Medieval & Fantasy Minecraft Roleplaying

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{ Shalherana } Jenette

Ruu Darling

ʕ •́؈•̀ ₎
Staff member
Admin
Syphei
Syphei
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} + {

Minecraft name: Syphei
Character name: Jenette Vow
Link to normal character profile: {Link}

Patron: {Shalherana}

Overall Tier: The Oracle - Tier IV

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Additional granted boons
Plants 10 blocks around the Blessed are more alive, more vibrant. Even withering plants begin to perk back to health, and the effect now remains when the Blessed leaves radius. Their injuries, with long periods of rest, heal twice as fast. With an embrace of their hand, they can soothe suffering of any ill or wounded being to a numbed pain until they let go. Birds often bring them useless but endearing objects, and unless provoked animals in general are reluctant to harm them. DM discretion.

Artifacts
Name: Tear of Shalherana ( Note: This is not an artifact, it's a trinket from Shalherana. )
Physical Description: A teardrop-shaped, and sized gemstone that appears something like an opal. ( This has been turned into a necklace; A short arrow-pattern silver chain, similar to a choker necklace, with a teardrop opal as its pendant. The opal has a silver border around it with a wire-like design forming into a leafless tree over it. )
Ability: So long as it remains within the range of a whisper, it brings about a calm determination and lessens fear. Attempts to instill fear on the individual by spell or magic will be half as effective.
Item Holder: Jenette Vow

[Tier II]​
NAME: Grove
DESCRIPTION: A bracelet of white and green vines that grow small leaves and flowers of the same colours.
[PASSIVE]: Those within a 5b radius of either the bracelet or within the dome find that they bleed half as fast, giving vital time for the attuned to tend to them. Works on up to three individuals, with priority on the heaviest blood loss.
[ABILITY - CANOPY]: Upon the attuned placing their hand to the ground, the vines from the bracelet move into the earth below and leave a simple wooden bangle upon the wrist behind. These vines then grow upwards within a minute to form a dome of dense foliage in an area that stands strong against outside attacks, growing sharp thorns to repel those with violent intent. Limited to a 3x3 area, the attuned may part a doorway within it and seal it at will. The bangle will regrow the vines the be used once per day, lasting up to two hours.
ATTUNED TO: Jenette Vow Ruu Darling

[Tier IV]​
NAME: Angel's Grace
DESCRIPTION: A Silver Elven star pendant in the shape of Celtic patterns; in its center is a tealstone that emits a soft teal light and a white feather is engraved in it.
[PASSIVE]: In a 5b radius, those afflicted by supernatural curses (e.g. those cast by Blessed of Jishrim) sense the effects reduced. Pain is soothed, fear is alleviated, hallucinations are less frequent. This does not affect curses induced by gods; its effectiveness during events is up to DM discretion.
[ABILITY - Guardian Angel]: Once per day, for 30 IC minutes, the attuned is imbued with a fragment of Archon's essence. Ethereal and angelic, wings emitting white and teal light are summoned to grant them the ability of flight. Only light armour can be worn, and weapons can be carried but not wielded. Unburdened, they soar at the speed of a running human; if carrying a person (who also cannot wear heavy armour), they can fly at a walking pace. The wings do not go above a certain height, the winds becoming too threatening to their wings. (Roughly 20 blocks, don't worry about counting each one).
ATTUNED TO: Jenette Vow Ruu Darling

Passives or Sustained Effects
TIER ONE
AESTHETIC
[ x ] A ring of pale green or white forms around the pupil, optionally intensifying with emotions or when casting/focusing.
QUIRK
[ x ] With their touch, they are able to heal small wounds that do not require stitches, leaving behind either no scar or a small white one (at the choice of the player). This healing occurs over the span of five minutes or so.
TIER TWO
AESTHETIC
[ x ] They appear more graceful and elegant, seeming to be up to an inch taller with their posture. Their skin and hair are both soft and healthy, with hair optionally becoming either entirely white or gaining a streak. The hair can remain normal if desired.
QUIRK
[ x ] They can find where the break of a bone is by hovering a hand over the limb, with great accuracy. In their mind’s eye, they can visualise the break in detail, as to see how best to fix it.

TIER THREE
AESTHETIC
[ x ] They grow a set of large butterfly wings that can shift into being a waterproof silk cloak of the same hues growing from the upper back, the player deciding the colours/patterns. They cannot be used in flight nor in gliding, as an aesthetic focus, but can be moved independently (like opening/closing them). If removed or torn, they repair/regrow over the next day, with removed pieces turning into dust.
QUIRK
[ x ] They summon a small creature made of twisting vines and nature itself, no larger than half a metre tall/wide, taking on any form. This creature can complete mundane tasks (such as pouring a glass of water, carrying a coin purse, holding a bowl etc) but cannot be used in combat. It is commanded by the will of the blessed, and not by any other.

Current Divine Status:
- Studying all forms of medicine -
- Training to save lives -
- Educating people on religion and learning more of Shalherana and the Pantheon -
- Devoted to aiding in both health and mind, for sentient and based beings -

- Working to see Life restored and returned to Shalherana -
- The White Iris -
- Finding purpose again -
 
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Ruu Darling

ʕ •́؈•̀ ₎
Staff member
Admin
Syphei
Syphei


Spell List
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U N I V E R S A L S P E L L S
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PURIFY
Action
: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities depending on the deity worshipped. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration.

Not Jishrim, Skraag,or Visage: It becomes ‘Holy Water’, and is able to burn any Undead, Vyre, Mage, or individual who worships not of the Pantheon with the same heat and effect of boiling water. The burns shall heal over the span of three days. If consumed, it eases headaches and heals minor bruises or scratches. Has been known to repel supernatural entities.

Jishrim, Skraag or Visage: It becomes blood that is able to be consumed by any Vyre to the same standard as a healthy individual, and is also able to burn any Mage, and any individual who worships not of the Pantheon with the same heat and effect of boiling water. The burns shall heal over the span of three days. Has been known to repel supernatural entities.

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ILLUMINATE
Action
: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.

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VISION
Action
: Prayer and touch of the target.
Cost: 1SP
Duration: One minute.
Spell: The caster wills the vague imagery of something themed to their own divine into the minds eye of another. This may be blinked away or shaken off if considered too disturbing, but is more akin to an unwanted thought or brief daydream than a forced visual.

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DIVINATION
Action
: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a single simple question - And are given a sign of some kind in return. This is limited to once per OOC week and may take several days for a response. At the lowest tier, it can be very vague and the response may not be given, verbal, or clear that one was granted at all. As the blessed grows higher in tier, the responses may become clearer.

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DIVINE WORD
Action
: The prayer of, “[Divine], carry my words.”
Cost: 1SP per rank.
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know the name and face of the target they commune with.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
Rank III - T3
The caster can send a far more cohesive message, and they can hear one in return. The word limit here is one single PM, so whatever you can fit into that box.

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FEAST OF THE GODS
Action
: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1-3SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.

Shalherana; Feast of the Roots
Simple piece of pottery form the tableware, and the utensils and cups form from birch wood. The tablecloth appears as a thin layer of moss with small flowers. Everything served here is herbal and not a trace of any animal. Herbal tea or water is served.
21-215626_vintage-flowers-tumblr-for-free-download-on-ya.pngBAPTISM
Action: Prayer, an offering to the divine, and touch.
Cost: 3SP
Duration: Permanent.
Spell: The caster offers something thematic to their divine (an animal, a corpse, golden goblet, sword, etc - It should be notable) and prays whilst marking a symbol upon an infant anywhere from newborn to three years old. This marking can be in water, ash, blood, etc. and does not denote where a marking (no bigger than an inch long/wide) will form. The marking location is at the choice of the parents OOC, and whilst most markings will be replaced by another, it is possible for a secondary mark to be present as a 'birthmark' only (in the cases of two parents of different faiths). Clarify with Divine staff if it is applicable.
Note: This can be cast on a pregnant mother instead, in which the child will be born with the marking already applied, automatically applying to both twins/triplets if applicable.

Shalherana; Mark of the Allmother
The offering disperses into a cloud of white and green leaves and petals, scattering around the area for a time before vanishing entirely. A mark appears upon them as a soft white shape resembling a butterfly, flower, or feather. Children who grow up with this mark may show traits of being a little kinder, more thoughtful. Some tend to show interest in gardening or botany, occasionally finding a small white flower on their person.

T I E R I
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HEALING HAND I
Divine
: Shalherana.
Tier: 1
Action: Prayer and Touch - Continued holding of the wound for five minutes.
Cost: 2SP
Duration: Permanent.
Spell: The caster is able to hold their hands over any shallow wound and seal it closed. The area will remain sensitive and will re-open if the area is pulled in some way. Once healed, it leaves a small white scar behind. The caster must keep their hand upon it until the spell concludes.

Note: This spell does not cleanse the wound. That must be done separately.

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GROWTH
Divine
: Shalherana.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: 10 second casting time, permanent effect on affected plants.
Spell: The caster takes a seed, blessing it with a soft prayer, and upon being planted grows it at a faster rate in any condition, the plant sustaining itself in hot or cold environments even if it would not usually grow there. Plants grown as a result of this spell will be healthy and provide fruits or flowers as if they were in the perfect habitat, though will not survive if they are uprooted. There are different rates of growth depending on the size:

Small - One OOC hour. This is for any flower or plant smaller than those described in the 'Medium' definition.
Medium - One OOC day for full growth. This is the average great fern or fruit bearing bush, including sections of grapes on vines or so on.
Large - One OOC week for full growth. This is the size of the average tree, those bearing fruits for example. Ask Divine Staff about growing something larger.

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SHIELD OF THORNS
Divine
: Shalherana.
Tier: 1
Action: Prayer and the brief touching of the ground.
Cost: 1 SP
Duration: 30 minutes.
Spell: The caster wills a section of thorny vines to grow from the ground to protect them or another, like a shield that lashes out up to two blocks in any direction of it, at any who come too close. It inflicts scratches and light wounds from irritating thorns and only works on those who are feeling hurtful or violent. Can be cut down or burnt. They crumble away after the spell duration.

Note: The section of vines takes up one block, but is able to reach any in two blocks of it, any direction.

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PEACE OF MIND
Divine
: Shalherana.
Tier: 1
Action: Prayer.
Cost: 2 SP
Duration: 15 minutes.
Spell: The caster wills an area of a ten block radius into a peaceful calm, quelling any violence unless it is considered murderous extremes. The area gains a soft breeze and a comforting presence.



T I E R II

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HEALING HAND II
Divine
: Shalherana.
Tier: 2
Action: Prayer and Touch - Continued holding of the wound for five minutes.
Cost: 3SP
Duration: Permanent.
Spell: The caster places their hands over any deep wound and wills it closed, stitches of pure white thread moving through the skin to close it with the same sensation as needle and thread. The wound seals over, but these stitches can be pulled and the area remains sensitive as it heals in full over the next few days. Once it heals, it leaves a white scar behind, the stitches naturally fading away over time. This rank of the spell also cleanses the wound.

Note: This can be used over burns the size of a hand or less, stitching over the area to protect it and heal accordingly.

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SOOTHE
Divine: Shalherana.
Tier: 2
Action: Touch.
Cost: 2SP
Duration: One hour.
Spell: The caster holds their hand over the heart of their target, and soothes all pain felt to a dull ache. The target becomes drowsy and a little hazy, too tired to fight or do much actively, though is capable of speech. They feel somewhat pleasant and content but not fully cognizant similar to the effects of morphine. The pain slowly returns if applicable after the hour duration. Cannot be used in combat.

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TRANQUIL SHADE
Divine
: Shalherana.
Tier: 2
Action: Prayer and touch for 30 minutes.
Cost: 3SP
Duration: Permanent, until another location is created.
Spell: With a kneel and verbal prayer, over half an hour the blessed wills a grove to form in a 15 block radius. It will become a grove of nature and plant life with a birch tree of Shalherana, bearing fruit or flowers suitable to the local climate. Those within the area feel calmed by nature and safe, any hostile animals (bestiary creatures such as Wendigos are at DM discretion) in the area leaving them alone as they rest. Pleasant creatures such as birds linger near the tree often. Should this be cast again elsewhere, the old one fades.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts or offends another divine, by a blessed member of said divine. (i.e placing a Jishrim variant in a Shalherana grove).

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GARDEN OF VINES
Divine: Shalherana.
Tier: 2
Action: Prayer & Touch
Cost: 2SP
Duration: 10 second growth time, one minute effect.
Spell: The caster puts forth their hand to touch a stone, wooden or earthen surface. In a 4x4space, with the touch point of the casting process as the epicentre, a circle of living vines emerges. These vines protect the user and their perceived allies up to a distance of two blocks, lashing out akin to a whip against foes. Susceptible to fire and cutting. If the caster leaves the inside of the circle the spell ends prematurely.



T I E R III
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SAVING GRACE
Divine: Shalherana.
Tier: 3
Action: Prayer and maintained touch of 30 seconds at the wound.
Cost: 4 SP
Duration: 30 second cast time, permanent effect.
Spell: Upon a soft prayer, the caster holds their hands firmly over the area that requires urgent healing, and a soft light forms over 30 seconds. This light will enter any fatal/severe wound to begin to repair it from within, including damage to internal organs if there is a direct route (such as an entry wound). The focus of healing is on the insides, which feel akin to being knitted together and can be quite painful, but once the light begins bleeding stops and infection is cleansed. Once the spell is complete (taking about five minutes), a neatly stitched surface wound of white thread forms over the area and the light fades. This surface wound can be opened if the recipient pulls the stitches, but otherwise it will heal completely and the stitches fade over 3 OOC days, leaving behind a simple white/normal scar. This spell does not replace lost blood, but broken or fractured bones can be repaired if there is access for the light to reach them, much the same process as damaged innards.

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LIFEBLOOD
Divine: Shalherana.
Tier: 3
Action: Prayer & Touch.
Cost: 3 SP
Duration: Five minutes to cast, permanent effect.
Spell: The caster prays over a vessel of water amounting to at least one pint, and over the span of five minutes it begins to glow and shimmer, cleansed of all impurities. Upon cutting one of their own palms, they may hold this over an open wound on a target, and blood around the area seeps back into the skin as the spell takes hold. Over the duration of ten minutes per unit of blood required, the caster can hold their other hand in the glowing water to effectively funnel it through their own body and into the target to restore bloodloss. The blood automatically matches the target upon entering their body, and both caster and target will feel somewhat lightheaded and sluggish for the next hour. The water, if unused, will return to normal within a day though holds nothing special if drank other than tasting refreshing.

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ETERNAL SLUMBER
Divine: Shalherana.
Tier: 3
Action: Touch for one minute.
Cost: 4 SP
Duration: As long as required.
Spell: The caster rests their hands upon the chest of their target, and with a sense of growing peace and calm the target becomes tired enough they fall asleep. Once in this sleep they are unable to wake from it, falling into a sort of stasis that preserves the body exactly how it was when the spell took place (the end of the minute duration), with open wounds no longer bleeding and sickness no longer spreading. They do not appear to breathe, have no pulse, but seem to be in a peaceful sleep all the same. They can be kept in this state for up to one OOC week at most, being woken by the caster or any higher tier blessed of the same faith by placing a hand upon their head and willing them to stir. Cannot be used in combat, the target must be somewhat willing (stubborn patients are fine, someone fleeing from you is not). Wounds can be healed on the target, and blood restored.

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NATURE'S SHIELD
Divine: Shalherana.
Tier: 3
Action: Brief prayer.
Cost: 3 SP
Duration: One hour.
Spell: The caster prepares a spell ahead of time, to be able to use it instantly at any point within the next hour of casting it. At will the blessed may bring up their hands to an incoming blow and protect themselves and those up to three blocks either side of them with a shield of holy light to deflect up to three attacks from another individual. Cannot be grasped through, it remains in place until it is hit three times or the caster lowers their hands. Does not work on things of extreme force, such as cannon fire, toppling buildings, or giant entities.



T I E R IV
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Divine
: Shalherana.
Tier: 4
Action: Prayer., and the writing of the target’s name in a book of grudges.
Cost: 7 SP
Duration: One week.
Spell: The caster curses a target with retribution for the taking of Life, and so strips them of what pleasures Life gives them. They are unable to have children, all food turns to ash in their mouth yet they do not die of starvation even as they feel the hunger. Nature itself shuns them, any living animal avoiding them at all costs and flowers closing up or turning at their presence. They appear cold and unwelcome, unsettling, in the presence of others, including loved ones. Wounds do not seem to heal in full, as if they get most of the way there but the surface takes to festering and being exposed. Whilst the effects of this curse fade after one week, they are unable to have children for one IC year. This does not stack

21-215626_vintage-flowers-tumblr-for-free-download-on-ya.pngPURIFICATION
Divine
: Shalherana.
Tier: 4
Action: Prayer. And maintained touch for 30 minutes.
Cost: 6 SP
Duration: 30 minutes.
Spell: The caster, through ritual, forces any and all sickness from their target. This can be any disease of affliction, be it mundane or magical, including things such as Skraag’s Touch or Ashen Blight. It forces a dark ichor from one wound that must be inflicted upon the target, until all the sickness is removed. Once outside the body it can be willing into any container by the caster, and the ‘exit’ wound sealed over. This is an uncomfortable process for the target, who will feel pain and shifting temperatures with feverish flashes.

21-215626_vintage-flowers-tumblr-for-free-download-on-ya.pngREVIVAL
Divine
: Shalherana.
Tier: 4
Action: Prayer.
Cost: 8 SP
Duration: 30 minute casting time, permanent effect.
Spell: Upon their knees the caster verbally prays for a fallen corpse that has died within 24 hours, returning the soul from limbo to its body. They need thirty minutes of uninterrupted focus. This is a futile act if the body is still too wounded from its death to survive, and those injuries must be handled first if one expects their target to survive. Missing limbs remain missing and by that virtue it is impossible to return ashes. May only be used once per week, and the resurrected remain unconscious for a day.

The following revival rules apply:
Memory can be fleeting, and a memory or two may be lost in the revival process - sometimes temporary and sometimes permanently. This is up to the player. Suggested, if temporary, is to roll a d20 if a memory promotes a recollection and beat a DC of 12.
While the memory of death is too painful for mortals to bear and retain any semblance of sanity, they now only forget the precise circumstances of their death. Any details unrelated to that are clear in their mind. (Do not use this to dodge around or metagame finding those responsible. The circumstances of death are unclear.)
For any who return to life, there will be a period of time up to one week (up to the player, must be more than one day IC) where the character feels a sort of odd disconnect to the world and the people within it. They will take to touching various surfaces and textures with a newfound curiosity, trying foods with the same sort of wonder, and gazing at life in general. They can be hit with waves of nausea as their body re-adjusts to living, or with phantom pains from old wounds.

21-215626_vintage-flowers-tumblr-for-free-download-on-ya.pngRESTORATION
Divine
: Shalherana.
Tier: 4
Action: Prayer and touch for fifteen minutes.
Cost: 7 SP
Duration: Permanent.
Spell: The caster holds their hands near to the location of a missing limb and prays to Shalherana for her powers of restoration. The caster's hands glow white for the spell-cast, and upon completion, the same white glow sinks into the flesh to initially cleanse it of any infection and seal over the wound to prevent further blood loss if applicable. Over a duration of time, the limb will regrow, but will remain incredibly fragile and not fully functional (skin can be pierced with relative ease, limbs will be slower to use and cannot hold or support greater weights, etc. Be reasonable, but there is no exact definition.). Skin will be bone white, and in sections partially transparent, the veins a softly glowing teal throughout. Once the spell is complete, the limb restored, it will take one additional week for it to return to its usual pallor and the veins to return to normal, though a faint white scar will remain from where the growth of the new limb began. This spell works only for one limb.
Arms and Legs: They will grow slowly as if being gradually revealed from the torso outward over a duration of four weeks OOC.
Hands, Feet, Eyes:
They will slowly grow back over a period of one week, being effectively half blind with very little grip strength until completion. Feet cannot support any weight for the duration.
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Ruu Darling

ʕ •́؈•̀ ₎
Staff member
Admin
Syphei
Syphei
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{ Oaths }
Oath of Perseverance - Jenette has sworn an Oath to not be swayed by fear and seek out the fallen to bring them to safety and preserve their lives during times of malevolence, hardship, death, and war.​
Oath against Bloodlust - Jenette has sworn to be a beacon of clarity and to cut a clear and brighter path for those who begin to stray too far from morality and defend mortal minds from bloodlust and blinding harm.​

{ Divine Log }
ও I will update this later​
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Brown

Loyal Servant of Altera
Patron
Doctor_Brown
Doctor_Brown
Patron
How tf you got blessed like a month ago well done. Absolutely speed running the tiers.
 
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