[Korog's Prophet] Thôrdil Bárúmur

Jazzper

Bring back angry react
Staff member



Minecraft name: Jasper151627237
Character name: Thôrdil Bárúmur
Overall Tier:
Prophet - Tier III
Patron: Korog
Religious Organisation: The Order of Perpetuality

Spell Points: 7 per day

Prepared spells
Vision
Stun

Invigorate
Gem Imbuement

Change Weather


Spell list
Divination
Tier: 1
Divine: Universal
Action: Ritual
Components: S, V, M
Cost: 1sp
Duration: C
Spell: With an offering and divine magic of the divine, the Blessed may contact them and ask a single question. There may come a reply with a sign, phrase or omen. This can be used once a week.
Cast (#): 1

Vision
Tier: 1
Divine: Universal
Action: Incantation
Components: S, V
Cost: 1sp
Duration: One minute
Spell: Enact a magical vision that is thematic to your deity to one aware target. They will see it in their minds eye.
Cast (#): 0

Aura of Bliss
Tier: 1
Divine: Alignment Good, Neutral
Action: Incantation
Components: S, V
Cost: 1sp
Duration: Concentration
Spell: A glow emits around the Caster’s head for the duration of a speech, or held conversation. It can be visually thematic to a color of whichever neutral/good god they worship. Players around in speak range will be calmed. Effect doesn’t work on characters feeling extremely violent.
Cast (#): 22

Detect Creature/Undead
Tier: 1
Divine: Alignment Neutral
Action: Thought
Components: S
Cost: 1sp
Duration: Concentration
Spell: Choose between searching for any Creature or Undead in speak range, a 30b radius. The Caster will be given an estimate of how many of that kind and which direction they may be.
Cast (#): 1

Stun
Tier: 1
Divine: Alignment Neutral
Action: Touch
Components: S
Cost: 1sp
Duration: One turn to one minute
Spell: Make physical contact with one targeted creature or beast in range of size Medium (humanoid), small or tiny. A faint hue, the color of the caster's deity, will emit from their body and stun them for one minute, or until the next single attack against them which will be given with an advantage. When cast against another mortal, they must roll off against the caster for the higher roll to dispel the effect. When stunned for more than two rounds, or if a target rolls high against the caster, they will be immune to Stun for the next 24 hours. The stunned target or creature is aware of their surrounds until the stun dispels, albeit dazed.
Cast (#): 10

Feast of the Brave
Tier: 1
Divine: Alignment Neutral
Action: Ritual
Components: S, V, M
Cost: 1sp
Duration: Until eaten.
Spell: Bless a meal that will taste divine. The Caster has a choice of what main dish, drink, and appetizers will be tasted, fit for a blessed meal. The target will feel healthier and cures minor ailments after its consumption (cuts, bruises, headaches, dehydration). Feeds one person.
Cast (#): 89

Aura of Unease
Tier: 1
Divine: Alignment Evil, Neutral
Action: Thought
Components: S, V
Cost: 1sp
Duration: Concentration
Spell: A glow emits around the Caster’s head for the duration of a speech, or held conversation. It can be visually thematic to a color of whichever neutral/evil god they worship. Players around in speak range will feel uneasy and unsettled. Effect doesn’t work on characters feeling extremely violent.
Cast (#): 1


Invigorate
Tier: 1
Divine: Korog
Action: Incantation
Components: S, M
Cost: 1sp
Duration: N/A
Spell: Transmute up to a bucket worth of any liquid into ale. It tastes of honey and carries a divine flavor. Those who drink this ale feel an invigoration akin to a sugar rush before collapsing into a long sleep once it wears off.
Cast (#): 3

Arcane Glyph Ward
Active Slots: [0/2]
Tier: 2
Divine: Universal
Action: Reaction
Component: S
Cost: 2sp
Duration: One Week
Spell: Embed a glyph of your divine on a small object. Arcane spells cast within a 3 block radius of its placement are forced to roll with an additional DC 10 check for failure. Passive spells are not included. This cannot be used on Artifacts. It works so long as the caster is on the same plane, and not dead. As a ritual, the caster may deactivate this glyph, regardless of proximity.
Cast (#): 3

Countered Spell
Tier: 2
Divine: Universal
Action: Reaction
Component: S
Cost: 2sp
Duration: N/A
Spell: The Caster may use a reaction to half the impact and effect of an Adept level or below arcane spell cast against them when they are aware of it. The buffer will dispel after the spell is complete.
Cast (#): 0


Animate Construct
Tier: 2
Divine: Korog
Action: Ritual
Component: S, V, M
Cost: 2sp
Duration: 24hrs
Spell: Animate up to a humanoid sized construct, from size medium, small or tiny, that will be otherwise mechanically capable of movement (joints that could be moved manually, etc). The construct obeys basic commands to the best of its ability. The construct moves at a walking pace and can’t aid in combat, as it will freeze up, but may otherwise function as an assistant in various tasks. Explicitly does not aid in scenarios against other players, in order to stay in line with NPC rules.
Cast (#): 29


Gem Imbuement
Tier: 2
Divine: Korog
Action: Touch
Component: S, M
Cost: 2sp
Duration: 5 minutes
Spell: The Caster may extract gem or ore from stone, and even tap into craft for gems as well. They replace the gaps with earthen material in hand (wood, metal, stone). Said ore or gem comes out or is pushed into a craft, with no impurities unless concentration is interrupted. The gem size may vary, but be no larger than half a 1b. The gem carries a faint divine glow. Cannot be used on magical artifacts.
Cast (#): 8

Send Message
Tier: 3
Divine: Universal
Action: Incantation
Component: S
Cost: 2sp
Duration: N/A
Spell: The Caster may send a message of up to 20 words in any language to a single familiar person to you, in the same plane of existence as yourself. They may send a response within the same limitations.
Cast (#): 0

Change Weather
Tier: 3
Divine: Universal
Action: Ritual
Component: S, V, M
Cost: 2sp
Duration: 1 hour
Spell: The caster may temporarily choose to change the current weather in the atmosphere around a region to the following, natural, weather choices: Sunny, Rain, Windstorm, Hail.
Cast (#): 0

Detect Artifact
Tier: 3
Divine: Universal
Action: Ritual
Component: S, V, M
Cost: 2sp
Duration: 10 minutes
Spell: The Caster may detect the presence of a magical object or artifact within a 3b radius. If it’s of Divine influence, they may have an inkling of which Divine and a vague idea of what it may do. If it’s of Arcane influence- they are only aware that it is not of Divine make.
Cast (#): 0


Additional granted boons (# of times cast)
Masterpiece

Once per month/two weeks, the craftsman bearing this boon may produce a work that emerges as Korog’s finest (beautifully fitted armor). Praise to Korog must be given during the crafting process dedicating the work to him. Korog’s symbol becomes engraved on the craft. This prevents enchantments to be cast on the craft. (24 Crafts)

Artifacts
The Forgemaster's Hammer

For each accumulated number of crafts by works using the Forgemaster’s Hammer, the craft is open to gain abilities the Craftsman may choose to imbue upon it from the following. The effects may stack if applicable (#of crafts made via the boon Masterpiece):
(1) - Immunity to rust and thwarts the fall of dust. Korog’s symbol becomes engraved on the craft. This prevents enchantments to be cast on the craft. (Armor, Object crafts and Weapons/Tools)
(5) - Climate protection from hot or freezing temperatures of natural forms - From the Nether to the frozen tundra of Altera. It does not account for extreme or focused elemental damage. (Armor)
(10) - Gems imbued upon the craft carry a constant light glow, illuminating an orange sheen in a 3b radius. (Armor, Craft and Weapons/Tools)
(15) - The craft becomes resilient against breakage, cracks and damage from magical and non-magical means (Unbreaking III). (Armor, Object crafts, Weapons/Tools)
(20) - Increase the sharpness of the Craft to be able to cut through one of the following, so long as they aren't protected by magical means: wood, stone, metal. (Weapons/Tools)

Incursion upgrade: Metal seems to flow with ease beneath the blows of this hammer. It may disrupt the workings of a lesser smith, but a master of his craft will find his work to emerge with more haste. (~1.25-1.5x craft speed).
Unmoving: When activated while within 20 blocks of the hammer, the Forgemaster's Hammer becomes immovable by any means for up to five minutes. Unless willed to end early, it will remain at whatever point in space it started the effect at.

Divine Manacles
Physical Description: A set of shimmering gold manacles that are nigh indestructible. They feel warm to the touch, but when encased around an individuals wrists they almost burn - Enough to distract them but leave only faintly reddened skin once removed.
Ability: The individual they are used on is given an overwhelming sense of calm after an initial shock from the heat. They find that bloodlust is quelled and rational thought returns whilst they remain on. They are incredibly hard to destroy, unless exposed to extremes (thrown in a volcano, for example).
Attuned to: They can change hands between any Good/Neutral Blessed members.
Note: Does not burn Arcane users(beyond what is said in the desc.) Does not interfere with other Divine artifacts.


Sacred Ash (Ignis' flames)
Physical Description: Originally a basin of ashes in which individuals can take a handful in a pouch. They are light grey and warm to the touch.
Ability: Applying some over the heart of an individual keeps them calm and more resistant to the effects of the Soulstealer Skraag so long as the ash remains. This can last up to 24 hours OOC. Individuals will not give in to bloodlust or rage, and keep rational thoughts for the duration.
Attuned to: Those at the meeting on 17th August.
Note: Does not burn Arcane users. Does not interfere with other Divine artifacts.


Passives(s) or Sustained Effects
Heavy Weight
Tier: 3
Divine: Korog
Action: Passive Effect
Component: N/A
Cost: N/A
Duration: Permanent
Spell: The Caster is able to carry equipment or objects that are twice their average carrying capacity. They also feel twice as heavy for anyone trying to move them. The passive does not function if the bearer is incapacitated, or otherwise wills it to temporarily deactivate. The Caster’s arms, legs and neck begins to reflect a sheen the color of stone, wood or metal- depending on their chosen craft. It feels-like and remains to be skin.

Current Divine Status
-Living according to His tenets
-Teaching those around him about The Proficient
-Spreading His craft
-Building golems in His name
-Using his resources and influence to maintain the balance of the realm

Additional granted boons (# of times cast)
Masterpiece

Once per month/two weeks, the craftsman bearing this boon may produce a work that emerges at the utmost maximum of their abilities (beautifully fitted armor, perfectly balanced sword, etc.). Praise to Korog must be given during the crafting process dedicating the work to him. (24)

Artifacts
The Forgemaster's Hammer

Works produced using the hammer and Korog's boon are incredibly resilient to damage.
Metal seems to flow with ease beneath the blows of this hammer. It may disrupt the workings of a lesser smith, but a master of his craft will find his work to emerge with more haste. (~1.25-1.5x craft speed).

Unmoving: When activated while within 20 blocks of the hammer, the Forgemaster's Hammer becomes immovable by any means for up to five minutes. Unless willed to end early, it will remain at whatever point in space it started the effect at.
 
Last edited:

Jazzper

Bring back angry react
Staff member
Divine Log

[Events]
All major events/happenings regarding Korog are tracked here.

[Boon Use]
List of crafts produced with Korog's Blessing or both the Blessing and The Forgemaster's Hammer [B+FH]:

  1. Valkyrie (poleaxe) {B}
  2. Perpetuality (longsword) {B}
  3. The Statue of Korog (bronze skin, brass hair and beard, steel armour, glowstone within the head to make the light gray gems in Korog's eyes glow) {B}
  4. Sword for Ventare {B}
  5. The Hammer of Korog {B}
  6. The Plate of Permanence {B+FH} Wrecked by Incursion and Forlorn, kept as a relic of those two campaigns
  7. Honour Guard (shield with Thordil's brass handprint in the center) {B+FH}
  8. Waraxe-poleaxe hybrid for the Strands {B+FH}
  9. Golden arm-band inscripted with the Dwarves persent at Kublai's coronation {B+FH}
  10. Severance (poleaxe) {B+FH}
  11. Sword for Linden {B+FH}
  12. Grey Lady thematic black and 'purple' plate armour for Ventare {B+FH}
  13. Massive black and brass double bardiche for Kam {B+FH}
  14. Fronslin's darkened steel plate armour {B+FH}
  15. A scorpion of epic proportions, crafted to face off against The Blight Dragon (currently in: Rimtar) {B+FH}
  16. Linden's goat armour {B+FH}
  17. Sword for Fronslin {B+FH}
  18. Statue of Tryg and Odette Strand {B+FH}
  19. Replacement set of armour {B+FH}
  20. A massive Rimtar Steel warhammer/maul, bearing the same intricate scrimshaw and symbols as the Forgemaster's Hammer {B+FH}
  21. Longsword for Asero
  22. Scimitar for Ayda
  23. A Rimtar Steel saber for Ardaric Tideborne {B+FH}
  24. Steel, 'Black Gold' and gold from the Magical Mirror's frame Korog statue the size of an arm. Its diamond eyes faintly glow with Divinity. {B + FH + Gem Imbuement} Taken by Korog
  25. Rimtar Steel weapon, designed by Thôrdil and possesses increased sharpness against metal {B+FH} [X]
[Personal Minor Repairs]
-Iron Chisel-like dagger
-Iron smithing hammer (used to teach Roy smithing)
-Old locket containing a small sketch
-Small smithing prongs
-A small bust of a smiling Elven woman
-A small clay pot
-An old iron ring with runes upon it
-An old golden band
-A small golden hammer

[Perpetual Golems of Craft]
-Human-sized iron Golem designed after Korog's golems at the Incursion Finale event 'Crusade'.
-Hárrvey, a Dwarf-sized steel golem modeled after a male Dwarf wearing a smithing apron.
-Minirva, a Dwarf-sized Rimtar steel golem modeled after a female Dwarf wearing a smithing apron.
-Rháklar, a Dwarf-sized Rimtar Steel and golden golem modeled after a female Dwarf wearing a smithing apron.
-Anaetirr, a Dwarf-sized Rimtar Steel and brass golem modeled after a male Dwarf wearing a smithing apron.
-Goorwurd, a Dwarf-sized Rimtar Steel and bronze golem modeled after a male Dwarf wearing a smithing apron.
-Feirhard, a Dwarf-sized Rimtar Steel and copper golem modeled after a female Dwarf wearing a smithing apron. The ruby 'heart' embedded in her 'skin' gives off a dim Divine glow {Gem Imbuement}.
-Fûrhálm, a Dwarf-sized Rimtar Steel and Bárúmium (purplish) golem modeled after a male Dwarf wearing a smithing apron. The topside of his head consists of a big chunk of ruby that dimly glows with Divinity {Gem Imbuement}.
-Maghcrawn, a Dwarf-sized steel and golden golem modeled aftera female Dwarf wearing a smithing apron.
-Bagburd, a Dwarf-sized steel and brass golem modeled after a male Dwarf wearing a smithing apron.
-Leaoer, a Dwarf-sized steel and bronze golem modeled after a female Dwarf wearing a smithing apron.
-Mnogoarin, a Dwarf-sized steel and copper golen modeled after a female Dwarf wearing a smithing apron.
-Loyhák, a Dwarf-sized steel and Bárúmium golem modeled after a demale Dwarf, wearing a smithing apron. There is an axe-like pattern removed from the middle of their chestplate, showing a glowing red ruby.

[Past Endeavours]
-Cleansing the hatred for Korog that had been reigning supreme prior to Thôrdil's participation within The Northern Kingdoms from the minds of the Dwarves
-Cleansing the traits holding Dwargar back where possible (racism, stubborn when doing it wrong, overaggression)
-Laying the foundation for a Dwarven Capital with Yorrick Goldfist before putting it to work with Erik Stoneshield, Kris Linkolns, Khorug and others
-Serving as Priest of Korog, educating and consulting regarding or converting to the Faith of Korog (Roy, Yorrick Goldfist, Erik Stoneshield, Kris Linkolns, Grimmier, Ventare, Edger, Olga Stonecutter, Borgrus Greatbane, Grimli Stonesack, Gromm Brownbeard (converted, lost and converted back prior to his death), Kublai Kull, Kethron)

-Bringing The Dwargar to safety, ferrying any and all kinsmen and any stragglers over to the new continent
-Rebuilding Aeroch Rimtar in Korog's Name
-Repair and Cleansing of Hurr Nor after Khorug's departure

-Protecting the Permanence of The Realm by preventing the removal of The Bastion Stones by the player party
-Fighting Demons and Grief Remnants alike to keep the people safe
-Creating and revealing a smaller Statue of Korog, used as 'witness' to smithing events.
-Many prayers
-United 7 other Dwargar under Korog, converting several of them back to Korog each time they lost faith (Kublai and Gromm twice)

-Perpetually pledged himself, in Life and Death, to Korog
-Called together a Neutral summit in Aeroch Rimtar to compose a plan with which to vanquish The Wicked Scion. Although Neutrality was broken by several other Faithful (Maceo, Podric, Ashna), Thôrdil and Ventare tried their best to maintain it.
-Asked Korog to bless Rimtar and Thôrdil with His permanence. Korog did not respond.

-Lead the efforts to vanquish The Wicked Scion Aldred, with great succes
-Crafted a Golem shaped after Korog's Golems that opposed Aldred
-Pledged himself to Neutrality

-Kept Neutral when The Blight first rose up. Provided Faithful with crafts, delivered several supply trains of resources to the main hub of Anti-Blight efforts (Linlea) and provided them with a gargantuan ballista (which saved both the supply train and Linlea from the Blight Dragon)
-Asked Korog to bless Rimtar and Thôrdil with His permanence, and provide aid against The Blight. Korog did not respond.

-Helped vanquish The Deep One only once he posed a threat to the balance of the world, Korog did not object when asked.
-Crafted a Golem, Hárrvey, designed to resemble a male Duskhammer Dwarf
-Initiated Edger Kress into the Order of Perpetuality
-Crafted a Golem, Minirva, designed to resemble a female Duskhammer Dwarf
-Began investigating Khorug's deception further during the first Dark Order dungeon crawl
-Crafted a gigantic replica of The Forgemaster's Hammer (provided with a golden ring bearing Korog's tenets) [Resides at Hurr Nor: x]
-Creating Hammers of Korog in his other holding [Sul Feir]
-Investigated Khorug's deceptioneven more during the second Dark Order dungeon crawl. Evidence was found that Khorug turned the Frostpeaks against Thôrdil and Korog's path through lies.
-Preparing to ensure the balance is kept by striking whatever remains of Aldred's allies, if they pose a threat

-Announced the completion of the Tower of Korog's shell, and the commencement of placing Hammers of Korog in all of Thôrdil's holdings
-Announced the completion of the Tower of Korog
-Finished investigating Khorug's deception during the third Dark Order dungeon crawl, followed by sealing the Mad Spider's main chamber and burning all bodies that could not be carried across the lava while burying those that were able to be taken outside.
-Initiated Kublai Kull intop the Order of Perpetuality position to Kublai, announced the Order's goal to spread knowledge of craft to the next generations to keep it alive & improve upon it, and gave three offerings. The Arcane mirror of fear has been broken for Him, and is to be remade into something worthy.

-Used up two of the three offerings, and some of the Arcane Mirror's frame, to make a Korog Statuette. Korog blessed all present with increased ease of crafting.
-All crafts that remained were taken. None remained, yet the room now bears a golden hue.
-Offered three items, including another Arcane Artifact, to Korog in return for His wisdom.
-Made an offering for His guidance, and was told to "Join Together in a Neutral Place". As a result, Thôrdil immediately invited all Blessed to Aeroch Rimtar.

-United the Good and Neutral Faithful within Aeroch Rimtar. From his offering came forth Divinely Crafted Manacles and Divine Ash.


[Current Endeavours]
-Maintaining The Sacred City of Aeroch Rimtar in the name of Korog
-Creating Golems in His name [12/24 for Tower of Korog, 2/2 for Crafting Assistants (Hárrvey and Minerva), 1/1 Replica of Korog's Golems]
-> Using the gold from the 'Mirror of Fears' to produce some of these Golems
-Spreading His craft
-Neutrality
-Uniting as many Blessed as possible upon Neutral land


[Current Followers/Fellow Faithful]
-Olga Stonecutter (Blessed)
-Edger Kress
-Kublai Kull

[Oaths]
Oath of Neutrality

This one got lost but, during Incursion, Thôrdil swore to uphold Neutrality and act only to protect the Balance, Permanence and Neutrality of the Realms.

Oath of Iron {Forlorn}

By the iron and ale within my blood, as granted by You, our Vada, I swear that I will do all that is necessary to keep You, Your tenets, Your people and as many others I can save safe. I will remain faithful, as I have been all my life. I shall observe all Your directions. I shall defend Your name and wield Your artifact and all You bestowed upon me wisely, as I work towards my goal with dignity and humility. I shall let my hammer and axe strike true without remorse nor hesitation, and I shall improve upon myself instead of coveting the work and actions of others. I shall be truthful within my worship, within promise, within scripture, as I have as long as I can remember.

Blessed be You, Vada da Dwargar.
Blessed be the battle about to commence.
Blessed be the tools with which I will vanquish the great Evil threatening You, Your faithful and all life.


Oath of The Hammer
Korog, Vada da Ur, we hear Your sign! We will stand with You, as You stood with us, for all eternity!
We will continue to spread Your Craft!
We hear Your approval, and are gladdened! We will continue our path to serve You, humbly, thoroughly and eternally!
Soon, ae will be introducin' atleast three more to t'e Craft of Smithing, in Your name!
Two t'at desired to learn are Dwargar!
I will craft with that what they have that can be used for crafting, and reforge that which cannot.
This, so they may carry on the craft You bestowed upon us.


Oath of Permanence
It shall be as You will it, Grâit Vada! We shall aspire to make from it a craft worthy 'nd enduring for all Perpetuality!
As permanent as t'e mountain from which we were hewn and our devotion to You, it shall be! As radiant as t'e gold and ale flowin' within Your realm!
As you wish it, we shall craft! To preserve t'e realm and Your children from t'e madness that may yet be lurkin' within this Mirror!
May t'e Evil be balanced out by Good! May Neutrality, Balance and Permanence reign t'ese lands, and may our Perpetual Patron, Korog, guide us!

[Destruction of Incursion's 'Mirror of Fears']

[Routine Activities]
-Prayer to Korog after waking
-Doing his round of Rimtar/Hurr Nor/Ghuldaar/Sul Feir
-Prayer to Korog at breakfast
-Praying to Korog before every craft, dedicating them to Him
-Repair of an old item in His name
-Prayer to Korog at dinner {FoV}
-Reviewing, transcribing and sorting Dwargar Knowledge
-Prayer to Korog before bed

[Dedications]
The Mountain and I
High atop the mountain old
Rests a seat of plated gold
Beside those of steel, wood, stone
Four crafts shape for Him a throne

Ever as stubborn as He,
This ole mountain of mine,
Which will forever be,
The Proficient’s greatest shrine,

As the birds have flown up ‘n gone
Fleetingly the clouds ever fly by
Yet the thing remaining permanent
Forever the mountain and I
Loyalty from the Mould
There for laughter,
There for dreams,
Disappearin’ after,
Burst at the seams,

Carried away by th’wind,
By the changing tide,
Provided naught but stint,
Did your trust misguide

Those hewn from stone,
Forged from iron,
Gold that shone,
Astray they durnae turn,

Unmoving in heat
Steadfast in cold
Dreams cannot beat
Loyalty from the mould
/\
High atop the mountain old
Rests a seat of plated gold
Beside those of steel, wood, stone
Four crafts shape for Him a throne

\-=+=-/
\\ //
| |
/ \
/"\
There are those, without stint
Here for laughter, Here for dreams
Yet carried away by the wind
By the changing of the tides

| -+- = -+- |
There are some hewn from stone
Forged from iron, in golden gleam
Standing ever close,
They follow Him who guides.

\-=+=-/
\\ //
| |
/ \
/"\
High atop the mountain old
Rests a seat of plated gold
Beside those of steel, wood, stone
Four crafts shape for Him a throne

| -+- = -+- |
Ever as stubborn as He,
Cold and old mountain of mine,
Which will forever be,
The Proficient’s greatest shrine,

\-/
\| |/
-/ \-
As the birds have gone
Fleetingly the clouds fly by
Yet remaining permanent
Forever the mountain and I

\-=+=-/
\\ //
| |
/ \
/"\
High atop the mountain old
Rests a seat of plated gold
Beside those of steel, wood, stone
Four crafts shape for Him a throne

\-/
\| |/
-/ \-
Unmoving in heat
And Steadfast in cold
Ain’t Nothing can beat
Loyalty from the mould
Loyalty from the…

\-=+=-/
\\ //
| |
/ \
/"\

High atop the mountain old
Rests a seat of plated gold
Beside those of steel, wood, stone
Four crafts shape for Him a throne

\/
 
Last edited:

Jazzper

Bring back angry react
Staff member
Tower of Korog update:
Exterior mostly finished, the protruding platforms remain empty until sufficient Golems have been produced to place upon them.


[Note: not a full original, a pal from a building server helped me with it but it was based on several already existing tower designs, just modified]
 

Jazzper

Bring back angry react
Staff member
-Added the Dedications section for songs and poetry
-With the current state of things and Korog's approval, goals have been adjusted slightly
 
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