Medieval & Fantasy Minecraft Roleplaying

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Izhmoz Hakiaz - Echelon 2

Tideborne

Not A Pirate
Retired Staff
Tideborne
Tideborne

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School: Eviscism

Branch: Stable

Echelon: 2

Spell Points: 6


Current Magical Status: Improving

Knack: [Presences]
Projecting from the Eviscist in an aura of ‘weight’. A heaviness that surrounds and presses upon those nearby, while not impeding this aura surely forces others to take notice of him. Doubled with his physical form to create an imposing figure. To Izhmoz this is a form of endurance training, consistently and minutely converting and expelling his own Vis in the form of gravity.

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Spell List:

Fingersmith

Level: 0
Branch: Stable
Range: 10 meters.
Duration: Concentration
Effect: The mage can move a single small magnetic object within range, moving it with gentle force. The object must comfortably fit in a palm, such as a coin purse, key, or door handle, and can be manipulated freely as though held by the mage directly. This requires line of sight, and the effect is too weak to work in any sort of combat.

Push
Level: 0
Branch: Stable
Range: 5 meters.
Duration: n.a
Effect: The mage is able to pantomime the act of shoving something, and exert force equivalent to a firm, physical shove upon any point of an object or person in range. This does not exert enough force to impede someone braced for the impact, and is spread evenly over the target.

Telekinesis
Level: 1
Branch: Stable
Range: 10 meters, within line of sight
Duration: Concentration.
Effect: The mage may manipulate an object within range that is five kilograms or less as though by an invisible hand, moving it at any point in range, able to push, pull and perform intricate movements. The mage must mime with their hands the movements they want the object to perform, and so cannot use it while holding an object in that hand. Further, the kinetic link is not possible with an object currently in use or in the possession of another.

Locksmith
Level: 1
Branch: Stable
Range: Touch
Duration: 30 seconds for a standard lock. Indefinite for a complicated lock.
Effect: The mage places their hand over any metalwork lock and manipulates the mechanism within. By doing this, they can attempt to lock or unlock any standard metallic lock with a roll using their casting attribute and Thievery with one step of advantage.

Deflect
Level: 2
Branch: Stable
Range: 10 meters
Duration: Instantaneous
Effect: The mage may, as a reaction, deflect any small projectile within ten meters, as long as they are aware of its location.

Bombardment
Level: 2
Branch: Stable
Range: 5 meters to find the ammunition, 20 meters when shot.
Duration: Concentration up to one minute
Effect: The mage pulls a magnetic object within range and no larger than a closed fist to them, where it will float around them until directed towards a target location. This object can then be fired like a rock from a sling, causing blunt force trauma or even fracturing a bone.

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