IG NAME: Gumdrop
CHARACTER: Aelyth Ithildran
PROFILE: { Link }
PATRON: Theodra
TIER: Blessed, T4
ARTIFACTS:
NAME: Ouroboros
DESCRIPTION: A silver tattoo of a snake appears around Aelyth's dominant arm. At will it will become a spectral snake that has a habit of coiling itself around Aelyth's spear haft or wrapping comfortably around her arm or shoulders. The snake can not exceed beyond three blocks of the attuned, and if forced away or dismissed it returns to the silver tattoo form on the arm. This serpent is unable to attack, and can be considered more of a cosmetic 'pet'.
PASSIVE: The serpent can be willed to sink into a spear or torso armour to change the appearance to a blackened material with engraved scales.
[ SERPENTINE ]: Thrice per day the attuned is able to channel the serpent's reflexes. Immediately after a failed Body+Evasion check they may roll an additional d6; on a roll of 3 or more they are considered to have evaded successfully. A charge may also be used to make a Body+Grappling check to try to catch an incoming projectile within reach.
ATTUNED TO: Aelyth Fuvur
TRINKETS:
NAME: Mantle of Pine
DESCRIPTION: A fur pelt of white, the underside intricately stitched with scenes of the hunt.
EFFECT: It exudes the scent of a pine forest within whisper range, and does not get wet from rain.
ITEM HOLDER: Aelyth Elz
STATUS: Theodra things.
UNIVERSAL PASSIVES:
[ SPIRITUAL WEAPON ]
By ritually praying over a weapon for one hour, the blessed may imbue it with some measure of the divine influence. The weapon will glow with the strength of torchlight in a color thematic to the divine, and intangible foes or foes that are otherwise immune or resistant to attacks from mundane weapons always take some amount of damage from successful attacks with it. Only one weapon may be imbued at a time. For bows, the effect applies to all arrows fired from it.
[ MARTYR ]
By placing hands to either side of a recent injury and focusing/channeling for a minute the blessed may remove an injury from another and take it upon themselves instead, making their body whole at the cost of their own. This does not replace lost limbs or body parts; it’ll stem the bleeding, but at cost of opening a similarly grievous wound upon the blessed’s limb. It doesn’t apply to conditions like being poisoned, only flesh wounds, and the target must be living for this to work.
[ AETHERSIGHT ]
The blessed can see the presence of magic as a faint aura outlining spells, artifacts, or similar magical items and effects. This aura appears purple for arcane spells, and white for divine spells. They gain a bonus die on rolls to discern illusions, and have no penalty on awareness checks to detect invisible foes.
[ ETERNAL ]
The blessed’s injuries heal at an unnatural rate and in unnatural ways. Nonlethal injuries tend to heal fully within one day OOC, and particularly severe injuries may take several. Any full limbs the blessed loses regrow fully over the course of a week; extremities may take a few days. If the blessed is slain, they may opt to repair and regrow where they fell and revive after 48 hours instead of going through standard revival methods, though they do not revive fully healed and their injuries will continue to heal at the rate mentioned above. Any healing done by this effect leaves scars where the original injury was.
Revival in this method does not count towards the standard revival count, but post on the thread with 'Eternal' specified as the method for record keeping. The usual memory loss mechanics apply to revival through this method; the details of their death are hazy, and they remember little of the actual deed.
AESTHETICS -
]1[ The eyes take on a ring of color about the pupil thematic to their Divine, intensifying in spellcasting or heightened emotional states.
]2[ Their pupils become slitted, and/or the teeth can appear sharper. This may also only apply in moments of heightened emotion, adrenaline, or spellcasting instead of a constant.
]3[ Natural items such as feathers, claws, and teeth worn on their person tend to slowly fade to a silver hue with age.
]4[ Divine markings thematic to their divine form (in color as well as design) upon the body. This can be as simple as bands around the wrists, or an entire intricate design across the back, left up to the player. Optionally, these markings may glow faintly in colours of their divine.
QUIRKS -
]1[ Superficial wounds that do not require stitches can be licked or cleansed with herbs to heal them. Scars will appear silver or fade entirely, and their choice. Only applies to themselves, and not others.
]2[ They become very good at climbing, keeping a sturdy grip, and they can jump an extra two feet upward or across than the average person.
]3[ They are able to see clearly in the dark, their eyes reflective like a cat's when active.
]4[ They instinctively seem to know what direction North is.
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