- |[ FLORA ]| -
ALOE
Source/Location: Arid southern deserts.
Description: Aloe Vera is a stemless or very short-stemmed plant growing to about a meter tall. The leaves are thick and fleshy, and green to grey-green in color.
The thick Aloe Vera gel inside the leaves of aloe plants have long been used to heal burns and cleanse wounds.
Rarity: 0
ATFAX
Source/Location: Found commonly in dense, temperate forests.
Description: A thick, coarse grass. Weavers can form thick jackets from this material. After this material dries during the crafting process, it exudes a strong odor, only describable as wild, a mixture of most scents found in untouched nature. Wearers of this material are able to easily hide from beasts and creatures that rely heavily on scent to hunt or warn themselves of potential predators or prey. Creatures who rely exclusively on scent are oblivious to wearers of this material. Smarter creatures tend to associate this scent with something unnatural, thus this material is not a perfect defense against them. Burning this material increases the potency of the smell, often burnt in households like incense, for a wonderful smell of nature.
Rarity: 2
CHOKEVINE
Source/Location: Forests and Woodlands.
Description: A grey and unassuming vine found often growing over trees, it is called a Chokevine because of the intense pressure it applies to tree trunks. Often, Chokevine alone will cause dead trees to remain standing far after they should have fallen. These vines are extremely thick and sturdy, requiring both hands just to bend a single vine. These vines are heavily fibrous, causing saws to catch on the fibres and slow cutting.
Traits/Abilities: Chokevine's fibres can be harvested and weaved together. Chokevine clothing is flexible normally, but when force is applied over a large area against such clothing, the weaved fibres become rigid and solid along their length, making the clothing excellent at protecting against blunt force, as the clothing becomes rigid, applying the force over a larger area of the body.
Rarity: 2
BISTORT
Source/Location: Grasslands, farmland, and woodlands.
Description: It has a thick, twisted rootstock. The foliage is normally basal with a few smaller leaves produced near the lower end of the flowering stems. The leaves are usually hairless; the basal ones are longish-oval with long winged stalks and rounded or heart-shaped bases; the upper ones are few and are triangular, tapered and stalkless. Bistort is a powerful anti-coagulant.
Rarity: 0
BLACK BRYONY
Source/Location: Grasslands, farmland, and woodlands.
Description: The Black Bryony is a climbing vine that produces shiny, red berries. The tendrils of this plant are covered in glossy, heart shaped foliage, and the petals of its flowers are yellow in color. Despite it’s toxic nature the Black Bryony can be used to create medicine. If taken by mouth the root can be used to induce vomiting. If applied to the skin it can be used to treat bruises, torn muscles, and sprains. When taking in an improper quantity it causes severe inflammation of the digestive and respiratory systems.
Rarity: 0
BLOODVINE
Source/Location: Swamps and marshes across the continent.
Description: A thicker vine that grows in swamps or similarly humid environments, it grows in a deep red colour with the leaves tapering off into a green hue. Perhaps disturbingly if the vine is cut into, it oozes a deep red liquid that has the consistency of blood. The sap of the vine appears like and tastes like blood, and may be consumed by Vyres to sate their need for sustenance. It can also be applied like a salve to an injured wound, making the wound heal at a moderately faster rate. Excessive consumption makes the veins throughout the body become gradually more on view, and the skin paler.
Rarity: 1
BROOKLIME
Source/Location: Wet margins of brooks, streams and ditches, and also in very damp soil.
Description: Brooklime has large, rounded leaves, and thick, juicy stems that are both creeping and upright. Its blue flowers are borne on the stems in pairs and are very small.
The juice of the brooklime plant is used for reducing urine output; and for treating constipation, liver complaints, severe diarrhea, lung infection, and bleeding gums.
Rarity: 0
CAT’S CLAW
Source/Location: Jungle and tropical areas of heavy rainfall.
Description: A long growing vine with shiny, green foliage and soft yellow petals. The vine is dotted in thick thorns that hang and resemble claws.
The inner bark of the Cat’s Claw contains medicinal compounds. When taken by mouth the root has anti-inflammatory properties.
Rarity: 0
CHICKWEED
Source/Location: Colder climates of evergreen forests. Meadows.
Description: The Chickweed plants grow on long, slender stalks. Plants are sparsely hairy, with hairs in a line along the stem. The leaves are oval and opposite, the lower ones with stalks. Flowers are white and small with very deeply lobed petals. The leaves and stems of this plant can be made into an ointment to treat burns and minor cuts.
Rarity: 0
DOG’S MERCURY
Source/Location: Grown at the base of woodland trees.
Description: Dog's Mercury has spear-shaped, toothed, fresh green leaves carried on upright stems. It produces a foul and rotten smell, and bears clusters of small, greenish flowers in spring. The Dog’s Mercury plant is very poisonous when consumed by mouth. The plant causes digestive distress, and depending on the amount can cause the victim to fall into an unresponsive state.
Rarity: 0
GARDEN SAGE
Source/Location: Often grown in gardens and woodlands.
Description: The sage is an evergreen shrub with woody stems, grayish leaves, and bluish flowers. When the leaves are boiled for a tea the product has a medicinal quality of calming a sore throat.
Rarity: 0
GLAESWYRT
Source/Location: Common in temperate grasslands and forests. Grows in sunlight.
Description: A plant resembling the sandwort to which it is closely related. Unlike that of the sandwort, the Glaeswyrt flower’s petals are so thin as to be almost translucent, and take on a dull blue colouration. The translucency of the flower is the source of the plant’s name, meaning ‘glasswort’ in contemporary Common. When consumed, the flower of the Glaeswyrt plant causes minor seizure and paralysis of the muscles in the extremities. When boiled and combined other ingredients, the effect of the paralysis can be amplified tenfold. Consuming large quantities of the Glaeswyrt flower in a single time will have the same effect, and consuming an extreme amount will stop the heart or cause permanent damage to the brain. The average dosage of Glaeswyrt paralysis poison will only cause temporary seizure of one’s muscles for up to a minute, with a person having to consume several vials before it becomes fatal. The stems can be steamed or boiled and eaten as a source of nutrition, but will cause minor paralysis of the muscles if not cooked.
Blurbs
Rarity: 1
GREAT BURNET
Source/Location: Freshwater and wetlands.
Description: A tall plant, Great Burnet has oval, crimson flower heads that appear on long, green stalks, giving them the look of lollipops. The divided leaves have oval leaflets. The crimson flower heads of this plant have anticoagulant properties, and have been used to stop the bleeding of woods.
Rarity: 1
HONEYFLOWER
Source/Location: Temperate regions across the continent.
Description: With bright green leaves and flowers, and small golden berries, this plant appears to be a variant of the strawberry plant with some small but distinct differences. The small berries that grow are a sort of translucent, soft shell holding an amber liquid that has the same shade as honey, and these small berries can be consumed safely. The berries have an addictive quality to them, a sickly sweet nectar that makes one feel overly energetic and active but within the hour feels twice as exhausted as they might’ve been. Excessive consumption of these berries has been known to make an individual reliant on them, enough that they shake and suffer from severe headaches when they do not regularly eat them. The leaves of the plant however can be brewed into a sweet tea or pulped into a soothing salve that has minor infection fighting qualities.
A particular practice has arisen around the Honeyflower berry. Very lightly cutting the outer skin of the berry and packing it in storing salts for over a week will see the berry become hard and crumbly, like a light, golden sugar candy. The energetic and exhaustive properties of Honeyflower berries are nearly doubled when treated this way.
Rarity: 1
LAVENDER
Source/Location: Rocky, gravely plains.
Description: Lavenders are small evergreen shrubs with gray-green linear leaves. The purple flowers are sparsely arranged on spikes at the tips of long bare stalks and produce small nut like fruits. The Lavender plant is well known for its relaxing qualities, becoming a popular sleep aid. The plant is also useful in treating burns, as well as cleansing small cuts, and ulcers of the skin and mouth.
Rarity: 1
LIVEWOOD
Source/Location: Temperate grasslands, midlands and deciduous forests. Also known to grow around coastal regions.
Description: Hollow, stemmed plants with distinct and raised nodes, with round and truncated leaves. They’re often likened to bamboo, but however are unrelated. They also have a reddish tinge, similar to rhubarb. This plant is not harmful or toxic, however is incredibly resilient and durable. It can reach up to four metres tall in bloom, however is often stifled to small plants in pathways. The flowers are white, and produced in erect racemes. The stem is thick, and very durable.
Traits/Abilities: This plant is able to grow in poor conditions, and starve other plants of their nutrients, becoming dominant. Most interestingly however, is their ability to quite literally upturn buildings given enough time. It has a very large and thick mesh of rhizomes and roots, providing it proper foundation. Alongside this, its stem is similar to bark, allowing momentous strength. If in the right place, this can easily upturn and collapse a wall, flooring, brick foundations, pathways within a matter of months.
MOTHER’S EMBRACE
Source/Location: Temperate regions across the continent.
Description: A special flower of legend, said to be hand-cultivated by Shalherana herself. These plants are always found as a lone bush of many white flowers and herbaceous stems, sprouting from the ground, rarely reaching over two feet in height. Sparsely is this plant ever seen, and even less so is it seen whole: Even partial omnivores will seek this plant out and eat it down to the roots. This habit is evident by an even rarer find: when a questionably lucky traveler finds an adult plant sprouted from fresh dung. Mother's Embrace is an extremely resilient plant, able to survive even the digestive tract of a variety of wildlife. Foresters have come to the conclusion that this plant is a sign of a healthy forest, and thriving ecosystem. As a result, superstitions have arisen around the attempted cultivation and harvesting of Mother's Embrace. It is said that those who pluck it doom their homes to a rotten harvest. Those that do plunder this precious plant can harvest the plant fibers in its stems, gaining the opportunity to create clothing from its supple material. The plant fibers, even after being processed, seem to care for their wearer, seeming to heal ailments to the best of its ability. If the flesh is pierced through the craft, the plant-like fibres burrow into the wound, stopping bleeding and easing pain. No matter how damaged, crafts seem to come back together. The material is always sterile, and disinfects fresh wounds, keeping them from infection. Tailors can make bandages out of this material.
A total of three individual wounds can be treated by any single craft of Mother's Embrace. New wounds will not be treated, and the other wounds must have the burrowing plant fibers removed from the wound if a new one is to be treated by the same craft, which can cause bleeding to resume if treated incorrectly.
Rarity: 4
Masterwork Effect:
Clothing or bandages made from Mother's Embrace additionally pull mundane poisons and toxins from the body. Objects lodged into the body (if pierced through Mother's Embrace) are pulled from the wound if force is not presently applied to the object, and bleeding is halted nigh immediately afterwards. Severed limbs, if Mother's Embrace is wrapped tightly around the severance, can re-attach the limb to the body at the cost of the craft, as it wilts and dies, sacrificing itself to save their wearer from their loss. The limb must not have been severed for more than an in-character hour. Mother's Embrace can likewise save an individual from a deeply cut throat in a similar manner, the craft sacrificing itself and becoming inert to save its wearer from certain death.
PASSIONFLOWER
Source/Location: Arid mountain ranges.
Description: Passionflower is a climbing vine with unique tendril-like floral structures. Their flowers can be found in many different varieties of flowers. The leaves and roots of this plant contain powerful sedative and anti-anxiety qualities.
Rarity: 0
PEPPERMINT
Source/Location: Wet margins of brooks, streams and ditches, and also in very damp soil.
Description: Peppermint has square stems, stalked, smooth, dark green leaves, and blunt oblong clusters of pinkish lavender flowers. While Peppermint is widely used as a flavoring, when brewed into a tea or reduced to the oils the plant has many medicinal properties. It is used for sore throats, as well as used to soothe stomach conditions.
Rarity: 1
ROSEMARY
Source/Location: The plant is hardy, growing in grasslands.
Description: A woody, low growing herb. It has fragrant, needle-like leaves with white, pink, purple, and blue flowers. The plant has medicinal qualities to soothe the digestive system, as well as its qualities as a herb in food.
Rarity: 0
TURMERIC
Source/Location: Areas with heavy rainfall.
Description: The Turmeric plant reaches about one meter in height, and bears long simple leaves. The leaves emerge in a branching pattern from the older parts of the plant. The small yellow-orange flowers, are produced from the top most leaves. The underground stems are used as a condiment, a textile dye, and medically as an aromatic stimulant. The stems have also been long used for its anti-inflammatory properties.
Rarity: 0
WHITE SNAKEROOT
Source/Location: The flowering plant is found in rocky soil, in forests and beside streams and rivers.
Description: The White Snakeroot is a multi-branched flowering plant with smooth stems and fibrous roots. The flowerheads are organized in loose, terminal, flat-topped clusters. The flowers point upward and are clear white and tuftlike in their nature. The leafy appendages at the base of each flowerhead are broad and green in color. When White Snakeroot is consumed by livestock they can produce a milk that is tainted with the poisonous qualities of the plant. They create a sickness in whoever drinks the liquid. The milk poisoning can result in a condition that is marked by weakness, vomiting, and constipation and can be fatal.
Rarity: 0
WINTERGREEN
Source/Location: The shade of forests.
Description: The aromatic plant grows across the ground with soft green leaves. They produce round, red berries which have a mint like flavoring. When the berries and leaves are brewed into a tea they can be used to alleviate aches, pains, sore throats and rheumatic symptoms.
Rarity: 0
WITCH HAZEL
Source/Location: Temperate woodlands.
Description: The Witch Hazel is a short shrub with long woody stems, prickled with oval shaped yellow leaves. Their small blooms come in colors of orange, yellow, pink, red, and purple.The leaves and bark of this plant have anti hemorrhagic qualities.
Rarity: 0
FUNGI
BESPECKLED GENTLEMAN
Source/Location: Warm, humid environments across the continent.
Description: A beige mushroom with red spots. Used in healing poultices, Bespeckled Gentleman is ground up into a paste which soothes skin rashes.
Rarity: 0
BUTTON MUSHROOM
Source/Location: Warm, humid environments in moderate woodlands.
Description: It is a white conical mushroom, with a single black dot at the top. Causes shortness of breath, if consumed in too large of quantity it can induce a heart attack.
Rarity: 0
DEATHSUIT
Source/Location: Warm, humid environments in deep woodlands.
Description: A beige mushroom with red spots and black dots Consumed in any form, Deathsuit leads to complete organ failure and death within twenty-four hours.
Rarity: 0
FAERIESHROOM
Source/Location: Warm, humid environments in moderate woodlands.
Description: Tends to be found growing in circular patches, inexplicably. It is white with red dots. Consumption results in chills and shivering, an inexplicable sense of being cold.
Rarity: 0
SPOTTED ELF
Source/Location: Warm, humid environments in the south of the continent.
Description: A mushroom that is light orange with white spots. When consumed, results in blurred vision and - if over consumed - blindness.
Rarity: 0
TOADSTOOL
Source/Location: Warm, humid environments across the continent.
Description: Beige, short, and squat mushroom with no other color. If consumed raw, causes indigestion.
Rarity: 0
TREES
ARCHBLOSSOM TREE
Source/Location: Event only.
Description: From the remnant powers of Archon's demise grows a tree unlike any other. Raw energies visible pulse through its teal roots. It stands tall, with long limbs covered in pure white leaves, leaves that resemble an angel's feather, but symmetrical, like a leaf. This particular tree is found at Archon's fall, just west of the Sisterhood of Shalherana's holy grove. Pilgrims and travelers often stop at the Archblossom Tree, testing the purity of their soul. Leaves will drop specifically for those good of heart in the eyes of Archon, by testing their soul against his remnant powers. Those good of morals, who are free of sin, and who are empathetic find that leaves fall for them, clattering to the earth below. Archblossom featherleaves are as strong as steel, but as light as a feather, unless they are forcibly plucked from the tree, causing whatever was cut off to crumble and decay. These featherleaves can be weaved together into a coat of plates, or a light, armored cloak. Those with the purest hearts are rarely gifted an archblossom limb, pulsing with a gentle teal light, even after being plucked from the tree. Touching the limb brings vigor to its wielder, bringing hope to their hearts, and filling them with determination. As long as the wielder lives, their grasp on the wood will never loosen. This effect does not occur if the user does not have a soul.
Rarity: 4
Masterwork Effects:
[Archblossom Leaf]
[Archblossom Wood, Bow/Crossbow] Wisps of light seep from the grain of the wood. They coalesce into a clear shape, a circle by the holding hand, a formation of latent magics that acts as a 'sight' for the bow. This circle magnifies vision (2x), allowing for incredibly accurate shots. Does not work if the user does not have a soul.
EASTLANDER CHESTNUT TREE
Source/Location: The eastern quarter of the continent.
Description: It resembles a chestnut tree, growing tall with green leaves and outstretching branches, and producing its fruit in the form of a chestnut.
Traits/Abilities: When consumed raw, any element of the tree is a mild poison, causing nausea.
Rarity:
EIZHOLZ
Source/Location: The frozen, bitter North.
Description: The tree of ice. A spectacularly resilient tree that bears no leaves, but has deep reaching roots that pierce the icy mountains and wastelands. Its surface wood and trunks are often harvested for their supernatural properties. The wood, when it is living, is a healthy, icy blue. It grows in ways that resemble jagged stone, and ice. When it is harvested, it dulls, and becomes grey, but is achingly cold to touch with bare hands. Minimal gathering on the surface, as the majority of the tree’s usable wood is within the roots, that pierce hard, permafrost stone. Requires event for bulk. Ice monsters gather, and the very root tips of the tree are deep and rare crafting elements.
The wood cannot heat up, burn, or ‘melt’ by any natural means. Extremely durable, the wood returns to shape, if it retains most of its structural integrity (i.e. it isn’t split in two depending on the craft) and is placed in an ice bath overnight. The unique fibres of the wood seal together.
A heavy wood in comparison to other natural woods. Arrows benefit from the weight and durability the wood provides as arrow shafts. But is durable like icy stone. Its sap can be mixed into weapon oil to allow mundane materials to survive better in bitter cold scenarios. The sap can also be applied to skin directly, a powerful coolant. Turns a warm summer day into a breezy autumn morning.
Rarity: 3
Masterwork Effects:
[Bow/Crossbow/Scorpio/Ballistae limbs] A cloud of mist consistently coats the weapon. When fully drawn and then loosed, and if the projectile does not hold any properties of heat, a thin layer of solid ice coats the projectile, adding to its weight and mass. The addition of weight is roughly 3lbs for a crossbow bolt, and 5lbs for an arrow, and 7lbs for scorpio and ballistae bolts. When the projectile strikes or sinks into its target, the ice fragments and then 'bursts', like an ice cube dropped in boiling water. This mildly expands wounds.
EIZHOLZ ROOT TIPS
Source/Location: Event only.
Description: A mystical object from the Eizholz tree. Found deep underground in minimal quantities, this root tip can be harvested and crafted into narrow arrowheads, and rarely, large enough to craft small blades. Harboring similar qualities as the Eizholz wood, this wood instead remains dangerously cold to the touch, and is more like stone in composition. Flesh will freeze and become frostbitten within mere seconds of physical contact with the material. Crafts must be designed to protect the user from this dangerous chill.
Like Eizholz wood, the root tips are extremely resilient, but not indestructible. If the craft is not completely destroyed or severed in any way, it can be chilled in an ice bath to repair itself. Though the Root Tips can repair themselves within seconds.
Rarity: 4
Masterwork Effect: Eizholz Root Tips harden even further, and are comparable to steel in their strength and rigidity.
IRRUT
Source/Location: Blighted land.
Description: A horrendous product of unnatural alteration with wildlife. A medium-sized tree, composed entirely of spiraling, muscle-like tissue. The branches can be harvested and pressed into shape.
Once the wood is ‘cured’ into its shape, it becomes extremely flexible. However, intense force is needed to bend or pull the wood, and the wood will violently pull back into its cured shape when force is applied to it. Bow and crossbow limbs benefit tremendously, creating bows with incredible force behind their projectiles. (Multiply the draw weight of standard non-irrut bows, crossbows, scorpios, or ballistae by 1.25. That value equals the draw weight of the item. Irrut wood pulls back into shape with more force than it was pulled back with. Multiply the force of a non-irrut projectile by 1.35. This value equals the force of the projectile when shot from an irrut item.)
Rarity: 3
Masterwork Effect:
[Bow/Crossbow/Scorpio/Ballistae limbs] Irrut wood becomes even more 'lean', further increasing the power viable for the weapon. (Multiply the draw weight of standard non-irrut bows, crossbows, scorpios, or ballistae by 1.35. That value equals the draw weight of the item. Irrut wood pulls back into shape with more force than it was pulled back with. Multiply the force of a non-irrut projectile by 1.5. This value equals the force of the projectile when shot from an irrut item.)
MIRRORWOOD
Source/Location: Rarely found in mountains and stone outcrops across the continent.
Description: A small tree seemingly made of silver, sprouting from rough cracks in stones. Its wood harbors a clean, reflective sheen. Despite being named a tree, this plant is composed mostly of long, dense, growing fibres of a bright silvery make. These fibres create a brilliant continuing spiral up the trunk of the plant. They are extremely strong, flexible like string, and can be woven into clothing, or bowstring. The fibres dull only slightly when the plant is harvested, if it is harvested. Rare and coveted, it is often used as a decoration by nobles in small pots about their home, as the Mirrorwood seems able to survive without much direct care.
Plants that spend most of their time in the sunlight, and are treated with intense care, will grow, over time, producing thin streams of silver fibres that can be plucked and harvested. Only the narrowest of weaponry can pierce woven clothing, such as bodkin arrows, rapiers, estocs, and other weapons of similar make. Mirrorwood clothing is comparable to butted steel chaimmail.
A Mirrorwood tree can be corrupted by piercing the flesh of the plant with a shard of Volatile Obsidian, which is a costly process yielding a unique material. The volatile nature assaults the mystical fibres of the plant, calcifying them in entropic darkness. These fibres are as black as Musou Black, and those crafty enough in tailoring can make use of these threads for unique crafts. Though one would be lucky to have enough to craft a mask, let alone a full cloak, crafts made from Darkthread shroud the wearer in a perfect blackness that is impossible to detect in the dark. Additionally, Darkthread crafts circling ones head seem to block Arcane spells aimed to infiltrate the mind or soul of the wearer. Furthermore, due to its dark nature, those shrouded by a cloak of this coveted material can blend in almost completely in dark conditions. Corrupted Mirrorwood is softer than pure Mirrorwood, most like mundane silk in texture and strength.
Rarity: 3
[Masterwork Effects]
[Mirrorwood] With an increased thread count, masterworked Mirrorwood clothing becomes comparable to riveted refined steel chainmail.
[Corrupted Mirrorwood] With a higher thread count, Corrupted Mirrorwood does not lose its protective capabilities, comparable to non-masterwork pure Mirrorwood.
PRICKLY ASH
Source/Location: Temperate woodlands across the continent.
Description: The bark of the Prickly Ash has many short spines, protecting it from animals from sharpening their claws by gouging into the bark. Its roots, allowed to steep in alcohol, produce a strong disinfectant.
Rarity: 2
TARWOOD
Source/Location: The Ashlands.
Description: Birthed from the lifeless stones and molten pits of the Ashlands by the eccentric entity known as Strange. This wood is dense and has dark, rough bark. The tree imitates death, appearing to be a lifeless and brittle lifeless tree. Beyond the bark, the wood is even darker, and is rich in a dark, inky ‘sap’ that stains the wood. Tarwood is incredibly resistant to flame, but is likewise incredibly conductive to heat. The wood itself will reach hot temperatures, hot enough to burn flesh, before it sets aflame and crumbles.
Rarity: 3
Credits to: Scardrac, Cap, Cranium, and Sizzix for various materials.