Medieval & Fantasy Minecraft Roleplaying

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[Jishrim] Junse'ke

Cranium

Meep
Retired Staff
_Cranium_
_Cranium_
Blessed
106029
Commission done by Kamaoe and asked for by Jase on my behalf!
I love this rendition so much, and I don't think it could have turned out any better.









Minecraft name:
_Cranium_

Character name:
Junse'ke

Link to normal character profile:

[X]

Patron:
Jishrim

Overall Tier:
Tier III - Prophet

Spell Points:
7 per day

Spells:

M A D N E S S I
Divine: Jishrim.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: 10 minutes.
Spell: With a muttered breath a curse is cast in the name of Jishrim, and an area up to the size of an average room is given a touch of madness. Any candles, torches, or fireplaces in the area extinguish and sounds of skittering and laughter can be heard from multiple sources. The occasional illusory spider crawls upon people in the radius.

C U R S E D E F F I G Y
Divine
: Jishrim.
Tier: 1
Action: Prayer and Touch.
Cost: 2SP
Duration: One week.
Spell: The caster creates a horrifying effigy of flesh and bone and places it to give off an aura of great unease. Those in RP chat radius will find themselves cursed with nightmares and restless sleep, and a growing sense of anxiety, panic, and swear that they can hear a heartbeat that they cannot place the location of. It will last up to one OOC week or until destroyed, though within a few days the effigy may begin to rot naturally with its own consequences.

N I G H T M A R E
Divine
: Jishrim.
Tier: 1
Action: Prayer, and the consumption of something related to the individual.
Cost: 1SP
Duration: Three days.
Spell: The caster devours something that relates to an individual, be it hair or blood or even fabric, and focuses on a type of nightmare to curse them with for three days. It is not greatly detailed, but directed, and must be a nightmare. Examples would be ‘being chased through the woods by a wendigo with eight eyes’, ‘a loved one being dragged away by webbing and being unable to catch up’, etc. Can only be used every two weeks on the same individual.

W E A V E x 1
Divine
: Jishrim.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: So long as they concentrate.
Spell: The caster is able to create small items out of webbing from their own fingertips as if they have their own personal supply of yarn. Requires regular feeding to continue to generate. It is not larger than spider silk and so is still somewhat fragile, but could support a basket of generic goods if it were a basket of this webbing. Must know how to knit. [Could also be used to place webbing over doorways just to annoy people.]

M A D N E S S II x 1
Divine
: Jishrim.
Tier: 2
Action: Prayer.
Cost: 3SP
Duration: 30 minutes
Spell: The caster curses an area the size of the average building (tavern, shop, modest home) to buckle to madness. Any sources of light extinguish and windows temporarily become flesh barriers to block the light from outside that bleed if cut. Spiders and insects find themselves coating surfaces within the area that will disperse into dust when the spell ends. Individuals within suffer from uncontrollable bouts of laughter as they feel their skin crawl, and whilst they can defend themselves they are unable to focus on doing more than surviving the situation at hand.

S P I D E R ’ S D E N x 1
Divine
: Jishrim.
Tier: 2
Action: Prayer, and the surrounding of the boundary in a string of yarn.
Cost: 4SP
Duration: Permanent, until another location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to darken and become shrouded with masses of webbing over a period of two OOC days. Any entering this area are abruptly unaware of what direction they are in and feel crazed, hearing the voice of Jishrim as he torments them and gives visions of what would distress them - Blessed of Jishrim will feel it to a much lesser degree. Spiders flock here, with large egg sacs hanging from cave ceilings or overhanging branches depending on the location cast. Should this be cast again elsewhere, the old one fades.
This spell has a cooldown of 2 weeks OOC if it is not in an existing region, and you are able to contact event staff to request a pre-built area be added into the world for you.

I N C I T E
Divine
: Jishrim.
Tier: 2
Action: Prayer.
Cost: 2SP
Duration: Up to one hour.
Spell: The caster focuses on an area before them and with a constant low humming sound they coerce those in sight to feel a more violent and destructive urge. To riot against normality, to create chaos and leave suffering in their wake. The caster cannot direct who or what these urges are directed to, however, and so may even risk themselves in the act of casting it. Must keep a line of sight and maintain the humming for the duration, up to one hour.

E Y E F O R A N E Y E
Divine
: Jishrim.
Tier: 2
Action: Prayer, and the devouring of the required part.
Cost: 2SP
Duration: One hour.
Spell: After a brief incantation or prayer the caster is able to, upon devouring a piece of something else, temporarily take upon its appearance though not its qualities (no night vision, super hearing, etc). If they eat the ears of a rat, their ears will become rat variants for an hour. If they eat the eye of a hawk, they will take on an eye of a hawk for an hour. There is no real limitation to what can be devoured (though it cannot be larger than say, a hand), but if they are removed or injured in the hour period the injuries will be on their original parts when they revert back once the duration has elapsed. Must be eaten as is, and not tampered with - No cooking it into something more palatable.
Note: Not limited to only eyes!

W A T C H F U L T O T E M
Divine
: Jishrim.
Tier: 3
Action: Prayer, and a ritual of ‘blessing’ the totem with blood from a wolf.
Cost: 5SP
Duration: One week.
Spell: The caster creates a totem of flesh and bone that must be at least one metre in height. Upon the ritual being completed, it activates to give off a maddening aura within ten blocks that wears down sanity the longer you are in its presence by way of whispering, terrifying hallucinations, and general instability. Any individual not a worshipper of Jishrim will also find that they abruptly begin to vomit insects and feel like things move under their skin. The blessed will feel a pinch at the back of their neck if any living mortal moves into this radius, and be able to close their eyes and see through the totem skull sockets instead unless it has been obscured or destroyed. Lasts one week before it rots away and succumbs to the elements. Can only have one active at any one time.

S P I D E R B I T E - #2
Divine
: Jishrim.
Tier: 3
Action: Prayer and touch.
Cost: 3SP
Duration: One hour.
Spell: The caster blesses any sharp tipped weapon (arrow, dagger, spear, etc) with the influence of Jishrim, staining it with a black ichor. Should it hit an individual enough to pierce the skin even a little (and draw blood), they will rapidly, within minutes, see everyone as a horrific arachnid and be unable to distinguish them from the rest until a period of fifteen minutes have passed. (Roughly. Time is hard, I’ll leave it to the caster and target to decide if its been time or an applicable DM.) Once out of a combat scenario if applicable, their veins will begin to feel as if they are burning, they become feverish and paranoid, and the wound itself festers and will need treatment by someone more medically skilled.
It will fade if not used within an hour, and cannot be used on silver. Once it is used and draws blood as a result, the ichor is gone, the spell over. Can only be active on two items at any one time.

P O I S O N E D C H A L I C E
Divine
: Jishrim.
Tier: 3
Action: Prayer and touch.
Cost: 3SP
Duration: One day.
Spell: The caster is able to, with a brief murmur of prayer, touch the container of any liquid up to roughly one average barrel in volume and poison the contents. This poison is tasteless, and whilst it is not lethal(unless the player wants it to be), it has various other effects once consumed. It lasts up to a day. The one drinking it should roll a 1d3:
1 - Within moments of drinking it, they find they are unable to breathe. Gasping and choking for air, their eyes blacken to void-like pits to all who look at them, and then once they are on the verge of unconsciousness they can abruptly breathe again and their eyes return to normal. There are no lasting effects.
2 - After anywhere from 10-20 minutes have passed, they individual feels agonising stomach pains and is prone to collapsing. They vomit black ichor and then feel entirely fine again, but the ichor shifts into hundreds of tiny spiders after and disperse.
3 - Nothing happens quickly, but the next time they sleep they will have nightmares of whatever fears they hold, and then wake up with a fever. Their veins look blackened and web-like, and any movement feels like they’re being stabbed by needles. This will pass within a few hours, or one hour if they are bound by silver.

S E C O N D L I F E
Divine
: Jishrim.
Tier: 3
Action: Constant prayer, and the sacrifice of an animal or individual.
Cost: 7SP
Duration: One hour cast.
Spell: With the sacrifice of an offering to Jishrim, the caster may spend the duration of the spell praying or uttering an incantation over the corpse of another follower of Jishrim, blessed or not. Using [WEAVE] they are able to spend the duration binding the corpse in thick webbing, and once the corpse is totally covered it can be left to slowly restore the body to life over a period of three days after being coated in the sacrificial blood. (2 OOC is optional.)
Should the offering be an individual, it must be a player character and not an NPC. The restored one is given the eyes of this individual permanently, even if they were blinded prior, and up to three memories of the individuals choosing. Should the offering be an animal, they will act like the animal for a day and gain the eyes of that animal in turn.
Must be an intact corpse, any pieces removed must be with it less they return without them. Corpse must be no older than one week OOC.

Non-Deity Spells:
P U R I F Y
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities depending on the deity worshipped. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration.

Jishrim, Skraag or Visage: It becomes blood that is able to be consumed by any Vyre to the same standard as a healthy individual, and is also able to burn any Mage, and any individual who worships not of the Pantheon with the same heat and effect of boiling water. The burns shall heal over the span of three days. Has been known to repel supernatural entities.


I L L U M I N A T E
Action
: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.


V I S I O N
Action
: Prayer and touch of the target.
Cost: 1SP
Duration: One minute.
Spell: The caster wills the vague imagery of something themed to their own divine into the minds eye of another. This may be blinked away or shaken off if considered too disturbing, but is more akin to an unwanted thought or brief daydream than a forced visual.


D I V I N A T I O N
Action
: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a single simple question - And are given a sign of some kind in return. This is limited to once per OOC week and may take several days for a response. At the lowest tier, it can be very vague and the response may not be given, verbal, or clear that one was granted at all. As the blessed grows higher in tier, the responses may become clearer.


D I V I N E W O R D
Action
: The prayer of, “[Divine], carry my words.”
Cost: 1SP per rank.
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know the name and face of the target they commune with.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
Rank III - T3
The caster can send a far more cohesive message, and they can hear one in return. The word limit here is one single PM, so whatever you can fit into that box.


F E A S T O F T H E G O D S
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1-3SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.

Jishrim; Feast of the Maddened
Containers like buckets, and vases, plates made out of chitin, and utensils that are more like sharp spider legs form - As if nothing on the table should be used as tableware. It sets upon a layer of webbing that the tableware sticks to on occasion. Like the tableware, the feast is foods that are not considered foods, though are all edible and provide nutrition. Be it grubs, bowls of jellied eel, the foulest smelling cheese, or cooked innards. There is no water.

Divine Artifact(s):

NAME: Fang
DESCRIPTION: A dagger with a black hilt carved with imagery of spiders and flowers, the blade of steel glints the hues of every colour in a mesmerising fashion.
PASSIVE: The blade itself could be considered overly beautiful, flashing all sorts of colours and sometimes even whispering quiet words of encouragement and praise to the wielder.
[ABILITY - RECALL]:
Should someone be stabbed with this dagger, it can be willed to burrow into their body. It will take about ten seconds to slither within and disperse, all their veins becoming blackened after about five minutes which is around the same time an agonising burning pain can be felt throughout the body. Akin to a burning venom that trails along the veins, this agony (and the black veins) will fade after ten minutes and leave the target feverish and shaken. The wound itself is no more injured than the initial stab wound may be, but this spell will only work if there is at least a two inch deep entry wound. The dagger will reform several hours later in the possession of the attuned, but each time it is used they will feel more possessive of the dagger itself until the point they'd consider it on the same par as a child of theirs. They will also lose some part of themselves, up to the attuned.
ATTUNED TO: Junse'ke

Trinket(s):

NAME: Sproutlings
DESCRIPTION: A simple woven pouch containing eight black seeds, each an inch in length.
EFFECT: If planted, the seed will grow up into a large strange plant (around 5ft) that grows a clear sac on the end, slowly weighing it down until the sac is upon the ground. Within, a baby is grown, over the span of several weeks (2-3 OOC). It will require to be watered as any plant for it to grow, but must be grown in a dark or dim place. The race and sex of the baby is entirely up to Divine Staff, each possible to be completely different from the other. These children can be played by characters once they are of age, growing normally upon 'birth' which is them 'hatching' from the plant. Contact Divine Staff if used, and update a conversation with them to describe progress.
ITEM HOLDER: Junse'ke

Artifact(s):

NAME:
Boots of Balance
DESCRIPTION: A pair of dark blue leather boots that reach up to the knee. They have silver buckles.
EFFECT: The wearer of these boots finds they are immune to slipping or sliding, and can navigate corners and twists of terrain with an unnatural grace. They do not make them faster, but it is easier to escape another if they don’t slip on a precarious corner.
ITEM HOLDER: Junse’ke


Passives(s) or Sustained Effects:
-Haunted by gruesome, recurring nightmares of a similar event
-Regularly hears incoherent whispering or skittering that may or may not be there
-Warped vision, enhanced brightness to most objects and often in conflicting colours
-She has web-like tattooing over body in many different colours, ending at her collarbone, wrists and ankles.
-Eight eyes stain her sternum, almost as if a tattoo.
-Has gone barking mad.
-Dark circles under her eyes.


Current Divine Status:
Evil Plotting


doxwasit.png
Art by Samiwashere ! She looks sassy.


[DIVINE LOG]
(Keeping it vague but please don't use it to meta)
  • Taken under Whitespoor’s wing, introduced to the idea of worship of the Mad One​
  • Pray’s twice daily, once she rises and once before she sleeps (14/8/19)​
  • Led group prayer to Jishrim to plea for consecration of Khan Arach, event (23/9/19)​
  • Offered up a blood pact to Jishrim (23/9/19)​
  • Vandalised and trashed [REDACTED] (23/9/19)​
  • Murdered a priest and drew spider symbols in the chapel in Jishrim’s name during the massacre of a hamlet (3/10/19)​
  • Murdered a cohort and assisted in the murder of another at Jishrim’s behest during the same event (3/10/19)​
  • Hosts a sermon in [REDACTED], human offering (died in transit, was planned sacrifice), plead for [REDACTED] (18/10/19) (TIER 1 BLESSED)
  • Aid in arson of [REDACTED] (14/11/19)​
  • Contacted [REDACTED] in order to make a bargain, subsequently mutilated an insubordinate member and kidnapped them (24/11/19)​
  • Brought in an apprentice under her wing, currently testing him (19/01/20)​
  • Stalked and murdered an old farmer on the roads from [REDACTED] with her apprentice [REDACTED], prayed before in Jish’s name, drawing a spider in his blood. (26/01/20)​
  • Uses the corpse for Divination spell, asking for aid/guidance. (27/01/20)​
  • [REDACTED] and [REDACTED] torture [REDACTED] at [REDACTED]'s funeral. Also returned [REDACTED] to her side from [REDACTED]. (17/05/20)​
  • Casts Divination on a dog carcass. (19/05/20)​
  • Sermon where she pledges to attack [REDACTED], Jishrim gave her a hug :) (02/05/20)​
  • Partook in [REDACTED]’s divination spell (04/07/20)​
  • Casted Vision on [REDACTED] during her bad trip on that plant Jishrim gave her for the fun of it(08/07/20)​
  • Stabbed the Mantle of Life with the dagger known as [Adulteration], in attempts to corrupt it for Jishrim - apparently successful. (11/07/20) (TIER 2 BLESSED)
  • Accepted deal with a [REDACTED]. Due to her intense and speedy deterioration of her mental wellbeing, she believes it to be some agent of Jishrim, here to provide her company. (25/07/20)​
  • Sent to a realm of eternal suffering after declining her vows to Rahas, and subsequently attacking him. (01/08/20)​
  • Revived. (03/08/20) (TIER 3 BLESSED)
  • In a state of madness, she helped [REDACTED] force [REDACTED] into eating her pet rabbit Jishrim gave them. (06/08/20)​
  • Has gained custody of [REDACTED], and is forcefully attempting to manipulate them.(11/08/20)​
  • Offered her trinket [REDACTED] during [REDACTED]'s sermon. Casted Hunger on some poor sod at it too just to laugh at him devouring a rat. Got another hug from Papa Jishrim :) (12/08/20)​
  • Broke [REDACTED] down. (23/08/20)​
  • Pregnant. (08/09/20)​
  • Provided [REDACTED] with [REDACTED], exhausting all her spell points for the day. (24/10/20 @ 4.30pm GMT)​
  • Casted [REDACTED] in preparation from an attack from [REDACTED]. (10/12/20)​
  • Casted [REDACTED] surrounding her profane garden at the centre of her temple in [REDACTED] (20/12/20)​
  • Consecrated a temple built for Jishrim (20/12/20)​
  • Gave birth mid sermon and offered both of her new children ‘[REDACTED]’ and ‘[REDACTED]’ to Jishrim in servitude for the rest of their lives (20/12/20)​
  • Conducted an experiment alone in an attempt to [REDACTED] (casting [REDACTED], [REDACTED] and [REDACTED] in the process whilst also using her artifact (26/12/20)​
  • Sermon about the necessitation for adaptability (27/12/20)​
  • Kidnapped [REDACTED] and made them take part in [REDACED], involved in psychological torture.​


 
Last edited:

Cranium

Meep
Retired Staff
_Cranium_
_Cranium_
Blessed
Tier 2 :)

Too bad she's in a prison cell, but that's just how the cookie crumbles.

Oh also, she has new art.
 

Chiarophinx

Lord of Altera
Legend
where.gif

No, no, no, nonononono. That can't be correct. A T2 without an artifact? Where is it? TELL ME? WHERE'S THE ARTIFACT, I NEED TO SEE
 

Cranium

Meep
Retired Staff
_Cranium_
_Cranium_
Blessed
Update v2 - put my artifact and stuff through the new system so couple of changes to that. Also! The sproutlings trinket was rendered a bit inert by the new Jish spells that came out so it's been changed substantially.

 

Cranium

Meep
Retired Staff
_Cranium_
_Cranium_
Blessed
Only just now realised I had to have some semblance of a divine log on my profile so here you go. Lotsa redacted to keep it vague and prevent any of you do-gooders from meta'ing my character dead.
 
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