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration. The following can be made by any Blessed:

Holy Water: Undead, Vyres, Mages, and Heretics (those who worship something not of the Pantheon) are burnt by this water like it has the same properties of boiling water. It causes nasty burns, but these burns will heal over the span of three days and leave behind no markings, not can the burns become infected. If consumed by any individual not those it burns, it eases and heals: headaches, minor bruises, stomach upsets, scratches.
Lifeblood: This blood can be used to satisfy any Vyre as sustenance, tasting wonderful and lightening their mood. This blood does not burn anyone, not holding the same properties as Holy Water. A small circle made of this liquid has been known to ward away supernatural entities such as ghosts/wraiths for a limited time, as if the blood itself reminds them of the living. It can be smelt as normal blood would be, and may trigger Feral Vyres in the same manner.
Divine Oil: This oil cannot be used to harm another, but it becomes scented and ideal for the use of anointing in ceremonies. If the container is lit, it will burn for one day as a small fire with hues thematic to the specific divine (up to the player), though will extinguish if removed from the container and return to water.

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ILLUMINATE
Action
: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.

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VISION
Action
: Touch, or the offering of an item thematic to the divine (holy symbol, coin, bone, letter, etc).
Cost: 1SP
Duration: One minute.
Spell: By touching the target or offering an item, the caster wills the scene of something vaguely thematic to their divine in the mind of another, though it is not distracting enough to hinder them in combat or tense situations. With enough focus, the target can try to tune it out, but it cannot be entirely ignored. Can only be used on the same target once per day.

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DIVINATION
Action
: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a question, and receive a response. This is limited to once per OOC month and must be at an event in game to be given. This is only available to T3 and upwards.
Divine Request Thread: [ x ]

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DIVINE WORD
Action
: The prayer of, “[Divine], carry my words.”
Cost: 1SP per rank.
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know their target in some manner, be it name, face, or alias, the spell will work based on intention for who it is for and cannot be accidentally sent to another. This is a universal language, heard and understood by each as clearly as their native tongue.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
Rank III - T3
The caster can send a far more cohesive message, and they can hear one in return. The word limit here is one single PM, so whatever you can fit into that box.

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FEAST OF THE GODS
Action
: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1-3SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.

Valiant; Feast of the Brave
Simple wooden tableware and cups with iron utensils form upon a dark blue cloth. Healthy, hearty foods form, like stews, soups, and bread, but seem a type commonly available to all. Water is served.
REDIRECT
Divine
: Valiant.
Tier: 1
Action: Vocal prayer.
Cost: 1SP
Duration: 5 minutes.
Spell: The caster commands the attention of a violent foe, providing it is not a murderous rage. Events beasts and monsters will focus on the caster at the discretion of the DM, and player characters may lose the attention after a pause.
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SHARED BURDEN
Divine
: Valiant.
Tier: 1
Action: Prayer and touch of the target.
Cost: 2SP
Duration: One hour.
Spell: The caster touches a target and after uttering a soft prayer over one turn/10 seconds, takes the pain from them upon themselves enough that the target feels only a dull ache for the duration and the caster feels it not quite in full (up to the player how severely). Phantom wounds mirroring the targets appear upon the caster, though the wounds do not bleed. After the duration, the pain returns to the target and the caster feels drained. Should the target die whilst this spell is active, the caster feels it intensely, but does not die themselves.
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SHIELD OF FAITH
Divine
: Valiant.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: One day.
Spell: The caster wards themselves for the rest of the day, enabling them to lift an arm as if holding a physical shield to deflect one physical blow, blue lightning arcing in the form of a shield before fading away. Cannot exceed the force of the average Earthspawn using a weapon. Can only be used once per day.
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CALL OF THE BANNER
Divine
: Valiant.
Tier: 1
Action: Vocal prayer.
Cost: 2SP
Duration: One day.
Spell: The caster calls to the skies and wills for light blue lightning to arc about the clouds in something of a light show, before willing it to strike the ground anywhere around them in RP range, so long as it is hitting open ground (no buildings nor individuals). Wherever it strikes leaves behind a banner showing Valiant's sigil, the sigil of the caster, or a simple red/blue banner. This banner cannot be removed or tampered with by anyone but the caster for the duration, and the radius around it of 5b gives a sense of calm focus, protecting the caster and up to two allies from tampering of the mind.
Note: This spell only protects against T1/Apprentice level spells that would interfere with the mind (emotion manipulation, for example).
REINFORCE
Divine: Valiant.
Tier: 2.
Action: Prayer while wielding a shield or with Shield of Faith active.
Cost: 3SP
Duration: Ten minutes.
Spell: The caster’s shield radiates either a red or pale blue aura, enshrouded in semi-visible force. For ten minutes, attacks that would strike the shield bounce off it before contact can be made—sending them reeling back with just enough force to do so. Excessive force (i.e. high level magic, superhuman strength, powerful monsters, siege weapons) may pierce through this effect at a DM’s discretion.

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STRONGHOLD
Divine
: Valiant.
Tier: 2
Action: Prayer and touching of the ground.
Cost: 3SP
Duration: Permanent, until a new location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to flatten out and form simple wooden palisades and a gatehouse. Any entering this area are given a general feeling of safety, protection, and may take the time here to rest in various tents and ready themselves for the outsides once more. Sleeping within will let them awaken well rested and invigorated. Anyone with ill intent finds the gatehouse shuts before they can get inside. Should this be cast again elsewhere, the old one fades.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts or offends another divine, by a blessed member of said divine. (i.e placing a Jishrim variant in a Shalherana grove).

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SUIT UP
Divine
: Valiant.
Tier: 2
Action: Prayer, and the touching of a set of armour that will disintegrate upon ritual completion. This armour becomes their ‘ritual armour’ to be called forth in the future. To swap out which armour is used, the same process must be completed on a new set, the old set taking its place.
Cost: 3SP for the ritual cast, 2SP to summon, free to dismiss.
Duration: Permanent, until re-cast.
Spell: The caster makes a brief, vocal prayer, and over the span of three turns/15 seconds (whichever is shorter) their ritual armour forms around them clipping into place with faint arcs of lightning as the pieces join. The caster must stay still during this process or all armour will dematerialise and the spell will fail. Cannot be cast if armour is already worn. Only one set of armour can be active at a time.

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BOLSTER
Divine
: Valiant.
Tier: 2
Action: Prayer.
Cost: 2SP
Duration: 30 minutes
Spell: The caster emits a battle cry thematic to Valiant, and all in a fifteen block radius (so long as they are not working against the caster) feel themselves fearless and energised, to pick up their weapons and continue onward. Even those physically exerted and injured will manage to power through their pains for the next half hour (roughly) unless they are fatally wounded. Once this time has elapsed, they will feel their pains in full and must tend to their wounds.
EXPOSE ARMOUR
Divine: Valiant.
Tier: 3
Action: Prayer and touch.
Cost: 4SP
Duration: 30 minutes.
Spell: The caster is able to, after physically touching an area (with or without gloves) render an area vulnerable on another in order to let weapons or healing hands access the area beneath it. It cannot exceed the area of say, the average chest plate, but it lasts for up to thirty minutes even if the caster is no longer in contact. The area, once the spell is cast, appears to be a glimmering blue hue, arcing with small arcs of harmless lightning in order to show all the exposed section. This can be used on creatures if they have a natural thick armour. It only exposes the layer touched, meaning if there is a gambeson beneath that must be gotten through.

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LIGHTNING ARC
Divine
: Valiant.
Tier: 3
Action: Prayer & Touch.
Cost: 3SP
Duration: One hour.
Spell: The caster blesses a weapon, causing dark vaporous clouds to coat it—with arcs of lightning dancing between the small clouds and the metal. The first thing struck by a weapon with this spell active will suffer a sudden surge of pain through that general area in an instant if struck upon metal armour, and a minute of numbness and lacking coordination if contacting flesh directly. Distracting, but not lethal. The clouds fade after an hour without use.

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HEROIC RECALL
Divine
: Valiant.
Tier: 3
Action: Ritual.
Cost: 4SP
Duration: One day.
Spell: The caster prepares a spell in advance with an offering of something steel in dedication to Valiant. For the rest of the day, they may use the cast upon a willing target to be pulled from a dangerous situation (in physical or emotional peril) and placed within five blocks behind or beside the caster, so long as they were within RP chat range. The target must announce the cast via pointing or shouting their name. The spell is an instant cast, the target flickering away with arcs of lightning, and reforming with a crack of thunder. The target will feel like their skin is stinging, and their body aches all over with the sensation of bruises for all of five minutes.

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SPECTRAL ARMOURY
Divine
: Valiant.
Tier: 3
Action: Prayer.
Cost: 3SP
Duration: One hour.
Spell: The caster’s eyes become a full electrical blue for the duration of the spell, matching the colour of the spectral weapon they may will into being. They take a minute to focus, and a weapon forms in hand from the following options: Arming sword, Longsword, Greatsword, War Axe, Battle Axe, Spear and Halberd. All weapons are equivalent to steel, basic in appearance.
The weapon is a spectral blue, but can be physically held and used as any usual weapon of its type providing it is held by the caster. If they are disarmed, the weapon disperses in a flicker of blue energy. After an hour the weapon will vanish from the caster's possession, though if they are in the middle of combat they will be alerted to the weapon's timer, and granted one more minute to prepare. Only one can be summoned at a time.


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Oath of Protection
"I swear to protect the people of Linistel and Blackrush with all of my power against those who would wish injustice and harm upon them. I swear to defend them until each time I breathe my last."
- Eren Abel, Thronesday, 13th of Sporebloom, 2306.

Oath of Anti-Vigilantism

"I swear to you to never seek out vigilante justice and follow due process wholeheartedly, and to the best of my ability prevent vigilante justice and educate those who believe it acceptable why it is not."
- Eren Abel, Blessday, 29th of Lightshine, 2306.


Oath of Duty
"From this time forward, I swear to you father that no matter what state the realm is in, peace, war, or otherwise... I will offer training in the ways of combat and defense to any who would desire such for good reason, as is my Duty as Warden of the South. My bastion will be built for such, in hopes that when I am not around to defend those who need it, there are others that have taken my knowledge and use it for good. So in Peace we can stand Vigilant, in War we can be victorious through our might and will, and In Death after I pass, those who have taken my knowledge can continue the fight."
- Eren Abel, Sunderday, 16th of Sunbright, 2306.

Divine Log
Show extended worship, with three months OOC since achieving T3.
Eren has been Tier 3 since August 8, 2020.

Must have a significance presence in the world as an embodiment of the virtues of their divine. Must make a constant effort to guide and foster their faith through either significant personal acts or active participation in events.
Eren up until I went on my break was a very active Valiant member in the community, becoming T3 near the tail end of the campaign around the time fighting in the multiple final battles alongside the others. Also being an active member in Linistel spreading the teachings of his faith. Eren at the time was named Warden of The Southern Faith in the Holy Valiant Phalanx and embodied many of Valiants virtues, though had a connection to the Angel Crusade and represented him in the mortal Court of Conflict.
Now Eren's presence is returning after some time being absent.


Must hold at least one sermon in which they explain their own unique views and understanding of their Divine.
N/A

An event held to sanctify an area/region in the name of their Divine, or the creation of a larger secondary shrine/church.
N/A

Must be part of or create an organisation dedicated to their Divine.
Warden of the Southern Faith in the Holy Valiant Phalanx.

Must show further evidence of having a unique view and understanding of their Divine and their faith. To truly show how they differ, and what faith means to them personally.
Eren believes Valiant's faith should be spread across all the kingdoms to those with power and those who do not. He has no interest in playing at politics to impede with his faith, he'd rather help the common folk and not allow himself a position of power where he is above those he'd call equals.
Evidence would include:
Not marrying Sugar - Marrying Sugar would've made him King in Linistel. Though he loved her, he couldn't put himself in that position because of his beliefs.
Eren is typically traveling when he isn't busy, when he travels he offers his services to the common folk. Finding that making an personal impact on people's lives are better than reforming laws.
Eren has taken to the ideals of legacy, and believes it is his duty to pass his knowledge and beliefs to someone he deems worthy. So that when Eren eventually passes on, the world doesn't lose one of it's stout defenders for long.


Must have at least ten instances in their divine log where they have personally done something significant in the name of their faith separate to the event(s) above. [4/10]
1. Fought in the final battle of Archon and the Wyrm. Risking his life to protect others and fighting until his legs gave out to fatigue at the end of the battle.
2. Trained a woman by the name of Katarina Alexandra Whitmor. Taught her the tenets and their meanings, gave his own personal beliefs, and has given her some combat training.
3. Eren joined Alek and a few others on a sea journey, and acted as protection for the party. One moment a large tentacle shot out of the water and went to slam one of the smaller boats he was in, Eren blocked the strike with shield of faith, saving himself and a few others in the boat.
4. Eren has united those of Linistel, Sangria, and Hardanger in helping him create a castle to act as an emergency bastion for the southern portion of the Eastern Kingdoms. All in the name of Valiant.


An offering of something of great personal value to the character themselves given to their Divine. Include evidence of why this offering is of importance and significance.
N/A

The character will also be contacted via a divine servant in some form when they are T3, and an Oath will be sworn. Include this in your T4 rank-up application:
Oath sworn:
Oath of Duty. Seen in Oath section.
 
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