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Storm's Landing City Page

Kamaoe

The Green One
Legend
Kamaoe
Kamaoe
Legend

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- Map of Storm's Landing -



-=-
Raised from the rubble of an old port, the city has been landscaped by many eager to take the place of a former popular travel destination. The noble committers laying claim to the harbor and inner district, while farmers and cutthroats have made their own niches off the backs of others' success.

In order to garner the most profit, the higher-ups vouch Storm's Landing is a cultural epicenter, accepting of all races. Travelers may find not all denizens echo this sentiment.

-=-

- General Information -



Situated along many trade routes, Storm’s Landing is used as a port of call on the route of most merchants and travelers. It is because of this influx of trade and people and its central location on the continent’s eastern side that Storm’s Landing has become a meeting point for multiple parties and peoples. Despite being one of the longest living cities of the Eastern Kingdoms, it has few exports, and none are of particular note. Most of Storm’s Landing’s produce and animal products go toward sustaining its own population, and the myriad of guests who find themselves filtering through the bustling port city.
The climate can best be described as moderate, with hot summers and warm winters. The humidity is generally low, and the salty sea air blows in and keeps the city cool in the summer and warmer in the winter. It often rains, especially during late summer and early autumn.
Storm’s Landing was first established as a tent city after the final ship sailed from the Northern Kingdoms. Slowly the original city went up, keeping certain aspects of the temporary tent city. This incarnation of the city was destroyed in totality by a giant Kraken, and to this day, nearly nothing remains of the original city. After the destruction of the original city, the survivors banded together and rebuilt the city with more distinct districts. These being the slums, the farms, the middle-class district, and currently being worked on, the upper-class district.

- Properties -
Most people on their journeys throughout the world will all at some point end up passing through Storms Landing, some of them will go as far to have hopes of purchasing a house for rest or a market to sell their wares. Storms Landing features many options, catering for all those interested in a rather simple tier system.

( For more detailed information regarding renting properties: [Click Here] )

~



- Slums District -
T
he slums district is the area where the lowlifes and the scum of the city congregate. Here you’ll find the fighting pit and the black market. The graveyard lies just on the outskirts of the city on the road leading out of the city and to the south.

~



- Dockside Housing -
For the sailors and merchants who call Storm’s Landing home, the dockside housing is perhaps the best place to call home. Close to the docks, and more affordable than the Farms or middle-class district, the dockside housing is preferred. Along the main street, you’ll find several shops, including the saddle’s salesman and the cobble vendor. Along the wharf, you’ll find ships that will take you to almost any port you wish. Across from the docks you’ll find the carriages that will take you where the ships do not.

~



- The Farms -
T
he farms are where the farmers tend their fields of wheat and other grains. This is where the majority of the food produced for the city comes from. Of note in this district is the carriage to take people to see the mysterious rift.

~



- Middle-Class Homes -
Housing for the middle class can be found here. Just the right amount of comfort and affordability for the average person.

~



- Noble District -
T
he upper-class district is where the upper class of the city live. In this district you will find; the Office of Couriers and Avian Delivery, the auction house, the First Alteran Bank, the Library, the Storm’s Landing Town Hall, and soon the cathedral.

~



- The Black Market -
I
f you need something under the table, this is the place to get it. Whether it’s hot merchandise or questionable alchemy materials, you can find it in the black market. There is a way there through the sewer and in the slums market.

-=-

- IC Laws -
Rewritten by the Council


Minor Crimes
The lowest tier of crimes- Anything present here can be dealt with by any Storm’s Guard, generally without a trial, unless it is contested. Repeated or egregious offenses may result in punishments that would be more severe than normal.

Petty Theft: The act of taking a small quantity [Ranging from 1 to 99 Radiants in worth] of goods, property, or radiants, from another’s property or person.

Pickpocketing: The act of taking another’s personal property from their person, in any capacity, whether they are conscious or unconscious.
Verbal Assault: The act of unlawfully threatening another with any egregious harm.

Indecency: The act of causing discomfort or unrest in a public setting. Breaking the rules in a public place would constitute Indecency.

Vandalism: The act of breaking another’s personal property or property in a small quantity [Damages ranging from 1 to 99 Radiants] without permission by the owner of said property.

Trespassing: The act of entering another’s property without consent from the owner of said property. Trespassing would constitute entering a public place, then breaking the rules of the said public place, then refusing to leave if asked by the owner of said place or a Storm’s Guard.

Unlawful Brawling: The act of fighting another citizen or guest of Storm’s Landing with no lethal force involved.

Moderate Crimes
Between Minor and Greater Crimes, Moderate Crimes will be the middle ground of crime that can be punished through various means, whether it is a greater fine or potential imprisonment. Repeated or egregious offenses may result in punishments that would be more severe than normal.

Mugging: The act of taking any amount of personal property from a citizen or guest of Storm’s Landing, with any amount of force.

Robbery: The act of taking a quantity [Ranging from 100 to 999 Radiants in worth] of goods, property, or radiants, from another’s property or person.

Breaking and Entering: The act of unlawfully entering a property, public or otherwise, without the consent of the owner of said property. Unlike trespassing, however, Breaking and Entering requires the use of opening a way into said property. Certain examples would be opening a closed door or window, breaking a window open, scaling a wall. As long as there is an opening made that was not originally there, it would constitute Breaking and Entering.

Burglary: The act of Breaking and Entering a certain property, then proceed to take any amount of goods, items, radiants, or objects from that property.

Fraud: The act of unlawfully deceiving another citizen or guest of Storm’s Landing.

Physical Assault: The act of utilizing any amount of unauthorized force with a weapon against another citizen or guest of Storm’s Landing.

Property Damage: The act of breaking another’s personal property or property with malicious intent.

Unlawful Dueling: The act of fighting another citizen or guest of Storm’s Landing with lethal force involved. Lawful Dueling may occur, in the event that a member of the Storm’s Guard is present to observe and regulate honorable dueling behaviors.

Attempted Greater Crimes: Any Greater Crime that was attempted but either stopped by an outside party or ceased while occurring.

Greater Crimes
Greater crimes are the step below the most heinous of crimes that one can commit in Storm’s Landing. Repeated or egregious offenses may result in punishments that would be more severe than normal.

Fleeing Arrest: The act of fleeing from a Storm’s Guard or other party with authorization to detain.

Attempted Prison Escape: The act of attempting to flee from one’s place of detainment, before or after being convicted of a crime within Storm’s Landing.

Attempted Prison Breakout: The act of attempting to cause another to be unlawfully released from detainment, before or after being convicted of a crime within Storm’s Landing.

Prison Escape: The act of fleeing from one’s place of detainment, before or after being convicted of a crime within Storm’s Landing.

Prison Breakout: The act of causing another to be unlawfully released from detainment, before or after being convicted of a crime within Storm’s Landing.

Arson: The act of setting alight another’s personal property or property.

Murder: The act of assaulting another being by any means, resulting in their death.

Larceny: The act of unlawfully taking an amount [1,000 to 9,999 Radiants in worth] of goods, property, or radiants from another’s property or person.

Vigilantism: The act of taking the law into one’s own hands. Acting against another Offending Party without proper authorization from a Storm’s Landing Authority.

Attempted Grand Crimes: Any Grand Crime that was attempted but either stopped by an outside party or ceased while occurring.

Grand Crimes
There are few crimes that can be listed that could match these. To commit these crimes in Storm’s Landing is to ask for the harshest of punishments. Repeated or egregious offenses may result in punishments that would be more severe than normal.

Misuse of Power: The act of an agent of the Storm’s Landing government or guard force using their powers in an unlawful manner.

Murder of a Storm’s Landing Official: The act of assaulting another being by any means, resulting in their death, while this being is an active Storm’s Guard or member of the Elective Government of Storm’s Landing.

Mass Murder: The act of murdering a series [More than 1] of citizens or guests of Storm’s Landing. There is no statute of limitations for the time between the murders for this crime.

Torture: The act of holding another against their will and subjecting them to physical, emotional, or any other form of damage.

Kidnapping: The act of holding another against their will unlawfully.

Grand Larceny: The act of unlawfully taking an amount [10,000+ Radiants in worth] of goods, property, or radiants from another’s property or person.

Sanctioned Actions:
Continuing with previous Storm’s Landing Law, there will be certain actions that are allowed by the Governing Authority within the City.

Self-Defense: In the event that Offending Party attacks another person, and in defense, the Offending Party is injured or killed, the defense of Self-Defense may be used.

Bounty: If the government of Storm’s Landing has placed a bounty upon the head of a citizen or guest of Storm’s Landing, it may be discussed with the Storm’s Guard prior to action being taken, that a Bounty Hunter may become involved within Storm’s Landing.

Extradition: With prior discussion and request to the governing authority of Storm’s Landing, it may be allowed for a citizen or guest to be extradited to another city, village, or any other form of holding, if a crime has been committed in their lands.

Legal Pardon: Through one means or another, it has been decided that the High Judge of Storm’s Landing has pardoned an Offending Party of a crime, from either a lack of evidence, or the involved Officer of the Storm’s Guard had misidentified the suspect or had committed crimes in the arrest.


OOC Rules
This region is MODERATE
Do not:


+ Grief or take parts of builds
+ Murder without good IC reason
+ Maim or permanently debilitate without consent

Definitions For Crimes
The following will be definitions for certain terms and words used within Storm’s Landing Law, in order to better educate Storm’s Landing citizens and guests on what exactly is involved in many of the listed crimes. As well, it gives attorneys, for both defense and prosecution, a better understanding of how to argue for and against the innocence of an Offending Party.
Citizen: Anyone within Storm’s Landing who owns property and utilizes it as a primary place of residence. Those who do not explicitly own a home in Storm’s Landing, but are often found around the Landing [i.e Homeless] will be considered citizens.

Guest: A guest of Storm’s Landing would be anyone whose primary place of residence is uncertain or outside of Storm’s Landing. Certain examples are: Travelling merchants, mercenaries whose main place of operation is outside of Storm’s Landing, landed nobility from other parts of the Continent.

Personal Property: Any and all items, of any worth, that would be found on a person or within a shop, home, or similar place of residence or work. Certain examples are: Weaponry. Food. Radiants. Artwork. Armor. Tools. The definition of Personal Property, within Storm’s Landing, is not limited to these examples.

Property: Any place of residence or work within Storm’s Landing that is either privately owned by a citizen or guest of Storm’s Landing, or a branch of the Government of Storm’s Landing. Certain examples are: Homes, Shops, the Storm’s Landing Courthouse, the Storm’s Landing Guardhouse. The definition of Property, within Storm’s Landing, is not limited to these examples.

Taking/Stealing: Taking is defined as the unauthorized seizing of another’s property, in any manner in which there is not explicit consent from the offended. This would include if the offended is unconscious or otherwise not in the correct state to make a decision that would suit their person.

Public Setting: Any place that is open to other citizens or guests of Storm’s Landing. Certain examples are: Jack’s Tavern, The Storm’s Landing Courthouse, any shop or stand within Storm’s Landing. The definition of a Public Setting, within Storm’s Landing, is not limited to these examples.

Attempt/Attempted: To attempt would constitute a vested effort to commit an unlawful act. Attempting to murder someone would mean attacking with lethal force, such as firing a crossbow at an unarmored person, assaulting someone with a lethal weapon, or attempting to place poison within a food or drink. These are examples of what an attempt would be, and is not limited to this definition. Every crime can be attempted and punished as such, though there may be, depending on the circumstances, a lower punishment for an attempted crime as opposed to a crime that was committed fully.

Fraud: To further define the act of Fraud, it is generally the act of deceiving another. To make it easier to understand what Fraud is, two examples will be utilized. The first would be a person in Storm’s Landing arresting another, deceiving said person into believing they are a member of the Storm’s Guard. Another would be selling a certain product, giving a certain description of it, while in reality it does nothing of the sort. The definition of Fraud is not limited to these two examples.

Detainment: Detainment is entirely defined as a person or persons being held by any authority within Storm’s Landing at any point during legal proceedings. Certain examples are: Being arrested by a Storm’s Guard or other Legal Authority, being held within any form of holding chamber, or being held on trial.

Statute of Limitations: A statute of limitations, in simple terms, means a time limit. Sometimes, certain charges can be dropped if they occurred a certain amount of time ago. All Storm’s Landing crimes have no statute of limitations, meaning anybody can be tried for them at any point in their life, in the event a criminal goes into hiding. For the Mass Murder charge, it specifically states there is no statute of limitations, meaning that if there is a decade between two untried murders, it can be classified as Mass Murder. Likewise, four murders that happened within the span of a week would also be tried for Mass Murder.

-=-

- Trade -
A
s Storm’s Landing is a port city, trade is its lifeblood. Within the walls, you’ll be able to find shops that carry whatever you seek. There are shops for supplies for building, decorating, and food.

Forum Name:
In-Game Name:
Character Name:
Offer/Request:


- Environment -

The climate can best be described as moderate, with hot summers and warm winters. The humidity is generally low, and the salty sea air blows in and keeps the city cool in the summer and warmer in the winter. It often rains, especially during late summer and early autumn.

Flora
In addition to the usual various plants, here are a few species of flora that are endemic to this part of the continent.

+ Marigold
+ Stinging Nettle
+ Primrose
+ Oyster Mushroom
+ Giant Puffball
+ Chamomile
+ Flax
+ Lavender
+ Peppermint
+ Rose
+ Thistle
+ Magnolia



Fauna
Many animals make a home in the mountains and forests of the city, and occasionally the city itself. Here are several that have been seen in and around the city and its local area.

Harbour Seal
Grey Seal
Harbour Porpoise
Minke Whale (Rare)
Moon Jellyfish
Edible Crab
Mussel
Clam
Oyster
Starfish
Common Lobster
Loggerhead Sea Turtle (Rare)
Cod
Herring
Anchovy
[European] Eel
Sea Bass

Oystercatcher
Puffin
Sandpiper
Mallard Duck
Pigeon
Turtle Dove
Barn Owl
Scops Owl (Rare)
Common Kingfisher
Northern Goshawk
Golden Eagle (Rare)
Osprey
Common Kestrel
Common Crane
Common Gull
Scarlet Tanager (Rare)
Indigo Bunting (Rare)
Assorted Parrots (Imported)

Common Toad
Great Crested Newt
Cellar Spider
Common Lizard
Edible Snail
Fire Salamander
Adder (Rare)

Beaver
Water Vole
Wood Mouse
House Mouse
Black Rat
Brown Rat
Edible Dormouse
Gray Squirrel
Red Squirrel
[European] Hare
Common Shrew
Red Fox
Brown Bear
Wild Boar
Roe Deer
Red Deer
Gryphon (Southern)
Maulerkin
Krowler
Vymbat (Rare)

 
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BoredBrit

Bored Brit
BoredBritishGuy
BoredBritishGuy
Legend
+Much water has been stored lately, to be brought to Uriel Valhart for blessing. Barrels of water are stocked in places throughout the city to be used for ritual use.+


Four days of five casts is 20.
20 casts of Purify is 200l.
 

Jase

"Something need doing?"
Legend
+Much water has been stored lately, to be brought to Uriel Valhart for blessing. Barrels of water are stocked in places throughout the city to be used for ritual use.+


Four days of five casts is 20.
20 casts of Purify is 200l.
Would locations be known to the public?
 

Lenore

Bird, Knows What's Good
Retired Staff
Len0re
Len0re
Legend
A long-needed update has been brought upon this thread (laws)
 
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