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[Jishrim] Broodmother - Exalt

Kakers

Lord of Altera
Mystic
Kakers
Kakers
Mystic
106547
Blessed Profile


B R O O D M O T H E R

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Minecraft name: Kakers

Character name: 'Broodmother'

Link to normal character profile:
[x]

Patron: Jishrim

Overall Tier: Tier V - The Exalt

Spell Points: 10 per day




P A S S I V E S


- Sporadic hallucinations of arachnids

- Fits of giggles at inopportune moments
Exalted Crown
Two sharp, black legs extend from Cassandra’s scalp, down to the centre of her temples on either side, where they seem to dig into her skin. It appears as if her head is in the clutches of an insectoid.

Exalted Passive -Brood’s Form
Cassandra’s posture appears long, gaunt and slightly hunched. Her rib cage protrudes as black spider legs poking out of her skin, with webbing tailored between each bone.


Aesthetics
- The eyes can become entirely black either at will, or in certain circumstances (spellcasting, high emotions, adrenaline, etc).
- They can make their grin or smile twice as wide as it should be, unnervingly, with their mouth not actually changing upon examination.
- They are able to will the inside of their mouth to be entirely black, and void-like. Optionally, glints of red spider eyes can be glimpsed.
- Divine markings thematic to their divine form (in color as well as design) upon the body. This can be as simple as bands around the wrists, or an entire intricate design across the back, left up to the player.


Quirks
- They are able to summon spiders that like to linger around them, can be controlled to do mundane things (such as going towards someone, making webs, etc) though cannot be used in combat. Up to the size of a tarantula and up to five at any one time. They vanish into black soot if they are taken out of a ten block radius.
- With a touch, they are able to disperse any item of food into an equivalent mass of edible insects, at the choice of the blessed. The insects will remain mostly on the platter but naturally some will try to escape.
- Venom, poison, infection, and mundane diseases find no purchase on them; they still feel the pain as vibrantly as normal, but they are neither debilitated nor suffer any damage from it.
- They gain a stronger grip upon the palms of their hands, making objects more likely to stick to them (such as tankards for size) as well as give them some extra grip in climbing

|| PROVIDENCE ||
The blessed’s soul is warded by their faith in their Divine. If something tries to possess them, or they’re targeted by an effect that is functionally identical to possession, the blessed may roll a d6 save to resist it. If they roll their tier or lower on the d6, the possession fails and has no effect. They are additionally fully immune to any attempts to lay claim to their soul (in terms of it being trapped, imprisoned, or otherwise by some entity. This is not expected to come up much in RP, but exists for flavor). For curses or afflictions like Vyrism or Spiritblessed, they may resist it outright or optionally roll a possession save against it.


|| NATURAL ALLIES ||
Certain creatures recognize the Blessed of certain gods and behave differently than they would to other mortals, so long as hostility isn’t shown to them.
- Skraag: Mindless undead aren’t hostile to Skraag blessed.
- Jishrim: Spiders aren’t hostile and treat the Blessed as allies.
- Shalherana: Non-predatory wild animals aren’t bothered by the Blessed’s presence.

|| BLESSED FORM ||
The blessed’s patron grants some form of enhancement to their body directly. This can be taken multiple times, but only once for each skill. Fortitude, Determination, and Awareness are universally available, and certain gods offer other options.
Universal: Determination

|| IMBUED WEAPONS ||
Any weapon wielded by the blessed is touched by their Divine, imbuing it with greater ability to smite their foes. This offers no additional mechanical effect beyond causing extra damage; it’s less significant than the weapon itself, but adds enough punch to be tangible. The fire does not ignite, the poison does not kill, etc. For creatures or summons with a set number of 'hits,' it counts as dealing an additional hit.
The following list are suggested themes, but you may go with anything that is thematically suitable for your Divine, and adjust colors appropriately.

][ Fire: Ignis, Korog, The Grey Lady
][ Lightning: Valiant
][ Poison: Jishrim, Skraag, Visage
][ Spectral Thorns: Theodra, Shalherana, Sallana

|| AETHERSIGHT ||
The blessed can see the presence of magic as a faint aura outlining spells, artifacts, or similar magical items and effects. This aura appears purple for arcane spells, and white for divine spells. They gain a bonus die on rolls to discern illusions, and have no penalty on awareness checks to detect invisible foes.

|| ETERNAL ||
The blessed’s injuries heal at an unnatural rate and in unnatural ways. Nonlethal injuries tend to heal fully within one day OOC, and particularly severe injuries may take several. Any full limbs the blessed loses regrow fully over the course of a week; extremities may take a few days. If the blessed is slain, they may opt to repair and regrow where they fell and revive after 48 hours instead of going through standard revival methods, though they do not revive fully healed and their injuries will continue to heal at the rate mentioned above. Any healing done by this effect leaves scars where the original injury was.
Revival in this method does not count towards the standard revival count, but post on the thread with 'Eternal' specified as the method for record keeping. The usual memory loss mechanics apply to revival through this method; the details of their death are hazy, and they remember little of the actual deed.






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D I V I NE S P E L L S

Tier I
MADNESS I
Divine
: Jishrim.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: 10 minutes.
Spell:

With a muttered breath a curse is cast in the name of Jishrim, and an area up to RP range is given a touch of madness (can be less if desired, up to whisper range for example). Any candles, lanterns, or torches in the area extinguish and sounds of skittering and laughter can be heard from multiple sources. The occasional illusory spider crawls upon people in the radius.

Targets may roll Soul+Determination against the caster's AoE DC to resist this effect.


CURSED EFFIGY
Divine
: Jishrim.
Tier: 1
Action: Prayer and Touch.
Cost: 0SP
Duration: One week.
Spell: The caster creates a horrifying effigy of flesh and bone and places it to give off an aura of great unease. Those in RP chat radius will find themselves cursed with nightmares and restless sleep, and a growing sense of anxiety, panic, and swear that they can hear a heartbeat that they cannot place the location of. It will last up to one OOC week or until destroyed, though within a few days the effigy may begin to rot naturally with its own consequences. Only three may be active at any one time.

NIGHTMARE
Divine
: Jishrim.
Tier: 1
Action: Prayer, and the consumption of something related to the individual.
Cost: 1SP
Duration: Three days.
Spell: The caster devours something that relates to an individual, be it hair or blood or even fabric, and focuses on a type of nightmare to curse them with for three days. It is not greatly detailed, but directed, and must be a nightmare. Examples would be ‘being chased through the woods by a wendigo with eight eyes’, ‘a loved one being dragged away by webbing and being unable to catch up’, etc. Can only be used every two weeks on the same individual.

WEAVE
Divine
: Jishrim.
Tier: 1
Action: Prayer.
Cost: 0SP
Duration: So long as they concentrate.
Spell: The caster is able to make web from their fingertips, able to spread it over surfaces as they like though it is no stronger than usual web and can be broken as such. Small items can be made out of it as if it were their own personal supply of yarn, such as baskets or small knitted dolls.
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Tier II

MADNESS II
Divine
: Jishrim.
Tier: 2
Action: Prayer.
Cost: 1SP
Duration: 30 minutes
Spell:
The caster utters a prayer, and over 1 combat round/10 seconds an area within RP chat range buckles to madness. Any sources of light flicker wildly in intensity, from their original brightness to as dim to a candle's strength (the sun does not count). Windows temporarily become flesh barriers to block the light from outside that bleed if cut. Spiders and insects coat surfaces within the area, and will disperse into dust when the spell ends. Individuals within find themselves more inclined to erratic behaviour as their grasp on reality wavers, and the caster may pick a theme or focus for them to hallucinate minorly about.

Targets may roll Soul+Determination against the caster's AoE DC to resist this effect.


SPIDER’S DEN
Divine
: Jishrim.
Tier: 2
Action: Prayer, and the surrounding of the boundary in a string of yarn.
Cost: 1SP
Duration: Permanent, until another location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to darken and become shrouded with masses of webbing over a period of two OOC days. Any entering this area are abruptly unaware of what direction they are in and feel crazed, hearing the voice of Jishrim as he torments them and gives visions of what would distress them - Blessed of Jishrim will feel it to a much lesser degree. Spiders flock here, with large egg sacs hanging from cave ceilings or overhanging branches depending on the location cast. Should this be cast again elsewhere, the old one fades.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts or offends another divine, by a blessed member of said divine. (i.e placing a Jishrim variant in a Shalherana grove).

INCITE
Divine
: Jishrim.
Tier: 2
Action: Prayer.
Cost: 1SP
Duration: Up to one hour.
Spell:
The caster focuses on an area before them and with a constant low humming sound they coerce those in sight to feel a more violent and destructive urge. To riot against normality, to create chaos and leave suffering in their wake. The caster cannot direct who or what these urges are directed to, however, and so may even risk themselves in the act of casting it. Must keep a line of sight and maintain the humming for the duration, up to one hour. It will only work on those in the initial spell cast, those who join the area afterwards are not included and do not feel the effects.

Targets may roll Soul+Determination against the caster's AoE DC to resist this effect.


MUTATE
Divine
: Jishrim.
Tier: 2
Action: Prayer, and the devouring of the required part.
Cost: 1SP
Duration: One hour.
Spell:
The blessed takes on one of three mutations that give them minor benefits for the next hour, but only after consuming the required part. Only one may be active at any one time, these effects do not stack.
Fish - Upon devouring part of a fish, the caster gains gills along the sides of their neck, making it impossible to breath out of water but breathe perfectly fine underwater for the duration. For the next hour after this spell they will feel somewhat breathless, trying to catch their breath.
Bird - Upon devouring part of a bird, the caster gains larger eyes that can see more clearly, including night vision. For the next hour after this spell they will feel sensitive to light, prone to headaches if exposed to brightness.
Bat - Upon devouring part of a bat, the caster gains large pointed ears that permit them to hear as well as any elf. For the next hour after this spell their ears will ring slightly.

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TAINTED TRINKET
Divine
: Jishrim.
Tier: 3
Action: Touch.
Cost: 2SP
Duration: Permanent
Spell:
The caster holds an item in both hands and curses it with the touch of Jishrim. This trinket will have a permanent effect upon it until it is destroyed or cleansed with intent by a blessed of any Divine of the same rank or above with holy water. How long it takes for effects to take hold or fade is up to the target(s) but cannot be instant nor exceed an hour. Up to three trinkets may be active at one time, but there can only be one effect on an item at most. Targets may roll Soul+Determination against the caster's AoE DC to resist this effect.
[ Prism ] - When worn, the target finds themselves seeing illusory scenes of great beauty around them, all colours seeming to blend into one another and make new ones. Violent, cruel, or acts aligned with Jishrim seem flipped morally, and more like good ideas. As an object, the same effects apply to all in a 10b radius.
[ Skittish ] - When worn, the target becomes twitchy and itchy, generally restless and convinced there's something crawling upon them to the point of hysteria. As an object, the same effects apply to all in a 10b radius.
[ Nightmare ] - When worn, the target finds all sleep is disturbed by nightmares of horrific things, bad memories, or things they fear most. When awake, they seem troubled, dark circles forming under the eyes and skin becoming a pale or sickly pallor. As an object, the same effects apply to all in a 10b radius.


WEB WAY
Divine
: Jishrim.
Tier: 3
Action: Constant prayer, with the wrapping of an opening in web.
Cost: 2SP
Duration: One hour.
Spell:
The caster prays or chants with the wrapping of an archway, doorway or general opening over five minutes with spiderweb made from [WEAVE]. For the next hour upon its completion, the caster or another blessed of Jishrim may jump through it, breaking the web but being transported elsewhere in the process. No one else can follow them in this way, but the result of where they go varies. An individual may take an unplayed infant up to the age of five or an animal no larger than a dog with them. Upon rolling a d3, you will get one of the following options:
1 - They appear in a friend's home, in their kitchen specifically.
2 - They appear in the wilderness, but it cannot be in woodland or forest.
3 - They appear in the nearest Jishrim shrine to them, including Storm's Landing cathedral.


REPLACEMENT
Divine
: Jishrim.
Tier: 3
Action: Prayer, and a limb to be prayed over in ritual.
Cost: 2SP
Duration: One week.
Spell:
The caster takes a fresh (removed within 24 hours) limb, and through ritual, fuses it to their own body where a limb is currently missing. This missing limb must be an arm or leg or a piece of them (foot, hand, finger, etc). This may be any limb including animal but it will be limited to the strength of how their original limb should be. After one week it will simply fall off, but be as fresh as it was when it was put on, and can be re-used.

PHANTOM PAINS
Divine
: Jishrim.
Tier: 3
Action: The devouring of something of a target.
Cost: 2SP
Duration: One day.
Spell:
The caster forms a connection with a target by devouring something of their person, up to one week old. Once this connection is made they will hold unlimited telepathy with them for rest of the day and be able to force laughter from their target twice per day. They will also be able to inflict up to three wounds upon them by harming themselves - though the wound for both themselves and their target is only felt and seen as real for thirty minutes before it fades, leaving no trace nor actual bloodloss. Wounds that would be fatal do not work nor apply (such as 'beheading' someone, etc. It should be one wound). If the target is unconscious or in a forced slumber (such as [ETERNAL SLUMBER]) the telepathy goes unheard and the pains unfelt. Targets may roll an opposed Soul+Determination against the caster to resist this effect.

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Tier IV

SKINSHED
Divine
: Jishrim.
Tier: 4
Action: Prayer.
Cost: 3SP
Duration: Up to 8 hours.
Spell:
The blessed sheds their skin over the duration of one turn in a grotesque and horrifying manner to emerge as a large spider (up to horse sized) instead, leaving their clothed human skin behind which disperses into ash as they reform (this means all their belongings are left where they shift). They are able, in this form, to scale walls and to bite individuals with fangs about three inches long, which secrete a sort of mild toxin (which cannot be harvested for use outside of this instance). Whilst the target will not become entirely paralysed they will become more sluggish, drained, and weak over a period of five minutes, focused on the limb/area where they were bitten. They are capable of basic telepathy with those in RP range, but if they do so, they chitter and click as if their spider form is speaking. They must weave themselves a cocoon and re-hatch in order to return to their human form by the end of the eight hours. They can cast [Weave] freely up to 8 times in this form, but can hear and seemingly communicate with other arachnids in a flavourful manner.
Note: Any injuries sustained in spider form will be inflicted upon their normal body upon returning to it. If on one of the eight legs, it is on one of your two, etc.


NURSE SPIDER
Divine
: Jishrim.
Tier: 4
Action: Prayer, and the placement of a simple basket.
Cost: 3SP
Duration: Permanent.
Spell:
The blessed summons a sort of tarantula about the size of a horse. It can be assigned to a single house-hold to the care of its young. Tending to changing the clothes of babies or children, feeding them and protecting them as if they were its own. It will protect the children it has been assigned to with its own life and ability and has fangs that secrete a mild toxin that will make the target feel more sluggish, drained and weak after a period of five minutes. Children, regardless of who it is assigned to, may communicate with it and they feel the comforting presence of a mother-figure in their midst. Nurse spiders have the equivalent of three successes in all contested actions (i.e you need to beat 3 to beat it) but the caster must focus on this personally and cannot also partake in combat during this time. Nurse spiders will always prioritize escaping with the child/children over fighting if possible.
Note: Up to three spiders may be active at any one time, but they cannot inhabit the same locations nor interact with one another.


INTO THE VOID
Divine
: Jishrim.
Tier: 4
Action: A prayer uttered as they smear blood upon the boundaries.
Cost: 3SP
Duration: One day.
Spell:
The caster marks an archway, doorway, or general opening similar in size with blood. This entrance becomes a dark void that only those who follow Jishrim may enter through, leading to a place of his domain. This domain is safe for occasional meetings, but it will wear upon the sanity of those present the longer they are inside it, with only T4 or Exalted being able to tolerate it for up to one whole day. Unranked members will manage at most five minutes before they take to growing mad or crazed, and whilst these effects are permanent they can be as subtle or not at player discretion. Those within can leave through another archway, but if used to escape imprisonment or from a chase they will be denied access and then be unable to use it for a week. Only works from one Jishrim shrine to another.
Note: Unplayed children 5 or less can be taken inside with no or minimal penalties.


SACRIFICIAL SHARD
Divine
: Jishrim.
Tier: 4
Action: Prayer and ritual with the offering of a cup of blood from a sentient being. .
Cost: 3SP.
Duration: Permanent.
Spell: The blessed offers blood to Jishrim with a ritual and prayer, and in return he forms a shard of red crystal to protect them. So long as this shard is kept close, such as upon a necklace, the next fatal wound will not kill them. Instead, they disperse into insects and reform eight blocks away (providing the area is within line of sight), the shard shattering upon use as blood once more. For the next round/10 seconds the caster must re-collect their thoughts and cannot immediately cast a spell. Only one may be active at a time.






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A R T I F A C T S & T R I N K E T S


NAME: The Chain of Change
DESCRIPTION: A chain with a clasp, like a necklace. The metal is black and yet glints multiple colours when looked at and turned about. Could be used as a twice wrapped bracelet, also.
PASSIVE: Anyone who attempts to touch the artifact and is not attuned, will receive an intense burn, like searing hot metal.
[ABILITY - SWARM]: Over the course of three turns/15 seconds (whichever is shorter), the attuned can disperse into thousands of small spiders and reform over the same duration. They mend and multiply as needed if ever attacked, making the attuned effectively invulnerable during this period. The ability cannot be used to go through tiny cracks in walls, but still allows for less impeded movement than in their regular form.
Each use makes the attuned fall into a little bit more into madness each time. Can be used thrice per day, for around 10 minutes IC at a time.

ATTUNED TO: Cassandra Glade Kakers

NAME: Soulbound
DESCRIPTION: A ring of black metal, detailed like a tiny crown. It glints beautifully in every colour and will always only fit the hand of Cassandra Glade.
EFFECT: It whispers things to her that Cassandra would like it to say, in a voice she believes to be Jishrim. Should someone insult her, it scornfully mocks or insults them in a louder tone in a masculine but slightly inhuman voice. Should it go missing, it finds itself back in her possession, always.
ITEM HOLDER: Cassandra Glade Kakers

NAME: Mother's Veil
DESCRIPTION: A twisted, bizarre plant with eight leaves of various shades of purple, red, and orange. Each leaf as big as the average hand.
EFFECT: Ingesting it via tea leaves or smoking leaves provides mixed results (Though any way of ingesting it even if steeped in tea or chewed fresh will work) - A roll is required to see the desired effect:
1 - Inexplicable rage overcomes you, and you feel the need to fight anything and everything including inanimate objects.
2 - Unbearable sadness rolls over you and the tears do not stop. Everything is bad. Everything.
3 - Euphoria finds you, as if you have never been this happy in your entire life. You are in heaven, and everything is good, and you feel amazing.
4 - Something nearby has become so profoundly hilarious that you laugh until you hurt and then continue to do so. Everything becomes funny. The world is a joke.
5 - Spiders! They're everywhere. They're in your hair, your food, across from you, under your skin... The person talking to you has become one on two legs, even.
6 - You are starving. You're so hungry you could eat a horse, or a person, or anything you can get your hands on. Literally.
7 - Whispers in your ear get invasive and won't stop talking to you, a cacophony of people all talking at once. It is maddening.
8 - All is well in the world, and it's like you've had the best opium of your life with no downsides at all but perhaps the desire to have more at a future date.
All effects last one hour IC, but this is left to the player to decide when the IC hour makes sense to be over.
ITEM HOLDER: Cassandra Glade Kakers


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Current Divine Status:

-Leading a cult
[x]
-Plotting more evil acts
-Guiding her 'children' through the teachings of Jishrim


+Visited Whitespoor's small shrine in his previous house in Sanardu
+Accepted the lifestyle of Whitespoor, decided to love him regardless; sparking her interest in worship
+Actively participated in the spreading of the Steam Plague
+Ostracized from Shalherana worship
+Given the Cloak of Crawling by Whitespoor for safe-keeping
+An active participant in the formation of a secret society, which included supplying Vyres with bodies
+Joined a Jishrim cult
+Attended, participated and watched the sacrifice of [REDACTED] and [REDACTED]
+Became pregnant
+Jishrim toyed with her unborn child, giving her the name of 'Broodmother'
+Tortured by Jishrim in order for Whitespoor to do his bidding
+Attended the consecration of a new shrine in [REDACTED]
+Took part in a blood-oath and sermon, followed by wreaking havoc around [REDACTED] at night
+Raided [REDACTED] with STEP
+Committed arson, murder and vandalism
+Brutally murdered an elderly woman who was fleeing from her home
+Contaminated the water source of [REDACTED]
+Betrayed and killed two fellow raiders, with assistance from [REDACTED]
+Resurrected by Jishrim himself, after Whitespoor had sacrificed himself
+Began leading STEP, alongside [REDACTED]
+Murdered [REDACTED] and sacrificed the body during a sermon with [REDACTED]
+Swore an oath alongside [REDACTED]
+Became blessed
+Placed a rabbit foot charm in [REDACTED], which then caused chaos in the area
+Burns down Storm's Landing slums alongside STEP, notably drenching the tavern in alcohol and setting it alight
+Attended cult initiation of two new members
+Willed into labour by Jishrim during the Archon stasis and gives birth to her son
+Contacted 'Strange' alongside the cult
+Tortured and brutally attacked [REDACTED], leaving them locked up in [REDACTED]
+Attacked by Jaden Seeker and saved by the Bwabo tribe
+Guided the Bwabos, in particularly Bok'ra, towards worshipping Jishrim
+Lead a prayer and sermon at the tribe
+Attacked [REDACTED] in Storm's Landing, leading to being arrested and betrayed by an old friend
+Questioned by the Kanes and taken prisoner
+Prays to Jishrim in her cell, causing chaos in the dungeons
+Tier 2
+Escapes the prison in Haven, with the help of her artefact
+Attends a Consecration event
+Takes on leadership in STEP, alongside her husband
+Raid at Nid Arach
+Kidnaps [REDACTED] and [REDACTED]
+Tortures and manipulates [REDACTED] and [REDACTED]
+Whitespoor's death
+Casts curses on [REDACTED] and [REDACTED]
+Sentenced to many years in jail at Eldpoint
+Attends the opening ceremony at [REDACTED]
+Takes over STEP, now with the absence of her husband
+Converts [REDACTED] and forces him to swear an oath to Jishrim
+Holds a funeral
+Aided in killing a figment alongside STEP
+Attends a sermon
+Is gifted [REDACTED] by Jishrim, soon using it to cause havoc across the continent
+Gifted an old grimoire, written by Whitespoor
+Captured by Kralak, but ends up killing one of his men and escaping his camp
+Uses [REDACTED] as a secret base of operations
+Holds an experiment on her cult members
+Organises a lesson to teach her 'children'
+Actively attempts to cause friction between [REDACTED] and [REDACTED], resulting in their soon break-up
+Tier 3
+Distributes [REDACTED] and hires people to do her dirty work
+Kills three of the raiders during the raid on Astrum, for the reasoning of [REDACTED]
+Casts a spell on Set, causing her to eat her own pet rabbit that Jishrim had gifted her
+Tortures [REDACTED]
+Attends and participates in a sermon, which resulted in receiving [REDACTED]
+Initiates two new members
+Manipulates [REDACTED] into doing her bidding
+[REDACTED] causes more chaos, spreading far and wide
+Performs a ritual, written in Whitespoor's Grimoire
+Falls pregnant
+Attacked by an old student of hers, resulting in divine intervention
+Helps deliver [REDACTED] and [REDACTED]
+Tortures and almost kills [REDACTED]
+Created a brew of [REDACED] and fed it to the 'party' guests
+Casts 'Incite', creating more chaos at [REDACTED]
+Gives birth alongside Jishrim
+Holds a sermon and sanctification ritual
+Enters a part of Jishrim's void with [REDACTED] for a discussion, which ate away at her sanity
+Casts 'Spiderbite' on her dagger to aid in killing [REDACTED], her product of insanity that almost killed her.
+Entered a tree that had been touched by Jishrim's influence, discovering the trail of Whitespoor's influence that had been left behind.
+Forces [REDACTED] to die in the name of Jishrim, along with [REDACTED]
+Casts 'Second Life' on [REDACTED]
+Tier 4
+Kills the mage, once known as 'Fronslin'
+Casts a variety of spells to cause chaos amongst Shalherana's aligned
+Kills Thryss, blessed of Theodra
+Kills the mage known as Maebh
+Steals a child that holds great significance
+Dies for Jishrim at the Cathedral, her death causing chaos to those inside
+Gets married
+Purposely gives [REDACTED] her tainted strain of opium, causing her to feel misery and despair.
+Tore Bok'ra from his right eye and crown.
+Further swore to loyally serve Jishrim for eternity.
+Became Exalted
+Explored an unknown realm in her sleep, facing challenges and threats along the way.
+Creates her own nightmare to plague the dwellers of Altera
+Aids in Nightmare joining Jishrim's court.
+Burns [REDACTED] with 'The Chain of Change'.
+Casts [DIVINATION] to ask Jishrim of the existence of [REDACTED]
+Casts [DIVINATION] to ask of Jishrim's aid to exorcise her son Rogal
+Denies a contract with Dranoden entailing the life of her son or the meddling of Nightmares - she opts to stay loyal to Jishrim as she watches her son die along with herself.
+Corrupted a shrine dedicated to Dranoden
+Exorcised her son with Jishrim's help
+Cast madness on her party while exploring the Hellscape
+Caused dismay amongst her party members
+Wrote a holy book - PANDEMONIUM



 

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