Medieval & Fantasy Minecraft Roleplaying

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Lannis

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This thread is intended to be a concise summary of the mechanics involved in the stats system and the systems they're integrated with.

Character Stats:
A character's abilities are represented by various attributes and skills encoded in the stats system. Rolls are made as the combination of an attribute and skill that are most relevant to the situation, each point contributing a +1 to the d20 used to make the roll.
{Main Thread}
{Commands}


Experience and Progression:
Skills and attributes are bought using experience, which is earned passively by RPing. You can earn up to 15 EXP per month. Characters cap at 240 EXP.


Focus:
A character being adept in a particular subset of a skill is represented by buying and declaring a Focus in that skill, which adds a 1d4 to the roll.
{Thread with Details+Examples}
a/n 1: from least to most specific: attribute > skill > focus
a/n 2: focus is very good to have



Advantage and Disadvantage:
Advantage or disadvantage in a roll is means to roll twice and take the higher or lesser result, respectively. It can be done automatically by including 'advantage'/'disadvantage' as an argument to the roll command


Armor:
If an attack hits a piece of armor, a separate d10 is rolled to determine if the armor stops the attack. The roll needed for this depends on the material and armor type.
{Thread}


Spells and Magic:
Magic generally follows the same rules and logic, and uses either Mind or Soul as the casting attribute for rolling. AoE spells are streamlined, and use the caster's AoE DC as the DC for the roll.
{Thread}


Modifiers:
The following are currently implemented modifiers to stats, as well as some constants/considerations.
  • A character's race provides flat modifiers to some non-combat skills.
  • Some divine passives provide a flat modifier to some non-combat skills.
  • Large discrepancies in weapon size provide a step of advantage in rolls, i.e. a main weapon vs. a dagger.
  • Large discrepancies in age provide a step of advantage in rolls, i.e. adults fighting children.
  • With those two exceptions, no effect should modify any combat skill (melee, ranged, grappling) beyond the effective cap for a roll (+10+focus), nor should they reduce the combat skills of an opponent.
 
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